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It's that Time of Year Again - Your Opinions on Card Making


Icy

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My advice for new comers:

►Take every piece of advice someone (who is lvl5+) gives you.

►Lying is bad. Don't do it.

►When someone asks for credit for the card image, GIVE THE CREDIT.

►Don't pretend like you know what you're doing, 'cause 99% of the time, you don't.

►Just remember; you're the newb, so act like it. Don't decide "I'm cool" and do whatever you want.

 

[spoiler=Jayjack's Cardmaking Process]My advice for Yu-Gi-Oh Card Makers:

►When make a card, make sure the card makes sense. The name must be related to the image and effect, and so on. Not "Super Dragon Bomber" and you have a picture of a fox with an effect that it can't be destroyed by battle.

►When you want to make a card, always start with the image. This will greatly help you with the card making. Firstly, it will give you an idea on the name and effect. 2ndly, it will save you time to search an image that matches the name and effect.

►Though naming may seem simple; it usually isn't (if you want a great, original name anyway). If you found an image, you're half way there. I advise you not to make up fake names like Garkamiga or something ugly like that. Give it a little thought. Here's some ways you can make up a good name: you can take a word and change it around. Like Lizard, you can change it to Lizardo, or Liazard, or something else. Another way is; use Google Translate and type in your word you want and change to a different language. And then click "Show romanization" to see what it looks like in english. For instance, evil in English is Bura'i in Hindi. You can make Evil Dragon to Bura'i Dragon, which sounds much more creative. Also, you can make 1-2 worded names. Make it sound epic. In the game, there is a card called "The Creator". It sounds super epic (and it is). I made a card called "The Caller" which has a similar (like the creator but works with remove from play instead of graveyard.) Some other examples: Mephisto, The Destroyer, Seraphim, and other epic names.

►Making the effect is the hardest part. If you want an original effect, you will need the card to be perfectly balanced. Take everything into consideration (ATK/DEF, Type, etc.). Will it be Tuner? Is it part of the Archetype? Let's start step by step.

Step 1: Deciding the Card Type.

This step is pretty simple. You can decide based on the image, or name. If the image looks big and strong, make it a Synchro or Fusion monsters. If its small and weak, make it a Tuner or something. You can also make it part of an Archetype. In the case of Spell/Trap Cards, your best option is to make the effect first and then choose the card type.

Step 2: Deciding on Type, Attribute, Stats, etc.

Once you've completed step 1, this part will be the easy. The Type and Attribute are usually based on the image or Archetype. If your monster is a Synchro, its Level is important and it will generally have high atk. If it's a Tuner, it will have low atk and level. It's all based on the card type.

Step 3: Time to make the effect.

The effect is hard to make unless you have an idea of what you want. Try to match the effect with the image or have it fit the Archetype. Also, it's important to think how the effect you make will work in a real duel. Imagine yourself using the card in a real duel. Would the card work? Also, imagine what Deck it would fit in. And be creative. Think outside the box. Also, this part is when you decide the Spell/Trap Card Type (icon).

Step 4: Revisions

After you've got your effect, it's time to make revisions. This is the part is where you find all your ocg errors. Also, this is the final stage of effect editing. It's time to balance the card out. If too OP, give it a cost or 2. If too UP, help it become better by adding more effects or powering up it's current effect. Don't let high ATK stop you from making the card have a great effect. No one likes that. If it's hard to Summon, give it a great effect.

 

 

 

Well that's it.

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Guest JoshIcy

My advice for new comers:

►Take every piece of advice someone (who is lvl5+) gives you.

►Don't pretend like you know what you're doing' date=' 'cause 99% of the time, you don't.

►Just remember; you're the newb, so act like it. Don't decide "I'm cool" and do whatever you want.

[/quote']

 

This has got to the THE WORST advice Ive seen anyone give.

 

Levels can be based on Spam Posts, or otherwise. They aren't trophies. Seriously, not every member level5+ is wise and Ive seen A LOT of newby CC users that have a lot more to give than you or any other "Level5+ user".

