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EXODIA TWO TURN OTK


soraace7

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monsters: 14

Exoida,

Neo spacian air humiing bird x3

Neo spacian grand mole

Neo spacian Glow Moss x2

Blue-eyes toon dragon x3

 

Spells: 23

Toon table of contents x3

Upstart gobline x3

magical mallet x2

convert contact x3

Hand destruction x3

Dark Wold Dealings x3

trade in x3

Cup of Ace x3

 

Traps: 3

Appropriate x3 ( the key card to the deck)

 

 

Ok how to run this deck is very simple, and also very fast, but at the same time you need to play your cards right.

The main idea in your first turn is to do whatever you can to set appropriate. ( this deck works alot better if you go first)

It may seem a little hard, but trust me its not. You have alot of drawing power to set at least one appropriate your first turn. ( and thats all you really neeed anyway)

After that just draw cards like crazy, you force your opponent into drawing outside there draw phase by cards like, hand destruction, dark world dealings, and cup of ace.

For example you play dark world dealings, you draw one and discard one just like your opponent does. Then u actuvate appropriate, and from there on if your opponent draws outside their draw phase, you also get 2 cards. Then you bang them with stuff like hand destruction, u discard to cards that u cant use for draing at the moment, and replace them with 2 new cards, where u then activate appropriate and draw another 2 cards.You activate cup of ace, you flip tails, so your opponent draws 2 cards. Well that doesnt matter, cuz with appropriate you draw 2 cards any way. Then the neo spacians, I through 6 of them in for convert contact, which u discard one from your hand and one from your deck to draw 2 cards. ( which is also emptying your deck bye sending one from your deck to the grave) then toon table of contents, i use that to get the others, then to get blue-eys, only to discard for trade in. Throw in some upstart goblins for additonal draws. TRUST ME this deck really works, as long as you have appropriate your unstopable

( but thats also this decks weakness cuz without that, u may end up with some dead draws)

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he means you can otk in two passing turns of the game, but exodia usually is an otk haha. Pretty cool deck idea. I've been trying the appropriate combo alot. Havent done an exodia one though. The reason why is that in those otk exodias you gotta get lucky. If it doesnt turn out the way you want it to then you're pretty much dead.

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not consistent? try outright bad.

 

here, dragodia:

 

5 exodia

3 blue eyes

1 toon eyes

3 wsol

2 library

14

 

3 tradein

3 consonance

3 toontable

3 hand dest

3 upstart

3 void

2 duality

3 reload

3 rejuvenation

26

 

40

 

enjoy.

playbook: play spells, discard dragons, summon library, draw cards, play rejuvenation, draw 20 cards, if you don't hit exodia, quickplay reload or another rejuv, win. other cards to play around with: monster recovery, flamvell guard, dark eruption. if you neg anything to fit in anything else, neg the consonance to 2.

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