soraace7 Posted August 7, 2010 Report Share Posted August 7, 2010 monsters: 14Exoida,Neo spacian air humiing bird x3Neo spacian grand mole Neo spacian Glow Moss x2Blue-eyes toon dragon x3 Spells: 23Toon table of contents x3Upstart gobline x3magical mallet x2convert contact x3Hand destruction x3Dark Wold Dealings x3trade in x3Cup of Ace x3 Traps: 3Appropriate x3 ( the key card to the deck) Ok how to run this deck is very simple, and also very fast, but at the same time you need to play your cards right.The main idea in your first turn is to do whatever you can to set appropriate. ( this deck works alot better if you go first)It may seem a little hard, but trust me its not. You have alot of drawing power to set at least one appropriate your first turn. ( and thats all you really neeed anyway)After that just draw cards like crazy, you force your opponent into drawing outside there draw phase by cards like, hand destruction, dark world dealings, and cup of ace.For example you play dark world dealings, you draw one and discard one just like your opponent does. Then u actuvate appropriate, and from there on if your opponent draws outside their draw phase, you also get 2 cards. Then you bang them with stuff like hand destruction, u discard to cards that u cant use for draing at the moment, and replace them with 2 new cards, where u then activate appropriate and draw another 2 cards.You activate cup of ace, you flip tails, so your opponent draws 2 cards. Well that doesnt matter, cuz with appropriate you draw 2 cards any way. Then the neo spacians, I through 6 of them in for convert contact, which u discard one from your hand and one from your deck to draw 2 cards. ( which is also emptying your deck bye sending one from your deck to the grave) then toon table of contents, i use that to get the others, then to get blue-eys, only to discard for trade in. Throw in some upstart goblins for additonal draws. TRUST ME this deck really works, as long as you have appropriate your unstopable ( but thats also this decks weakness cuz without that, u may end up with some dead draws) Link to comment Share on other sites More sharing options...
Professional Duelist Posted August 7, 2010 Report Share Posted August 7, 2010 Exodia should be a OTK Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 7, 2010 Report Share Posted August 7, 2010 Exodia should be a OTK This and don't OTK Decks normally involve winning in 1 turn? Link to comment Share on other sites More sharing options...
-Griffin Posted August 7, 2010 Report Share Posted August 7, 2010 You have made a two-turn-one-turn-kill Deck. Your ability to create an oxymoron astounds me. I don't feel the Covert engine would be consistent. Link to comment Share on other sites More sharing options...
poopybuttoxes Posted August 7, 2010 Report Share Posted August 7, 2010 he means you can otk in two passing turns of the game, but exodia usually is an otk haha. Pretty cool deck idea. I've been trying the appropriate combo alot. Havent done an exodia one though. The reason why is that in those otk exodias you gotta get lucky. If it doesnt turn out the way you want it to then you're pretty much dead. Link to comment Share on other sites More sharing options...
byak Posted August 7, 2010 Report Share Posted August 7, 2010 you're running Hummingbird without Ancient Leaf. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 7, 2010 Report Share Posted August 7, 2010 Not consistent. Link to comment Share on other sites More sharing options...
soraace7 Posted August 8, 2010 Author Report Share Posted August 8, 2010 Lol, it actually works pretty well, ( im surprised lol)But your right there have been times where ive been like ( WHERE THE HECK IS APPROPRIATE!!!!!) Link to comment Share on other sites More sharing options...
Tronta Posted August 8, 2010 Report Share Posted August 8, 2010 not consistent? try outright bad. here, dragodia: 5 exodia3 blue eyes1 toon eyes3 wsol2 library14 3 tradein3 consonance3 toontable3 hand dest3 upstart3 void2 duality3 reload3 rejuvenation26 40 enjoy.playbook: play spells, discard dragons, summon library, draw cards, play rejuvenation, draw 20 cards, if you don't hit exodia, quickplay reload or another rejuv, win. other cards to play around with: monster recovery, flamvell guard, dark eruption. if you neg anything to fit in anything else, neg the consonance to 2. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 9, 2010 Report Share Posted August 9, 2010 I find Sangodia more consistent because when you open with a bad hand in Dragodia, there's no way you can win :( Link to comment Share on other sites More sharing options...
Tronta Posted August 9, 2010 Report Share Posted August 9, 2010 bad hands in dragodia blow, but they're pretty minimal. it's all luck though. and i haven't seen sangodia yet. how's it work? Link to comment Share on other sites More sharing options...
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