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Idontevenknowanymore


Toffee.

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[spoiler=Gears]

1st Micro Gear -LIGHT-

Lvl1

[Warrior/Effect]

When this card is destroyed by a card effect, add 1 "2nd Micro Gear" from your deck to your hand.

100ATK / 100DEF

 

2nd Micro Gear -LIGHT-

Lvl2

[Warrior/Effect]

When this card is destroyed by a card effect, add 1 "3rd Small Gear" from your deck to your hand.

200ATK / 200DEF

 

3rd Small Gear -LIGHT-

Lvl3

[Warrior/Effect]

When this card is destroyed by a card effect, add 1 "4th Medium Gear" from your deck to your hand.

300ATK / 300DEF

 

4th Small Gear -LIGHT-

Lvl4

[Warrior/Effect]

When this card is destroyed by a card effect, add 1 "5th Medium Gear" from your deck to your hand.

400ATK / 400DEF

 

5th Medium Gear -LIGHT-

Lvl5

[Warrior/Effect]

This card can be Normal Summoned or Set without a Tribute. When this card is destroyed by a card effect, add 1 "6th Medium Gear" from your deck to your hand.

500ATK / 500DEF

 

6th Medium Gear -LIGHT-

Lvl6

[Warrior/Effect]

This card can be Normal Summoned or Set without a Tribute. When this card is destroyed by a card effect, add 1 "7th Big Gear" from your deck to your hand.

600ATK / 600DEF

 

7th Big Gear -LIGHT-

Lvl7

[Warrior/Effect]

This card can be Normal Summoned or Set without Tributes. When this card is destroyed by a card effect, add 1 "8th Big Gear" from your deck to your hand.

700ATK / 700DEF

 

8th Big Gear -LIGHT-

Lvl8

[Warrior/Effect]

This card can be Normal Summoned or Set without Tributes. When this card is destroyed by a card effect, add 1 "9th Large Gear" from your deck to your hand.

800ATK / 800DEF

 

9th Large Gear -LIGHT-

Lvl9

[Warrior/Effect]

This card can be Normal Summoned or Set without Tributes. When this card is destroyed by a card effect, add 1 "10th Large Gear" from your deck to your hand.

900ATK / 900DEF

 

10th Large Gear -LIGHT-

Lvl10

[Warrior/Effect]

This card can be Normal Summoned or Set without Tributes. When this card is destroyed by a card effect, add 1 "11th Giant Gear" from your deck to your hand.

1000ATK / 1000DEF

 

11th Giant Gear -LIGHT-

Lvl11

[Warrior/Effect]

This card can be Normal Summoned or Set without Tributes. When this card is destroyed by a card effect, add 1 "12th Giant Gear" from your deck to your hand.

1100ATK / 1100DEF

 

12th Giant Gear -LIGHT-

Lvl12

[Warrior/Effect]

This card can be Normal Summoned or Set without Tributes. When this card is destroyed by a card effect, add 1 "1st Micro Gear" from your deck to your hand.

1200ATK / 1200DEF

 

 

Colossus, The 13th Gear-Robo

Lvl13

[Warrior/Fusion/Effect]

This card can only be Special Summoned from your Extra Deck by the effect of "Clockwork 12". You can only control 1 "Colossus, the 13th Gear-Robo". This card cannot be Tributed. Control of this monster cannot switch. This card cannot be Set. Other monsters you control are un-effected by the effects of your opponent's Spell, Trap, and monster effects, and cannot be selected as an attack target. If this card is destroyed by a card effect, the Battle Phase for the current turn is skipped(End the Battle Phase if this card is destroyed during the Battle Phase), and this card is Special Summoned to your side of the field during the End Phase of the turn in which this card is destroyed. Once per turn, you can destroy 1 face-up card on the field.

4500ATK / 3800DEF

 

Clockwork 12 -Spell-

Remove from play 12 Warrior-Type "Gear" monsters in your Graveyard with different names to activate this card. Special Summon 1 "Colossus, the 13th Gear-Robo" from your Extra Deck. You can Remove from play 1 Warrior-Type "Gear" monster in your Graveyard to add this card from your Graveyard to your hand.

 

Reckless Toss -Quick-Play Spell-

Destroy 1 Warrior-Type "Gear" monster you control to activate. During the turn this card is activated, skip the current Battle Phase, and both players draw 1 card.

 

Gear Collision -Trap-

Destroy 1 Warrior-Type "Gear" monster you control, and destroy 1 card on the field.

 

Careless Battle -Continuous Trap-

If a monster you control is selected as an attack target, negate the attack and destroy the attack target monster. If a monster is destroyed with this effect, draw 1 card.

 

Meh...

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lvl 13 doesn't exist, does it?

Its the written cards section.

The logic to user-made cards can be anything, really.

 

I see you're running out of ideas, Arm ;)

SHHHHHHH! YOU DONT WANT THEM TO KNOW

Its funny, I was viewing a page on the lolwiki about Yami playing 'Clock Solitare'.

And somehow it led to this topic.

 

And look at it this way, at least I'm not making cards called "Blue-Eyes Stardust Archfiend Magician"(lol?)

.....Though I am tempted to pick more random cards from older packs, and make expansions on them.

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