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Superancient Deepsea King Coelacanth


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running it in a mauso build requires a lot of things. first, 2-3 mauso's, probably with a terraforming. then you'll need to run coel at 3 to maximize the chances of drawing it early game. you're already out 6-7 cards there. then if you're using that much on mauso, you'll probably want some other bigguns to really merit the use of the card. none worthwhile come to mind. regardless, once you put in 3 coels, you need a LOT of fish. probably 8-10 targets of various levels. at least 3 of which are tuners. so now you've spent quite a lot of cards on this deck already, somewhere around 20-30 by the time you're done with support for this many waters n fish. and as most of us know, the mauso build is shitconsistent. so you're running a hyper dedicated piece of crap that isn't really playable outside of the combo of mauso-coel, which costs 3 from the hand, 2000 lifepoints, takes up your normal summon, and can be easily bottomless'd/oppressed/dust'd/mst'd/a lot of sheet.

 

and you wonder why vayu is 30 dollars.

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^^^then you're a crappy duelist.

 

regardless, vayu is a lot easier to use than coel. just foolish it, pitch it with arma/grepher, however they do it. and you're good. furthermore a blackwing deck can run on its own quite effectively. fish by themselves do little but beat down and clog your hand.

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