burnpsy Posted July 9, 2010 Report Share Posted July 9, 2010 [align=center] ● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.[/align] What is the optimal number at which to run this? I've seen and tried everything from 0-3, but I'm not so sure myself. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted July 9, 2010 Report Share Posted July 9, 2010 Terrible, next? Link to comment Share on other sites More sharing options...
burnpsy Posted July 9, 2010 Author Report Share Posted July 9, 2010 Terrible' date=' next?[/quote'] This thread isn't for discussion on how good or bad the card is. It's obvious that everyone who's completely focused on the meta, such as yourself, will just say than and leave. This discussion is about the best number at which one should run it in Morphs. Link to comment Share on other sites More sharing options...
WithTheWind Posted July 9, 2010 Report Share Posted July 9, 2010 Terrible' date=' next?[/quote'] No. It's amazing if used properly. Run it @3, along with Machine Dupe @2-3. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 9, 2010 Report Share Posted July 9, 2010 Terrible' date=' next?[/quote'] This thread isn't for discussion on how good or bad the card is. It's obvious that everyone who's completely focused on the meta, such as yourself, will just say than and leave. Wait, Pika is a Meta obsessed player? No wonder why she says most of the cards I post sucks. Anyhow, this thing was the main reason why I always died against a Morphtronic deck. Run 2 or 3. Add Machine Dup in 2 or 3 as well. Link to comment Share on other sites More sharing options...
BulletMan Posted July 9, 2010 Report Share Posted July 9, 2010 I'd say 2. Maybe 3. But I'm more on 2. Unless you got plenty of more Dup targets. (I can't remember which ones are, 'cept celfon.) If card is used properly = OTK. Pika is spamming rediculously with those short posts. Pika either says terrible or broken. That's it. :/ Link to comment Share on other sites More sharing options...
burnpsy Posted July 9, 2010 Author Report Share Posted July 9, 2010 I'd say 2. Maybe 3. But I'm more on 2. Unless you got plenty of more Dup targets. (I can't remember which ones are' date=' 'cept celfon.) If card is used properly = OTK.[/quote'] Dupe targets commonly seen in Morphs or part of the archetype are as follows, bolded are actually good: Boarden, Celfon, Remoten, Vacuumen, Cyber Valley 4 Targets. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted July 9, 2010 Report Share Posted July 9, 2010 Terrible' date=' next?[/quote'] This thread isn't for discussion on how good or bad the card is. It's obvious that everyone who's completely focused on the meta, such as yourself, Lolololololol This discussion is about the best number at which one should run it in Morphs. Zero. Next? Wait' date=' Pika is a Meta obsessed player?[/quote'] No. No wonder why she says most of the cards I post sucks. It's certainly not because Greed Quasar' date=' Machine King, and Dark Ruler Ha Des aren't terrible. Nope. Pika is spamming rediculously with those short posts. Pika either says terrible or broken. That's it. :/ Fun Fact: We've discussed these cards countless times. If you need a 50 page dissertation describing a card's merits and uses before you can come up with a conclusion on whether a card is good, bad, broken, or terrible then lol @ you. Link to comment Share on other sites More sharing options...
BulletMan Posted July 9, 2010 Report Share Posted July 9, 2010 No, it's just that you give no good answer. Or any real reason for why that is your opinion, so you don't really, help. :/ Link to comment Share on other sites More sharing options...
burnpsy Posted July 9, 2010 Author Report Share Posted July 9, 2010 This discussion is about the best number at which one should run it in Morphs. Zero. Next? So you're saying that one shouldn't run this in Morphs at all. Interesting. Any particular reason for this? Link to comment Share on other sites More sharing options...
RyanAtlus Posted July 10, 2010 Report Share Posted July 10, 2010 10 replys, none of them involving CARD GAMES ON SKATEBOARDS?You dissapoint me, YCM-kun... This card is part of half the Morphtronic OTK's burnpsy usually lists while discussing them, so it's awesome, no? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted July 10, 2010 Report Share Posted July 10, 2010 Morphtronics aren't my strong suit, but really, how can you say this card is bad? It's incredible, as far as I can see. How exactly do you see Morphtronics being used, Pika? Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 10, 2010 Report Share Posted July 10, 2010 I personally like it, but it isn't all that helpful. I'd say 2. Link to comment Share on other sites More sharing options...
ihop Posted July 10, 2010 Report Share Posted July 10, 2010 Run it at 1 or 2.2 is better optimally. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted July 10, 2010 Report Share Posted July 10, 2010 i wonder who sucks more at ygo. Me or Pika lolanyway good for swarming strong morphtronics in which I'm sure there isn't such a thing so try using equip spells or something Link to comment Share on other sites More sharing options...
burnpsy Posted July 10, 2010 Author Report Share Posted July 10, 2010 anyway good for swarming strong morphtronics in which I'm sure there isn't such a thing so try using equip spells or something Explain how Morphs OTK if there are no strong Morphs. Link to comment Share on other sites More sharing options...
RyanAtlus Posted July 10, 2010 Report Share Posted July 10, 2010 anyway good for swarming strong morphtronics in which I'm sure there isn't such a thing so try using equip spells or something Explain how Morphs OTK if there are no strong Morphs. Radion, Boomboxen, Limiter Removal,... Link to comment Share on other sites More sharing options...
El-Rrey Posted July 10, 2010 Report Share Posted July 10, 2010 Run it at 1 or 2.2 is better optimally. OT: This card was on the field when i got OTK'ed by a Morphotronic field so 0 isn't the good number!! Link to comment Share on other sites More sharing options...
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