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The Bound Deities


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These are some monsters I just though of called. If anyone could find pics for these and pm me them, it would be greatly appreciated.

 

[spoiler=Playing]To change a Bound Deity into an Unbound Deity you must Unbind it. To unbind one you must use a card that says "Unbind a Bound Deity". The Bound Deity then goes to the Graveyard.

 

 

[spoiler=Bound Deities]Bound Deity-Endriago

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FIRE

Dragon / Effect

There can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Dragon-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.

ATK: 0 Def: 2400

 

Bound Deity-Guerrero

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EARTH

Warrior / Effect

There can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Warrior-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.

Atk: 0 Def:2100

 

Bound Deity-Aullar

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EARTH

Beast / Effect

There can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Beast-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.

Atk: 0 Def: 2200

 

Bound Deity-Carruaje

****

EARTH

Machine / Effect

There can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Machine-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.

Atk: 0 Def:2100

 

Bound Deity-Fundir

****

WATER

Aqua / Effect

There can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Aqua-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.

Atk: 0 Def: 2000

 

Bound Deity-Tronar

****

LIGHT

Thunder / Effect

There can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Thunder-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.

Atk: 0 Def: 2300

 

Bound Deity-Salva

****

FIRE

Pyro / Effect

There can only be 1 "Bound Deity" monster on your Field. This monster cannot be selected as an Attack target. When this monster is Summoned to the Field it is changed to Defense position. This monster cannot be change to Attack poisition. All Face-up Fire-type monsters you control gain 500 Atk and Def. Control of this monster cannot switch. When this monster is destroyed pay 500 Life Points to add this monster to your Hand.

Atk: 0 Def: 2100

 

[spoiler=Unbound Deities]

Unbound Deity-Endriago

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FIRE

Dragon / Effect

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbinding 1 "Bound Deity-Endriago". When this monster is Unbound, inflict 500 Life point damage to your Opponent for every monster they control. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Endriago" on the Field. Control of this monster cannot switch. When this monster is destroyed Special summon 1 "Bound Deity-Endriago" from your Graveyard.

Atk: 2300 Def: 0

 

Unbound Deity-Guerrero

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EARTH

Warrior / Effect

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Guerrero". When this monster is Unbound, Special Summon 2 Warrior-type monsters from your Hand or Deck. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Guerrero" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Guerrero" from your Graveyard.

Atk: 2100 Def: 0

 

Ubound Deity-Aullar

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EARTH

Beast / Effect

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Aullar". When this monster is Unbound destroy all of your Opponents Spell and Trap cards. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Aullar" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Aullar" from your Graveyard.

Atk: 2200 Def: 0

 

Unbound Deity-Carruaje

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EARTH

Machine / Effect

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Carruaje". This monster gain 300 Atk for each Machine-type monster you control. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Carruaje" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Carruaje" from your Graveyard.

Atk: 2100 Def: 0

 

Unbound Deity-Fundir

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WATER

Aqua / Effect

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Fundir". When this monster is Unbound Special Summon 2 "Fundir Tokens" (Aqua-type,WATER,Level 1.Atk: 300,Def: 200). This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Fundir" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Fundir" from your Graveyard.

Atk: 2000 Def: 0

 

Unbound Deity-Tronar

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LIGHT

Thunder / Effect

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Tronar". Once per turn you can destroy 1 monster your Opponent controls whose Atk is equal to or lower than this monster. This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Tronar" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Tronar" from your Graveyard.

Atk: 2300 Def: 0

 

Unbound Deity-Salva

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FIRE

Pyro / Effect

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Unbiding 1 "Bound Deity-Salva". When this monster is Unbound, inflict 500 Life point damage to your Opponent for every time they draw This monster cannot attack on the turn it is Unbound. This monster cannot be selected as an attack target. There can only be 1 "Unbound Deity-Salva" on the Field. Control of this monster cannot switch. When this monster is destroyed Special Summon 1 "Bound Deity-Salva" from your Graveyard.

Atk: 2100 Def: 0

 

[spoiler=Spells]

Breaking The Binds

Quick Play

Discard 1 card. Unbind 1 "Bound Deity".

