000446027 Posted July 29, 2010 Report Share Posted July 29, 2010 I have a quick draw turbo deck and am trying my best to stay away from lonefire and super nimble mega hampster. They seem to make the deck more likely to run like monarchs or plants and I feel that this defeats the whole purpose of using QuickDraw synchron. I want to continue making my deck as good as possible without straying away from my purpose. Here is my deck list. Please help and also answer the title question. Monsters:3 QuickDraw3 debris3 junk synchron3 quillbolt2 dandy2 level eater2 tuning ware2 synchron explorer1 sangan1 card trooper1 rykoTotal: 23Spell:2 pot of avericeBrain controlMind controlOne for oneSwords of revealing lightHeavyReinforcement of the armyTruenadeFoolishTotal: 10Traps:3 limit reverse2 bottomlessCall of hauntedMirror forceTotal: 7Extra deck:CatastorJunk warriorDrill warriorIron chainTurbo warriorGoyoancient fairy dragonJunk archerBlack roseNitro warriorStardust2 junk destroyerRoad warriorRed dragon archfiendTotal: 15 Link to comment Share on other sites More sharing options...
byak Posted July 29, 2010 Report Share Posted July 29, 2010 Quickdraw never really was the "main" engine. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted July 29, 2010 Report Share Posted July 29, 2010 I know exactly what you mean, but there's a flaw in your argument: Hamster and Lonefire, as well as LaDD and Caius, make it much better. Face the facts, because I haven't. Link to comment Share on other sites More sharing options...
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