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Cards that may change the way you duel


Codeson

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As long as this card remains on the field if there is 2 cards with the same name on the field destroy them both immediately, if a card is Summoned that has the same name as another card destroyed the summoned card immediately.

 

Couldn't work out how to do OCG properly for this :(

 

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If a monster is in attack mode it can not be destroyed by battle.

 

Simple but may change the way you duel

 

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As long as this card remains on the field each player may only have 3 monsters on their side of the field.

 

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Select 1 monster zone on yours and your opponents side of the field, if a monster is in one of the zones it loses 500 ATK.

 

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As long as this card remains on the field cards that would be sent to your Graveyard are sent to your opponents Graveyard instead.

 

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As long as this Treat Monster Card Zone as #'s 1-5, during your End Phase if a card is in monster is in Monster Zone 1 or 5 destroy it immediately.

 

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Select one column of Zones on the field, one per turn roll a 6 sided dice if the result is 4 destroy every card in the column.

 

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If a monster is sent to the Graveyard it is sent to the bottom of your Deck instead.

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Well, lets look at whats good about these:

1.

 

Now, lets look at whats bad:

1. The grammar is terrible. I mean, horrible. I could've done better in kindergarten.

2. Some of the effects are just stupid and, coupled with the bad grammar, are impossible to even understand.

3. Attack Force Field is a Continuous Spell, not a Field.

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Graveyard Guardian, Grave Swap and Attack Force Field look like interesting ideas to me.

 

Graveyard Guardian screws most Decks as much as Macro Cosmos does. No Graveyard dependant strategies work like that with this card on the field.

 

Grave Swap (I'm guessing its supposed to be Continuous rather than a Normal Trap), can combo really nicely with fast draw engines and Deck thinning effects and deliver a funny hit with Cemetery Bomb.

 

Attack Force Field seems like a good strategy for control-based Decks. Looks like it kinda slows the game if a Deck around it is made.

 

The rest of the cards don't have many uses really. Senet Archtype is not that interesting of a strategy in my opinion (Senet is the strategy where you move the cards to other Zones of the field and do things depending on the Zones, Colums, Rows, etc)

 

Some of you guys are a little too harsh... but I do admit, these aren't exactly "game changing" cards....

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