Jump to content

Let's turn Sparks into a FTK.


Umbra

Recommended Posts

Shining Sparks

Spell Card

Inflict 200 damage to your opponent for each "Sparks" card in your Graveyard. You can only activate 1 "Shining Sparks" per turn.

 

Brimstone

Continuous Trap

Once per turn, you can add 1 "Sparks" card in your Deck to your hand. Any damage inflicted by a "Sparks" card is increased by 500. You can only control 1 face-up "Brimstone".

 

Burning Sparks

Spell Card

Destroy 1 card on the field. Inflict 500 damage to your opponent.

 

Dying Sparks

Trap Card

Activate only when a card you control is destroyed. Inflict 1000 damage to your opponent. You can only activate 1 "Dying Sparks" per turn.

 

Exploding Sparks

Quick-Play Spell

When this card would be removed from the field, you can reveal it and remove it from play to inflict 1000 damage to the opponent.

 

Majestic Sparks

LIGHT

Pyro / Synchro

4 / 3000 / 1000

"Majestic Dragon" + 1 or more non-Tuner monsters + 1 or more "Sparks" cards in your hand or Deck

When this card is Synchro Summoned, select 1 monster on the field and negate its effect, and inflict 100 damage to your opponent for each card used for this card's Synchro Summon. While the selected monster is face-up on the field, this card cannot be removed from the field. During each End Phase, return this card to your Extra Deck. Once per turn, inflict 100 damage to your opponent for each "Sparks" card in your Graveyard.

 

Heart of the Sparks

LIGHT

Pyro

1 / 200 / 200

This card can attack your opponent directly. If this card is Tributed for a Tribute Summon, the Tribute Summoned monster is treated as a "Sparks" monster and can attack your opponent directly.

 

Fireplace Sparks

Continuous Spell

When you activate a "Sparks" card, place 1 Brightflame Counter on this card and inflict 100 damage to your opponent for each Brightflame Counter on this card. You can only control 1 "Fireplace Sparks".

 

Renewed Sparks

Trap Card

Activate 1 "Sparks" card from your Graveyard, except "Renewed Sparks".

 

Spreading Sparks

Continuous Trap

When you activate a "Sparks" card, you can discard 1 card to add 1 "Sparks" card in your Deck to your hand.

 

Sparks Shiner

LIGHT

Pyro

4 / 800 / 600

When a "Sparks" card inflicts damage to your opponent, Special Summon this card from your hand or Graveyard. When you activate a "Sparks" card, increase this card's ATK/DEF by 200 points.

 

Dark Room of Sparks

Continuous Spell

When you activate or Summon a "Sparks" card, place 1 Darkflame Counter on this card. Any damage inflicted by a "Sparks" card is equal to the number of Darkflame Counters on this card x 500 or the original damage, whichever is higher. You can only control 1 "Dark Room of Sparks".

 

Final Sparks

Spell Card

Remove from play any number of "Sparks" cards in your Graveyard. Inflict 200 damage for each card removed. You can only activate 1 "Final Sparks" per Duel.

 

Laser-Beam Equipped Helmet

Spell Card

Remove from play 1 "Sparks" card in your Graveyard. Until the End Phase, when a "Sparks" card inflicts damage to your opponent, inflict 500 damage to your opponent.

 

Reignited Sparks

Continuous Spell

The effect of all "Sparks" cards in your Graveyard becomes: "You can remove from play 1 "Sparks" card in your Graveyard to add this card to your hand."

 

Sparks Golem

LIGHT

Pyro

3 / 900 / 700

When you inflict damage to your opponent, you can Special Summon this card from your hand. Once per turn, you can discard 1 card to add 1 "Sparks" card in your Graveyard to your hand.

 

Ward of the Ancient Sparks

Continuous Spell

When a "Sparks" card is activated, place 1 Grayflame Counter on this card. You can only control 1 "Ward of the Ancient Sparks". When this card is removed from the field, inflict 100 damage to your opponent for each Grayflame Counter on this card. During your Main Phase 2, you can send this card to the Graveyard.

Link to comment

Austin Powers? That's about the only thing I can think of. Will there be a Sparks Shark?

 

Majestic Sparks is ridiculous. I mean' date=' at least three monsters for a Level 4 Synchro?

[/quote']

 

The tentative name for the card was Sparks With Laserbeams Attached To Their Heads. Austin Powers it is.

 

That's two monsters, and incredible deck thinning combined with burn. I mean exactly what I write; you're not limited to Sparks monsters you control.

Use with Shining Sparks and Final Sparks for emphasis.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...