Subtlety Posted July 25, 2010 Report Share Posted July 25, 2010 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When there are 10 or more removed from play cards you can Special Summon this monster from your hand. As long as this card is on the field, no cards can be removed from play. All removed from play Spell and Trap Cards are returned to their respective Decks. The Decks are then shuffled. All removed from play monsters are returned to the respective Graveyards. For every monster returned to the Graveyard by this effect, the card owner must discard 1 card from the top of their Deck. Link to comment Share on other sites More sharing options...
touzaikokon Posted July 25, 2010 Report Share Posted July 25, 2010 I can't decide if this card is overpowered or not. I'm pretty sure it should be above Level 6, regardless of Summoning condition. It seems balanced because the Summon requirement contradicts the rest of the effect, and you can't just drop several of these. Returning all the removed cards is interesting, but may be broken. The problem is that Decks that want this effect probably wouldn't have the 10 removed cards in the first place, so they wouldn't need to use this, and an RFP Deck wouldn't want to use this because it blocks removal. This is a tough call. You may be swaying on the under-powered side, mainly because this card doesn't really have a particular home. That's assuming you move it up to Level 8+, though. Link to comment Share on other sites More sharing options...
Jay11 Posted July 25, 2010 Report Share Posted July 25, 2010 Ummm.I think it has too much of a back fire like say you had 20 monsters removed from play you discard 20 cards its completly unnessecary. Don't get me wrong this is a very good card and i like the picture, but the tiny adjustments need too be made. Link to comment Share on other sites More sharing options...
Subtlety Posted July 25, 2010 Author Report Share Posted July 25, 2010 yes, its level should have been moved up. its level 6 bc i had it at 2100 ATK. ill change it. and its made to COUNTERACT an rfp deck. which MEANS that if your opponent has a ton of monsters removed they're screwed, bc there monsters are in the graveyard and there discarding a ton. and the summon requirement works bc most rfp decks remove their opponents card from play too. so he uses there condition and turns it against themEDIT:fixed the level and changed the wording of the effect a little Link to comment Share on other sites More sharing options...
Subtlety Posted July 26, 2010 Author Report Share Posted July 26, 2010 bump Link to comment Share on other sites More sharing options...
Cows198 Posted July 26, 2010 Report Share Posted July 26, 2010 Ocg fix:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 10 or more cards removed from play. When this card is Summoned, return all removed from play Spell and Trap Cards into their owners' Decks and return all removed from play monsters to their owners' Graveyards. Both players must send 1 card from the top of their Deck to the Graveyard for each monster returned to their Graveyard by this effect. While this card is face-up on the field, cards cannot be removed from play. Interesting card, reminds me of necroface's bad effect lol. With that in mind, this is card doesn't have many uses. The very strict summoning conditions would restrict this card to a macro cosmos deck in which even in this deck, its takes a while to get to that 10 card count. this card also has no synergy with that kind of deck since it is an anti removal card. even if you want to use it as a beat stick, gren maju da eiza is a better choice at 10 removed cards. if your aiming for the mill effect, there are tons of cards better at doing this, like necroface =D.Thus, i can only see this card as an anti macro cosmos card that maybe sidedecked. Props for the creative effect though. Link to comment Share on other sites More sharing options...
Subtlety Posted July 26, 2010 Author Report Share Posted July 26, 2010 ^wrong. anyone that plays a rfp deck doesnt just remove their own cards, they remove there opponents too, usually with a card that constantly diverts them from the Graveyard, so summoning it isnt to hard. and he's designed to not only stop, but reverse the effect of an rfp deck. so yes, he would be in a extra deck unless needed. and also, dont edit out parts of my card. i meant it to be hand, not just special summoned. Link to comment Share on other sites More sharing options...
