Horu Posted August 15, 2010 Author Report Share Posted August 15, 2010 Nah, my friend knows someone who can draw well that can help Thats cool. Refer me if you get the chance. I need quite a few artists. Some effect writers wouldn't be all that bad either. *Is amazed at how people can make traumatizing cards without a general purpose*Thanks for your input though everyone. Link to comment Share on other sites More sharing options...
Fader Posted August 15, 2010 Report Share Posted August 15, 2010 *quotes yugioh abridged* So its just like duel monsters Link to comment Share on other sites More sharing options...
Horu Posted August 15, 2010 Author Report Share Posted August 15, 2010 *quotes yugioh abridged* So its just like duel monsters No. Its not but rather more based on the fantasy of returning gods that selected a duelist. plus the creatures in my game can "grow" so to speak. Every creature has a way to be summoned. Plants will require seeds to be summoned. Amphibians, arachnids, crustaceans, dinosaurs, fish, insects and reptiles will require eggs to be summoned. anything else such as sorcerers, angels, demons, some mythical creatures will be able to be summoned on a normal base. Link to comment Share on other sites More sharing options...
Ikatsui Posted August 15, 2010 Report Share Posted August 15, 2010 You should write every rule and detail before asking for card input~ Link to comment Share on other sites More sharing options...
Horu Posted August 15, 2010 Author Report Share Posted August 15, 2010 You should write every rule and detail before asking for card input~ I am currently writing the rules. But I figured I could get some ideas as to what people would like to see. Link to comment Share on other sites More sharing options...
Ikatsui Posted August 15, 2010 Report Share Posted August 15, 2010 Name: Zero BombAttribute: DarkLevel (counts as 'mana cost' so to speak): 1Species would be preferred over creature type: BombAtk/Def: 0/0 Effect: If this card is destroyed, destroy the attacking monster. :P Link to comment Share on other sites More sharing options...
Horu Posted August 15, 2010 Author Report Share Posted August 15, 2010 Name: Zero BombAttribute: DarkLevel (counts as 'mana cost' so to speak): 1Species would be preferred over creature type: BombAtk/Def: 0/0 Effect: If this card is destroyed, destroy the attacking monster. :PSorry to point out the technicality but wouldn't a bomb be considered a type of equipment or a trap (ie: land mines). Link to comment Share on other sites More sharing options...
Ikatsui Posted August 15, 2010 Report Share Posted August 15, 2010 Then make it one, it's your card game Link to comment Share on other sites More sharing options...
Kizzi Posted August 16, 2010 Report Share Posted August 16, 2010 If you want it to be at all successful, create it from the ground up. Link to comment Share on other sites More sharing options...
-Griffin Posted August 16, 2010 Report Share Posted August 16, 2010 If you want it to be at all successful, create it from the ground up. I am a whale. /the forum needs the delete button back. Link to comment Share on other sites More sharing options...
Horu Posted August 18, 2010 Author Report Share Posted August 18, 2010 No.I pretty much have to do the cards, effects, rules, etc from the ground up. Link to comment Share on other sites More sharing options...
Kizzi Posted August 19, 2010 Report Share Posted August 19, 2010 I am a whale. /the forum needs the delete button back.I was wondering where that sly bastard went. Link to comment Share on other sites More sharing options...
Darth Duelist Posted August 20, 2010 Report Share Posted August 20, 2010 I'm posting in this thread after a while to ask:How's you game going so far Horu???Do you have a type of basic design??PM me and tell me about it! DD Link to comment Share on other sites More sharing options...
Horu Posted August 25, 2010 Author Report Share Posted August 25, 2010 The rules are coming along fine but I am still working some other details. I've yet to find an intresting layout for the cards. Though I do like the layout of the MTG cards, I don't wanna copy. But they did prove an interesting idea. Name:Element:Level:Life:Creature Type:Discription:Attack/Defense: Try this layout for some cards from YGO so I can see if I like it. Link to comment Share on other sites More sharing options...
Juuzou Posted August 25, 2010 Report Share Posted August 25, 2010 Name: Blue Eyes White DragonElement: LightLevel: 8Life: Wut iz lief?Creature Type: DragonDiscription: This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.Attack/Defense: 3000/2500 Link to comment Share on other sites More sharing options...
.Starrk Posted August 25, 2010 Report Share Posted August 25, 2010 This seems a lot like Yugioh and the plot looks vague. Link to comment Share on other sites More sharing options...
Horu Posted August 26, 2010 Author Report Share Posted August 26, 2010 Life: the amount of damage the creature can take. Any extra damage goes to you. Link to comment Share on other sites More sharing options...
Juuzou Posted August 26, 2010 Report Share Posted August 26, 2010 Life: the amount of damage the creature can take. Any extra damage goes to you. oh, you mean like defense? Link to comment Share on other sites More sharing options...
Major Arcana - The Fool Posted August 26, 2010 Report Share Posted August 26, 2010 Life: the amount of damage the creature can take. Any extra damage goes to you. You mean like how Trample in M:TG functions in the exact same way? Link to comment Share on other sites More sharing options...
MarbleZone Posted August 27, 2010 Report Share Posted August 27, 2010 You mean like how Trample in M:TG functions in the exact same way? Not really. Trample was an effect created because of the game's standard rules (where blocking per definition doesn't result in damage to the player regardless of power and toughness); by that logic, attacking an ATK position monster with lower ATK in Yugioh functions in the exact same way as MtG's Trample, when they're just different sets of ground rules. Link to comment Share on other sites More sharing options...
Horu Posted August 28, 2010 Author Report Share Posted August 28, 2010 Life on creatures decreases based on the difference between attack and defense. For example we'll use Dark Magician and Blue-Eyes White Dragon. These are not official stats though. Dark MagicianLevel: 7Life: 250Atk: 25Def: 21 Blue-Eyes White DragonLevel: 8Life: 300Atk: 30Def: 25 Blue-Eyes attacks Dark Magician and inflicts 9 damage, decreasing the Dark Magician to 241 life. Any remaining damage is still inflicted to you. Link to comment Share on other sites More sharing options...
Brinolovania Posted August 29, 2010 Report Share Posted August 29, 2010 So it's just like Duel Monsters. Link to comment Share on other sites More sharing options...
Juuzou Posted August 29, 2010 Report Share Posted August 29, 2010 Life on creatures decreases based on the difference between attack and defense. For example we'll use Dark Magician and Blue-Eyes White Dragon. These are not official stats though. Dark MagicianLevel: 7Life: 250Atk: 25Def: 21 Blue-Eyes White DragonLevel: 8Life: 300Atk: 30Def: 25 Blue-Eyes attacks Dark Magician and inflicts 9 damage, decreasing the Dark Magician to 241 life. Any remaining damage is still inflicted to you. Life is WAAAAAAAAY to high? make it lower. Link to comment Share on other sites More sharing options...
Horu Posted August 30, 2010 Author Report Share Posted August 30, 2010 I was using an example. But thanks for input. It will be lowered in the official game of course. And I also stated that those stats would not be official stats. Link to comment Share on other sites More sharing options...
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