Şäŗôķů Posted August 7, 2010 Report Share Posted August 7, 2010 These are some monsters I just though of called. If anyone could find pics for these and pm me them, it would be greatly appreciated. [spoiler=Playing]To change a Bound Deity into an Unbound Deity you must Unbind it. To unbind one you must use a card that says "Unbind a Bound Deity". The Bound Deity then goes to the Graveyard. [spoiler=Bound Deities]Bound Deity-Endriago****FIREDragon / EffectThere can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Dragon-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.ATK: 0 Def: 2400 Bound Deity-Guerrero****EARTHWarrior / EffectThere can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Warrior-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.Atk: 0 Def:2100 Bound Deity-Aullar ****EARTHBeast / EffectThere can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Beast-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.Atk: 0 Def: 2200 Bound Deity-Carruaje****EARTHMachine / EffectThere can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Machine-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.Atk: 0 Def:2100 Bound Deity-Fundir****WATERAqua / EffectThere can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Aqua-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.Atk: 0 Def: 2000 Bound Deity-Tronar****LIGHTThunder / EffectThere can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Thunder-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.Atk: 0 Def: 2300 Bound Deity-Salva****FIREPyro / EffectThere can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Fire-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.Atk: 0 Def: 2100 [spoiler=Unbound Deities]Unbound Deity-Endriago********FIREDragon / EffectThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbinding 1 "Bound Deity-Endriago". When this monster is Unbound, inflict 500 Life point damage to your Opponent for every monster they control. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Endriago" on the Field. Control of this monster cannot switch. When this monster is destroyed Special summon 1 "Bound Deity-Endriago" from your Graveyard.Atk: 2300 Def: 0 Unbound Deity-Guerrero********EARTHWarrior / EffectThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Guerrero". When this monster is Unbound, Special Summon 2 Warrior-type monsters from your Hand or Deck. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Guerrero" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Guerrero" from your Graveyard.Atk: 2100 Def: 0 Ubound Deity-Aullar ********EARTHBeast / EffectThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Aullar". When this monster is Unbound destroy all of your Opponents Spell and Trap cards. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Aullar" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Aullar" from your Graveyard.Atk: 2200 Def: 0 Unbound Deity-Carruaje********EARTHMachine / EffectThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Carruaje". This monster gain 300 Atk for each Machine-type monster you control. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Carruaje" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Carruaje" from your Graveyard.Atk: 2100 Def: 0 Unbound Deity-Fundir********WATERAqua / EffectThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Fundir". When this monster is Unbound Special Summon 2 "Fundir Tokens" (Aqua-type,WATER,Level 1.Atk: 300,Def: 200). This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Fundir" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Fundir" from your Graveyard.Atk: 2000 Def: 0 Unbound Deity-Tronar********LIGHTThunder / EffectThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Tronar". Once per turn you can destroy 1 monster your Opponent controls whose Atk is equal to or lower than this monster. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Tronar" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Tronar" from your Graveyard.Atk: 2300 Def: 0 Unbound Deity-Salva********FIREPyro / EffectThis monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Salva". When this monster is Unbound, inflict 500 Life point damage to your Opponent for every time they draw This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Salva" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Salva" from your Graveyard.Atk: 2100 Def: 0 [spoiler=Spells]Breaking The BindsQuick PlayDiscard 1 card. Unbind 1 "Bound Deity". Unbound WorldFeildUnbind all Face-up "Bound Deities". When this card is destroyed Bind all "Unbound Deities" that were Unbound due to the effect of this card. Bound Absorb(made by Laevatein)Normal Spell CardBind 1 "Unbound Deity" you control. Draw 2 cards. Code Binder(made by ThunderpantsContinuous Spell CardOnce per turn select 1 random card in your opponents hand and calls the type of the card (Monster, Spell, or Trap). Your opponent must then Reveal the card. If you call it correctly, Unbind 1 "Bound Deity". If you call it wrong, your opponent may draw 1 card. [spoiler=Traps]Quick UnbindingTrapPay 1000 Life Points. Unbind 1 Face-up "Bound Deity". The monster that was Unbound can attack all monsters your Opponent controls. Strength of Seal(made by Bringerofcake)Counter TrapBind 1 Face-up "Unbound Deity" you control. Negate the activation and effect of a Spell or Trap card and destroy it. Deity WaveCounter TrapActivate only when you Opponent attacks a monster you control while you don't control a Face-up "Bound Deity". Negate the attack. Then Special Summon 1 "Bound Deity" from your Hand or Deck and add 1 Spell or Trap card to your Hand from your Deck. [spoiler=Support Monsters]Unbinding Master***LIGHTWarrior / EffectYou can discard this card from your Hand to the Graveyard to Unbind 1 Face-up "bound Deity" until the End Phase.Atk: 500 Def: 500 Servant of the Deities(made by Demonspawn)****DARKSpellcasterAs long as this card is face-up on your side of the field, "Deity" monsters you control cannot be selected as the target of a Spell or Trap card controlled by your opponent. When a "Deity" monster you control would be destroyed, destroy this card instead.Atk: 1500 Def: 1500 May add more later. If you have Ideas for spells, traps, or support monsters post them. Link to comment
Bringerofcake Posted August 7, 2010 Report Share Posted August 7, 2010 Feild=Field. Strength of SealCounter TrapBind an Unbound monster you control. Negate the activation and effect of a Spell or Trap card and destroy it. Link to comment
Şäŗôķů Posted August 8, 2010 Author Report Share Posted August 8, 2010 Thanks. I added yours but change it a little. I also added a new card. Link to comment
.Nu-13 Posted August 8, 2010 Report Share Posted August 8, 2010 I like the idea. Here's some card: Bound AbsorbNormal Spell CardUnbound 1 monster you control. Draw 2 cards Link to comment
Şäŗôķů Posted August 8, 2010 Author Report Share Posted August 8, 2010 Thanks for the comment. I added your card but had to change it some. Link to comment
Şäŗôķů Posted August 8, 2010 Author Report Share Posted August 8, 2010 Added a support monster. Link to comment
Şäŗôķů Posted August 8, 2010 Author Report Share Posted August 8, 2010 Added a support monster. Link to comment
Bringerofcake Posted August 10, 2010 Report Share Posted August 10, 2010 I feel like this could do with a subtype. A new action (in this case, Binding and Unbinding) is usually associated with one, and it allows for offshoots, and other Archetypes. Link to comment
The Dark Knight Posted August 11, 2010 Report Share Posted August 11, 2010 Wow. I really like the deity cards. But they could definitely do with some more support cards. Here's an idea for a support monster. Servant of the Deities DARK/LV4/Spellcaster/1500/1500 As long as this card is face-up on your side of the field, "Deity" monsters you control cannot be selected as the target of a Spell or Trap card controlled by your opponent. When a "Deity" monster you control would be destroyed, destroy this card instead. Also, I just have to point out that some of your cards that unbind the deities are all kind of skewed. "Breaking the Binds" only unbinds a deity until your next turn. But why would you want to use that card if you can use "Bound Absorb" and not only unbind a deity for good, but also draw 2 cards? Maybe you should make it so "Bound Absorb" binds a deity instead of unbinding one. Also maybe set a LP cost for "Quick Unbinding", and even then, edit the effect a bit so it can only attack all monsters your opponent controls once. Then for cards like "Deity Wave" set an "either or" effect so you can either add 1 bound deity to your hand or 1 card that can unbind it. Which brings up a good point; you should probably have a base card that can unbind a deity for an LP cost. This could be used as primary "unbinding" card. Just some thoughts, hope it helps! :) Link to comment
Şäŗôķů Posted August 21, 2010 Author Report Share Posted August 21, 2010 Don't know if I'm allowed to bump this but...bump. p.s. would anyone be willing to help make an rp for these? Link to comment
Time Psyduck Posted August 21, 2010 Report Share Posted August 21, 2010 Salva's type should be Pyro, not Fire. I don't think you need to call it binding and unbinding - if the unbinding were simply treated as a special summon that needed the unbinding card and appropriate bound deity to work the effect would be, as far as I can see, identical, whilst avoiding adding extra game mechanics. Gearfried the Swordmaster's summoning seems very similar to this already. If you keep the mechanic, you need to explain how binding and unbinding work on the cards themselves, either the spells that unbind or the monsters. Also, where does the old card go and where does the new one come from when you unbind/bind? It's an interesting set though, and I like the idea. Link to comment
SP0RE Posted August 21, 2010 Report Share Posted August 21, 2010 I like the Binding and Unbinding mechanics... Also my contribution Code BinderContinuous Spell CardOnce per turn select 1 random card in your opponents hand and calls the type of the card (Monster, Spell, or Trap). Your opponent must then Reveal the card. If you call it correctly, Unbind 1 "Bound Deity". If you call it wrong, your opponent may draw 1 card. Link to comment
Şäŗôķů Posted August 22, 2010 Author Report Share Posted August 22, 2010 I added yours Thunderpants. Again, would anyone want to make an rp for these with me? Link to comment
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