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Quantum Mechanics Card


lewiszim

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I've designed this card so that it simulates the randomness of Quantum Mechanics as much as possible during the game. I've included effects that are based off of the heisenberg uncertainty principal, quantum entanglement, and electrons disappearing and reappearing. I wanted to include more but it was getting really long. The text on the card is so small it's incredibly hard to read so I've copied and pasted it bellow.

 

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Each time an attack is declared flip a coin, if the result is tails than the attack is negated, if the result is heads than roll a six sided dice twice. The attacking monster's ATK points will become the first roll x the second roll x 100. The attacking monster has no DEF points until switched to defense position (all cards that have an effect that is the result of or effects the attacking monster's DEF points will be negated). During each player's standby phase if there is more than one monster on the field roll a six sided dice. If the result is 3 then if either player has more than one monster on his/her side of the field that player must roll a dice to select one monster. If a player only has one monster on his/her side of the field that monster is selected. The player whose turn it is flips a coin. If the result is heads his/her selected monster must be set to ATK mode where as the opponents selected monster must be set to DEF mode. If the result is tails than his/her selected monster must be set to DEF mode and the opponent's selected monster must be set to ATK mode. If at any time the battle phase of either selected monster changes than the other selected monster's Battle phase must change. during each players standby phase for each spell and trap card on the field he/she must flip a coin twice, if the result is two heads in a row than that spell or trap card must be removed from play until the turn ends after which the spell or trap card is to be returned to its position on the field.

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