 

Lol? Way to kick someone when they're down. They know what they're doing just as much as you. They just don't know the technical aspects. And considering ideas are not tangible objects (learned this one in Japanese 1 class), newbies are just as good as everyone else.

 

The last one is kinda based on the person isn't it? When I had joined YCM, I had a special sketchbook based on my Card Game design. And others may have had them written down or ideas stuck in their heads for years/days. It really is an individual thing.

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My advice for new comers:

►Take every piece of advice someone (who is lvl5+) gives you.

►Don't pretend like you know what you're doing' date=' 'cause 99% of the time, you don't.

►Just remember; you're the newb, so act like it. Don't decide "I'm cool" and do whatever you want.

[/quote']

 

This has got to the THE WORST advice Ive seen anyone give.

 

Levels can be based on Spam Posts, or otherwise. They aren't trophies. Seriously, not every member level5+ is wise and Ive seen A LOT of newby CC users that have a lot more to give than you or any other "Level5+ user".

 

Lol? Way to kick someone when they're down. They know what they're doing just as much as you. They just don't know the technical aspects. And considering ideas are not tangible objects (learned this one in Japanese 1 class), newbies are just as good as everyone else.

 

The last one is kinda based on the person isn't it? When I had joined YCM, I had a special sketchbook based on my Card Game design. And others may have had them written down or ideas stuck in their heads for years/days. It really is an individual thing.

 

*Takes a peak at RC*

Nope.

Maybe 2 of every 500 newbs are what you were referring to.

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My advice for new comers:

►Take every piece of advice someone (who is lvl5+) gives you.

►Lying is bad. Don't do it.

►When someone asks for credit for the card image' date=' GIVE THE CREDIT.

►Don't pretend like you know what you're doing, 'cause 99% of the time, you don't.

►Just remember; you're the newb, so act like it. Don't decide "I'm cool" and do whatever you want.

[/quote']

 

I chortled so hard when I read this.

 

✦For the first one, we obviously know that's wrong because a Level 5 right now just gave some advice, (points to the quote above) and it's obviously not the best.

✦For the second one, lying is lying.... people do it, and it's not bad, it's opinionated. To lie to protect your online identity, i don't think that is bad. People lie about who they are, I've seen it happen so many times.... especially with simplicity ninja... so dealing with it is part of forum life.

✦Your third tip hits the point on jackpot, but that's the only one.

✦Your 4th one, that pretty much describes you perfectly, because you don't know what you are typing, you just typing. And lose that sense of overwhelming pride will ya, it's nothing special, just an annoyance.

✦For your last one, if new comers acted like newbs, that this forum would be screwed. Newbs are a term for people who don't know what they are doing, and decide to act as if they own the damn place. In other words, people with excessive pride. Sound familiar?

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Balance, like with everything is the most important about a card. Balance is the thing that the creator sort of know what he's doing, and knows what he's doing, and it lets you know that, most of time the creator has actually put somesort of effort into it.

 

Well my advice for the newbs is to try and base their 1st realistic cards on a card that is in the current game, and elaborate onto its effect.

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I'm Disappointed in the number of Rate/Comments people leave. I've noticed that Good sets are over looked while Bad sets get most of the attention. Also Familiarity is an issue too When I post a Set it take time to launch. But when lets say Jayjack(no offense) posts a SINGLE it gets a ton of comments with in the hour (myself included). Very unbalanced people should post what they think good or bad.

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I'm Disappointed in the number of Rate/Comments people leave. I've noticed that Good sets are over looked while Bad sets get most of the attention. Also Familiarity is an issue too When I post a Set it take time to launch. But when lets say Jayjack(no offense) posts a SINGLE it gets a ton of comments with in the hour (myself included). Very unbalanced people should post what they think good or bad.

 

Of course singles get more comments. YCM's a lazy bugger that doesn't want to bother reading through your whole set.

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Guest JoshIcy

I'm Disappointed in the number of Rate/Comments people leave. I've noticed that Good sets are over looked while Bad sets get most of the attention. Also Familiarity is an issue too When I post a Set it take time to launch. But when lets say Jayjack(no offense) posts a SINGLE it gets a ton of comments with in the hour (myself included). Very unbalanced people should post what they think good or bad.