 

Unbound World

Feild

Unbind all Face-up "Bound Deities". When this card is destroyed Bind all "Unbound Deities" that were Unbound due to the effect of this card.

 

Bound Absorb(made by Laevatein)

Normal Spell Card

Bind 1 "Unbound Deity" you control. Draw 2 cards.

 

Code Binder(made by Thunderpants

Continuous Spell Card

Once per turn select 1 random card in your opponents hand and calls the type of the card (Monster, Spell, or Trap). Your opponent must then Reveal the card. If you call it correctly, Unbind 1 "Bound Deity". If you call it wrong, your opponent may draw 1 card.

 

 

 

 

[spoiler=Traps]

Quick Unbinding

Trap

Pay 1000 Life Points. Unbind 1 Face-up "Bound Deity". The monster that was Unbound can attack all monsters your Opponent controls.

 

Strength of Seal(made by Bringerofcake)

Counter Trap

Bind 1 Face-up "Unbound Deity" you control. Negate the activation and effect of a Spell or Trap card and destroy it.

 

Deity Wave

Counter Trap

Activate only when you Opponent attacks a monster you control while you don't control a Face-up "Bound Deity". Negate the attack. Then Special Summon 1 "Bound Deity" from your Hand or Deck and add 1 Spell or Trap card to your Hand from your Deck.

 

 

[spoiler=Support Monsters]

Unbinding Master

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LIGHT

Warrior / Effect

You can discard this card from your Hand to the Graveyard to Unbind 1 Face-up "bound Deity" until the End Phase.

Atk: 500 Def: 500

 

Servant of the Deities(made by Demonspawn)

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DARK

Spellcaster

As long as this card is face-up on your side of the field, "Deity" monsters you control cannot be selected as the target of a Spell or Trap card controlled by your opponent. When a "Deity" monster you control would be destroyed, destroy this card instead.

Atk: 1500 Def: 1500

 

 

 

May add more later. If you have Ideas for spells, traps, or support monsters post them.

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Wow. I really like the deity cards. But they could definitely do with some more support cards. Here's an idea for a support monster.

 

Servant of the Deities

 

DARK/LV4/Spellcaster/1500/1500

 

As long as this card is face-up on your side of the field, "Deity" monsters you control cannot be selected as the target of a Spell or Trap card controlled by your opponent. When a "Deity" monster you control would be destroyed, destroy this card instead.

 

Also, I just have to point out that some of your cards that unbind the deities are all kind of skewed. "Breaking the Binds" only unbinds a deity until your next turn. But why would you want to use that card if you can use "Bound Absorb" and not only unbind a deity for good, but also draw 2 cards? Maybe you should make it so "Bound Absorb" binds a deity instead of unbinding one. Also maybe set a LP cost for "Quick Unbinding", and even then, edit the effect a bit so it can only attack all monsters your opponent controls once. Then for cards like "Deity Wave" set an "either or" effect so you can either add 1 bound deity to your hand or 1 card that can unbind it. Which brings up a good point; you should probably have a base card that can unbind a deity for an LP cost. This could be used as primary "unbinding" card.

 

Just some thoughts, hope it helps! :)

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  • 2 weeks later...

Salva's type should be Pyro, not Fire.

 

I don't think you need to call it binding and unbinding - if the unbinding were simply treated as a special summon that needed the unbinding card and appropriate bound deity to work the effect would be, as far as I can see, identical, whilst avoiding adding extra game mechanics. Gearfried the Swordmaster's summoning seems very similar to this already.

 

If you keep the mechanic, you need to explain how binding and unbinding work on the cards themselves, either the spells that unbind or the monsters.

 

Also, where does the old card go and where does the new one come from when you unbind/bind?

 

It's an interesting set though, and I like the idea.

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I like the Binding and Unbinding mechanics...

 

Also my contribution

 

Code Binder

Continuous Spell Card

Once per turn select 1 random card in your opponents hand and calls the type of the card (Monster, Spell, or Trap). Your opponent must then Reveal the card. If you call it correctly, Unbind 1 "Bound Deity". If you call it wrong, your opponent may draw 1 card.

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