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We need a new staple.


Chaos41

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Make a card that can be put into most Decks, like Mirror Force or Torrential Tribute.

 

Bear in mind that I am a Deck maker rather than a card maker, I am more interested in the effect that anything else.

 

Entry fee is 5 points.

 

Prizes are:

3 reps for the winner

2 reps for 2nd

1 rep for 3rd.

 

Contest ends on 7/11/10

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reserved.

 

351037.jpg

Lore:

You can only activate this card while you control 1 Level 8 or higher Synchro Monster Card. Return all Synchro Monster Cards you control back to their respective Extra Decks. Draw 1 card for each Synchro Monster Card returned by this effect.

IMG Credit: Father Wolf

 

its simple.

but everyone uses Synchros and this makes some other cards that revive them that see no play maybe have a purpose.

Plus it can help remove your opponent's synchros as well through the means of Brain Control and Mind Control or Creature Swap or any other card that offers control.

And a some-what generic draw engine is always handy

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I have a card to enter with:

 

218319l.jpg

 

Lore:

Select 1 Synchro monster from your Extra Deck and remove from your Graveyard Synchro-material monsters with a combined Level equal to the Selected Synchro Monster (these monsters must all be the same Attribute). Special Summon the Synchro Monster (This is treated as a Synchro Summon).

 

Thanks!

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I'll join. Points sent.

 

378634w.jpg

 

Card Lore: If a Level 8 or higher monster is destoyed in battle or by a card's effect then you can summon any number or monsters' whose levels add up to equal the amount of the destroyed monster. After this card is used it is returned to the top of your deck then shuffled.


Woops I accidentilly sent it twice.

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I'm in. Points sent. But i have a feeling that it's a bit OP'ed...

 

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During your Draw Phase, you can discard 1 card to draw 1 more card. If you do, put 1 Avarice Counter on this card. (max. 2) If this card has 2 Avarice Counters on it, destroy it. If this card is destroyed, shuffle all cards in your hand to your Deck. During your opponent's End Phase, remove all Avarice Counters from this card.

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[spoiler=Cyber Bat]

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[spoiler=Lore]

While this card is face-up on the field or in your hand, it's name is treated as "Cyber Dragon". If your opponent controls 2 or more Spell or Trap Cards and you control none, you can Special Summon this card from your hand. If this card is Special Summoned by its own effect, you can toss a coin. If the result is heads, you can add 1 Spell Card from your deck to your hand. It cannot be activated the turn it is added to your hand. If the result is tails, you can add 1 Trap Card from your deck to your hand. It cannot be set the turn it is added to your hand.

 

 

 

 

 

Points on teh way!!!

 

Points sent.

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[align=center]

Rising Pheonix Ræth

 

11hwe53.jpg

 

[spoiler=[color=#FF0000]Rising Pheonix Ræth-Effect[/color]]

You can remove from play 2 cards in your hand or on your side of the field to Special Summon this card from your hand or Graveyard. If you do, destroy this card during the End Phase.

 

[/align]

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Entry:

 

[align=center]138168e.jpg

This card cannot be Special Summoned. If this card is used for a Synchro Summon, the other Synchro Material Monster(s) is a monster your opponent controls. This card can only be used for the Synchro Summon of a DARK Synchro Monster. While this card is in your Graveyard, switch control of all face-up Synchro Monsters during each player's End Phase.[/align]

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[align=center]tyrannicalpower.png

This card can only be activated when you inflict at least 1000 damage to your opponent during the same turn. Draw 2 cards, reveal them to your opponent, and then discard 1 card. Then activate the appropriate effects, based on the type of card discarded:

*Spell: Destroy all Spell and Trap cards on the field.

*Trap: During your next Standby Phase, add 1 card from your Graveyard to your hand.

*Monster: Inflict damage to your opponent equal to the monster's Level x 200.[/align]

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Okay then here is my Card:

 

[spoiler=Triple Threat]533630.jpg

You can only activate this Card when you have 5 or more Cards in your hand and you have at least 1 Monster, Spell and Trap Card in your Graveyard. Discard all the Cards in your hand and draw 3 Cards. Then depending on the Cards you drew, activate one of the following effects:

Monster Card: Show the Monster Card to your opponent and inflict Damage to your opponent equal to its Level x 200.
Spell Card: Discard all Spell Cards in your hand and add the same Number of Spell Cards from your Graveyard to your hand.
Trap Card: Remove 2 Trap Cards in your Graveyard from play. You can activate Trap Cards from your hand this turn.

 

 

 

Okay just to explain a couple of things so that no one gets Confused. If you draw more than 1 Monster Card you show all of them to your opponent and inflict Damage to your opponent equal to their total Levels. If you don't have 2 Trap Cards in your Graveyard then the 3rd Effect doesn't activate but if you do have 2 you must activate the effect it is not optional. If you draw both a Monster Card, a Spell Card and Trap Card, all effects activate. The same thing counts if you draw either 2 Monster Cards and 1 Spell or Trap Card or if you draw 2 Spell or Trap Cards and 1 Monster Card. And i guess that's it.

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