 

Of course singles get more comments. YCM's a lazy bugger that doesn't want to bother reading through your whole set.

 

Another thing I like about WC, you can post a lot and it wont really change MUCH.

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I'm Disappointed in the number of Rate/Comments people leave. I've noticed that Good sets are over looked while Bad sets get most of the attention. Also Familiarity is an issue too When I post a Set it take time to launch. But when lets say Jayjack(no offense) posts a SINGLE it gets a ton of comments with in the hour (myself included). Very unbalanced people should post what they think good or bad.

 

I'm a bad example. I make perfect cards and everyone knows that :D

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I'll elaborate later if need be.

 

Picture: Don't care. If it doesn't make me throw up, it's golden. Other than that, I'm usually anal about making fitting a name to the picture, so that's about it. Flashy picture, lame picture, don't care. Pictures don't make the card. At all.

 

OCG: Boo hoo OCG. No card here is going to be played in an official duel, so it's just as much "CG" to me as "OCG" to other people. If you understand what the card does, it's fine. "when this card kills things it gets stronger" is bad OCG to me. "This card gets 200 ATK each time it kills a monster in battle" is acceptable OCG to me. It's wrong on many standards, but you get what it does.

 

Balance: There's a line between balanced and unbalanced, but there's also way too many people who complain about balance while having hardly any concept of it themselves. It's important, but not the most important thing. As long as you aren't -extremely- overpowered or -extremely- underpowered, balance is really a matter of perspective. And perspective on these forums... it's pretty stupid most of the time. (:

 

Usefulness: This is what I look at, first and foremost. Where would I use this? A card can be horribly overpowered, but if it doesn't fit any situations or fit into an existing Deck, it's hard to see it worth anything. You can't make one OP card and expect it to be able to make its own Deck, causing everyone to go "omg 1/10 broken" because they assume it immediately fits into everything.

 

 

That's what gets me. People don't know what balance is. Looking at a card and passing it off as unbalanced is ignorant as hell. You have to know what you can do with a card before you can pass it off as broken.

 

Then again, it's all my opinion, and nobody cares about me. ):

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What Realistic cannot get right:

 

 

Usefulness: This is what I look at' date=' first and foremost. Where would I use this? A card can be horribly overpowered, but if it doesn't fit any situations or fit into an existing Deck, it's hard to see it worth anything. You can't make one OP card and expect it to be able to make its own Deck, causing everyone to go "omg 1/10 broken" because they assume it immediately fits into everything.

 

[/quote']

 

I see so many cards that require an "x-type tuner/synchro/fusion/ritual" when none exists, or something similar. Even in less extreme examples, where it can technically be used, it's something like a card that does something by 'sending a Fiend-Type monster from your hand to the Graveyard.' Congrats. The two major Fiend Archtypes, which require discarding, are really going to run that over their other options. Card creators aren't required to know the entire TCG card pool, but they should at least make a search for any cards specially relevant to what they're making. Your support for Rock-Synchros can't be OP'd, UP'd, balanced, or worth commenting on without Rock-Synchros, because if all Rock-Synchros suck, it's going to need to be more useful, and couldn't be so powerful if they were all great cards already.

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I'm Disappointed in the number of Rate/Comments people leave. I've noticed that Good sets are over looked while Bad sets get most of the attention. Also Familiarity is an issue too When I post a Set it take time to launch. But when lets say Jayjack(no offense) posts a SINGLE it gets a ton of comments with in the hour (myself included). Very unbalanced people should post what they think good or bad.

 

Of course singles get more comments. YCM's a lazy bugger that doesn't want to bother reading through your whole set.

 

Not all the singles... wanted some comments in mines... not gatting them as before.

 

Still not all the comments are usefull as I would like, but sometimes they're like a "BUMP" for my thread

 

 

YCM is getting really lazy in comment, everyone rates but no one comments...

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Well, I'm still new to the site so I haven't posted much, but now I feel I oughta do it more.