Cows198 Posted July 26, 2010 Report Share Posted July 26, 2010 Yea, i said in the end of my post that i say the card as a anti macrodeck card. though most of the time, a player would rather use imperial iron wall to stop rfp decks cause it isnt such a dead draw early in the game. btw, you dont have to say special summon from hand, look at DAD and judgment dragon as reference. Link to comment Share on other sites More sharing options...
.GhostRyder Posted July 26, 2010 Report Share Posted July 26, 2010 TBH its O'ped. Balance it and I will rate. Link to comment Share on other sites More sharing options...
12wd5 Posted July 26, 2010 Report Share Posted July 26, 2010 i think its overpowered in a way that you can easily bring it to the field. Link to comment Share on other sites More sharing options...
Cows198 Posted July 26, 2010 Report Share Posted July 26, 2010 you guys really think this is OP? -.- do you kno how hard it is to get 10 cards removed from play? you either hafta play macro, or like poisonbite said play against macro. Poisonbite did seem to put a lot of thought into it, and made this card to counter rfp decks. i'm just not a fan of hard-counter cards, they only stay in the side deck if anything. Link to comment Share on other sites More sharing options...
Subtlety Posted July 26, 2010 Author Report Share Posted July 26, 2010 thank you. like i said, this guy is specifically designed to be anti macro. this is a card that is great to have in your extra deck, just in case. not something that would be in the first round, since you dont know what there playing with, but that would kill in the second and third if needed. Link to comment Share on other sites More sharing options...
touzaikokon Posted July 26, 2010 Report Share Posted July 26, 2010 I'm surprised that you'd design an anti-Macro card. I mean, I play an RFP deck, and the main anti-Macro cards I see are MST and Dust Tornado... ...do you have a friend that plays an RFP deck? I know that sounds weird, but because I played RFP for so long, my friends have all grown to hate that deck type. I ask because it takes a good bit of Macro-hate to create an anti-Macro card... Link to comment Share on other sites More sharing options...
Subtlety Posted July 26, 2010 Author Report Share Posted July 26, 2010 well this guy would be perfect for a combo deck. start out as rfp, then all of a sudden your playing a metagame. throughs them off. and no, i dont hate them, i just thought there needed to be one. Link to comment Share on other sites More sharing options...
legendhiro Posted July 26, 2010 Report Share Posted July 26, 2010 i would use this. in my own deck. 9.9999/10, cuz nothing is truly perfect. Link to comment Share on other sites More sharing options...
Sleepy Posted July 26, 2010 Report Share Posted July 26, 2010 I suppose you all mean Side Deck, not Extra Deck. Well, the card acomplishes what its made for. 1 Necroface into the game is enough to fulfill this card's Summoning Conditions. Since it counts both player's removed from play cards. (although Necroface is limited to 1 per Deck..hmmm..) Although I still think its rather... not underpowered exactly, but... situational and there isn't really a Deck meant for it. Other than its ATK and the anti remove from play stuff, it doesn't exactly contribute to a strategy of your own, rather it concentrates in ruining your opponent's IF they run Decks that heavily concentrate on removing from play.I mean, if you run, lets say, a Macro Cosmos Deck. You can't really mix this in because those Decks need to remove cards as their center. And after fullfilling this card's condition and Summoning it, you kind of stop the flow of your own Deck.It makes wonders with Plaguespreader and Quibolt though (then again, Imperial Iron Wall can be more convenient) It has been said above, people usually would prefer Imperial Iron Wall. Although I think this idea is very interesting. The cost might be a little too big and so is its ATK (I don't mean overpowered, I mean I suggest you make it weaker in stats so you can also lower its cost and make it faster... I think I have ideas with this card but it would be one of those cards that absolutely must remain on the field from the beggining). I kind of... want to say, Imperial Iron Wall is "different" rather than "better" depending on what you can use with it... You should make it a Semi-Nomi rather than a Nomi.Oh and I like that pic very much. Link to comment Share on other sites More sharing options...
Subtlety Posted July 26, 2010 Author Report Share Posted July 26, 2010 i thought about it. the picture link- http://browse.deviantart.com/?qh=§ion=&q=zombie+dragon#/d25vinx and it started out as a level 6 with 2100 ATK but i bumped him up bc he's a showstopper. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted July 26, 2010 Report Share Posted July 26, 2010 [spoiler=Hope this helps][spoiler=OCG] -"This card cannot be Special Summoned except by its own effect. When there are 10 or more removed from play cards you can Special Summon this monster from your hand." = "This card cannot be Special Summoned except by having 10 or more removed from play cards." as per Judgment Dragon. -"As long as this card is on the field, no cards can be removed from play." = "Cards cannot be removed from play." as per Imperial Iron Wall. -"All removed from play Spell and Trap Cards are returned to their respective Decks." = "Return all removed from play Spell and Trap Cards to their owners' Decks." as per Doomsday Horror. -"The Decks are then shuffled" and variations of it are no longer used, but rather implied as per the newest errata of Sangan. -"All removed from play monsters are returned to the respective Graveyards." = "Return all removed from play monsters to their owners' Graveyards." as per Doomsday Horror. "For each monster returned to the Graveyard, that card's owner must send 1 card from the top of their Deck to the Graveyard." as per Kuraz the Light Monarch (and most "Lightsworn" monsters for the correct phrasing of "discarding from the top of the Deck" just in case you're unsure. ;J [spoiler=Name and Picture] I recognize "Ba" as a reference to a part of the Ancient Egyptian understanding of "Soul" which suits this card well, not quite sure whether or not Orgshi has a meaning but regardless, it sounds great. Very badass. The picture certainly comes across as a Soul Gorging monster to me, although the background's slightly vague. You may want to consider using a holo effect on it to match the white name, as it would make much more sense for this to be a Secret Rare than a normal Rare. High-leveled boss cards are rarely normal Rares, mind the pun, and it would solve the background. =] [spoiler=Balance]As a counter to Macro Decks, it's overpowered in that it would always be easy to Summon and would completely ruin their strategy, although Konami's standards are out the window with Frog FTK, Infernities, etc, so it's still technically "realistic", just try to keep in mind that cards which require little skill to fulfill their purpose are generally better off avoided. Macro's already a struggling Decktype as it is. Needless to say, it would likely completely obsolete "Imperial Iron Wall" as a counter to Macro. [spoiler=Design]I suppose it's main purpose is to counter Macro, but it can also double up as a nice boss for Zombies. It's good support for Zombies in that it mills from the top of your Deck and helps to re-use removed from play Zombies. Zombies might have difficulty meeting the Summoning requirement, though a Zombie/Lightsworn hybrid with a few teched Soul Releases would do the trick. You'd just have to more build the Deck around this card than splash this into a Zombie Deck. The "no cards removed from play" part could interfere with Mezuki and Book of Life, but considering the idea of this was mainly to be anti-Macro and not pro-Zombie, it fulfills its purpose well. As Sleepy said, it might be better to have this be a Semi-Nomi and not a Nomi. You could revive it in the style of Zombies with cards like Mezuki. If you're worried about the balance, you could always add a cost for reviving it as per Tyrant Dragon. Generally well-designed, making it a Zombie was a good idea as a representative of promoting the Graveyard over the "Different Dimension". [spoiler=Details]The Set ID doesn't quite work. All Set IDs lately have 4-character prefixes and a suffix with EN followed by 3 more characters. Again, try holoing this if you can, as it would make more sense as being a Secret Rare than a regular Rare. If you'd like to go an easier route, you could have it be a Super Rare or Ultra Rare, any of these solutions would be appropriate. Link to comment Share on other sites More sharing options...
Subtlety Posted November 10, 2011 Author Report Share Posted November 10, 2011 believe it or not, I'm back:D and yes, im necro'ing orgshi ba. i'd like a fresh take on him. over a year later Link to comment Share on other sites More sharing options...
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