 

I've played the game for so long I've felt out a lot of the angles for card design and what is or is not balanced. (When Synchros came out, some of their effect made me cringe and caused a lot of powerful cards to get unbanned just to compete)

 

I agree with Balance/Usefulness being the most important. While quality of artwork has little importance to me, I do tend to cringe when I can identify the source of an image (Unless it's supposed to be there because it's in the Pop Culture section). Art is sacred to me, so I like to put the effort into doing my own.

 

Creativity VS Balance is a tricky game, as you have to know the limits of the game to get them to work. I tend to prod the edges to try to come up with something new. It's something I feel only experienced gamers can come up with. One needs to figure out if a card is too situational to work. Trying to make an effect that can appear in common or multiple circumstances helps make it more playable. Also, when creating an archetype, one needs to create cards that work with it but follow the basic needs of any archetype like drawing cards or summoning monsters amongst others, just find a creative and fair way to reach one of these solutions using your archetype's gimmick and the card should become desirable.

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Guest Delinquent Girl NiAtSoFi

Playability in the IRL card game.

 

Short, useful, to the point effects. I don't like reading storybook effects because the CC wants to add drawbacks to EVERY effect it has.

 

I like OP'd effects, depending on the level of OP'dness. For example, a card that does a lot of damage for nothing or a 4000+ ATK monster that can simply be discarded, then revived is not my cup of tea. Things broken like Machina Fortress or Dark Armed Dragon are perfect.

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I'm Disappointed in the number of Rate/Comments people leave. I've noticed that Good sets are over looked while Bad sets get most of the attention. Also Familiarity is an issue too When I post a Set it take time to launch. But when lets say Jayjack(no offense) posts a SINGLE it gets a ton of comments with in the hour (myself included). Very unbalanced people should post what they think good or bad.

 

Of course singles get more comments. YCM's a lazy bugger that doesn't want to bother reading through your whole set.

 

Not all the singles... wanted some comments in mines... not gatting them as before.

 

Still not all the comments are usefull as I would like' date=' but sometimes they're like a "BUMP" for my thread

 

 

YCM is getting really lazy in comment, everyone rates but no one comments...

[/quote']

When i read a card I think of how i can use it in actual play. I rate and comment but don't receive the same

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Is OCG/TCG/CG/Whatever ya wanna call it important? If you can't understand the card's effect, then yeah, it is. Card pics? Not so much. I only spend a few seconds on looking for card pics myself. Also, some monsters that might seem outraegeously strong COULD be posted here, as long as you include a few viable counters.

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Is OCG/TCG/CG/Whatever ya wanna call it important? If you can't understand the card's effect' date=' then yeah, it is. Card pics? Not so much. I only spend a few seconds on looking for card pics myself. Also, some monsters that might seem outraegeously strong COULD be posted here, as long as you include a few viable counters.

[/quote']

 

If you want to be a Professional, you're gonna have to have flawless OCG, a beautiful picture, balanced, and have the card be naturally original. Pictures is important. OCG is most certainly important. Balance is actually at the bottom of my list. I try to make my cards just a tad bit OP, to add more suspense and open up gamers' strategy book.

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Right. However, I don't want to be a professional (maybe you do, I don't know), so I honestly don't care about my pics. I try to make my cards either balanced, or stupendously powerful with horrendous drawbacks. No one likes the latter, and I find the former boring. Watever.

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Is OCG/TCG/CG/Whatever ya wanna call it important? If you can't understand the card's effect' date=' then yeah, it is. Card pics? Not so much. I only spend a few seconds on looking for card pics myself. Also, some monsters that might seem outraegeously strong COULD be posted here, as long as you include a few viable counters.

[/quote']

 

If you want to be a Professional, you're gonna have to have flawless OCG, a beautiful picture, balanced, and have the card be naturally original. Pictures is important. OCG is most certainly important. Balance is actually at the bottom of my list. I try to make my cards just a tad bit OP, to add more suspense and open up gamers' strategy book.

 

Pics would be more important just if we were working at Konami, also working at Konami it seems the balance is the last thing in the list... flawless OCG? I would like Erratas buddy

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