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I'm new to E-Heros; advice on this deck for WC2010?


Quzo

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I only made E-Heros after VWXYZ failed to get me the Fusion Summon bonus becuase the game doesn't consider those fusions (OMGWTF?!). E-Heros is something I wanted to avoid but I've actually grown quite attached to them. Please exuse me. ^^;

 

Normal Monsters:

x2 Avian

x2 Brstinatrix

x3 Clayman

x2 Sparkman

 

Effect monsters:

x2 Captian Gold

x3 Prisma

x1 Stratos

x2 Wildheart

 

Normal spells:

x3 E - Emergency Call

x2 Fusion Reccovery (Rockwhieler is rubbish)

x3 Fusion Sage

x2 Miricle Fusion

x3 O- Oversoul

x3 Polymerization (What "Iron Core" is to Koa'Ki Meru's "Polymerization" is to E-Heros)

x2 R- Righteous Justice

 

Field spells:

x2 Skyscaper

 

Continous Spells:

x3 Solidarity (anyone with sense would put it in their E-Hero deck)

x1 Future Fusion

Counter Traps:

x2 Dark Bribe

 

Normal Traps:

x1 Mirror Force

 

Counter Traps:

x2 Dark Bribe

 

Main deck total: 44

 

Fusions: 11

x1 Flame Wingman

x1 Gaia

x1 Great Tornado

x1 Pheonix Enforcer

x1 Rampant Blaster

x1 Shining Flare Wingman

x1 Shining Pheonix Enforcer

x1 The Shining

x1 Thunder Giant

x1 Wild Wingman

x1 Lightning Golem

 

I'd say I have a rough idea about what I'm doing but E-Heros are oversupported so I need a little guidance.

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First off, 44 cards is way too many. Cut 4.

 

And Miracle Fusion is so much better than Poly. You don't loose as much hand advantage with Poly as you do with Miracle, since Miracle uses cards already in the Grave.

 

Your best bet is to stick with the more generic Hero Fusions: Absolute Zero, The Shining, Great Tornado, and Gaia. Those are really the only Hero Fusions worth using. I'd say AB0 is the best, since you can include a D-Hero draw engine.

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I only made E-Heros after VWXYZ failed to get me the Fusion Summon bonus becuase the game doesn't consider those fusions (OMGWTF?!). E-Heros is something I wanted to avoid but I've actually grown quite attached to them. Please exuse me. ^^;

 

Normal Monsters:

x2 Avian

x2 Brstinatrix

x3 Clayman

x2 Sparkman

 

Effect monsters:

x2 Captian Gold

x3 Prisma

x1 Stratos

x2 Wildheart

 

Normal spells:

x3 E - Emergency Call

x2 Fusion Reccovery (Rockwhieler is rubbish)

x3 Fusion Sage

x2 Miricle Fusion

x3 O- Oversoul

x3 Polymerization (What "Iron Core" is to Koa'Ki Meru's "Polymerization" is to E-Heros)

x2 R- Righteous Justice

 

Field spells:

x2 Skyscaper

 

Continous Spells:

x3 Solidarity (anyone with sense would put it in their E-Hero deck)

x1 Future Fusion

Counter Traps:

x2 Dark Bribe

 

Normal Traps:

x1 Mirror Force

 

Counter Traps:

x2 Dark Bribe

 

Main deck total: 44

 

Fusions: 11

x1 Flame Wingman

x1 Gaia

x1 Great Tornado

x1 Pheonix Enforcer

x1 Rampant Blaster

x1 Shining Flare Wingman

x1 Shining Pheonix Enforcer

x1 The Shining

x1 Thunder Giant

x1 Wild Wingman

x1 Lightning Golem

 

I'd say I have a rough idea about what I'm doing but E-Heros are oversupported so I need a little guidance.

 

First, run one of every EHero...

Next, include all the Hero support

Seems simple... oh, wait

 

You don't need 3 Fusion Sage...

RoTA and Warrior Returning Alive are better...

and where is Brain Control?

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What "Iron Core" is to Koa'Ki Meru's "Polymerization" is to E-Heros

Get

The

Frick

Out

 

Unless your running something more dedicated to Absolute Zero, Polymerization is terrible in E-Heros.

You ALWAYS want to run Miracle Fusion in 3s.

 

And appearently your running 4 copies of Dark Bribe, 2 of which are Continuous Spells.

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i think another miracle fusion over poly is a better choice

no wai

 

Hang on, I think I have a WC10 Hero deck around here somewhere...aha! Here it is: TrollingLIGHTEHeroes.dek...

 

Monsters x 19:

3 Elemental Hero Neos

3 Elemental Hero Sparkman

1 D.D. Warrior Lady (Why DID I put this in...)

3 Elemental Hero Neos Alius

3 Elemental Hero Prisma

1 Elemental Hero Stratos

1 Elemental Hero Woodsman

2 Honest

2 King of the Swamp

 

Spells x 17:

3 E - Emergency Call

1 Future Fusion

1 Giant Trunade

1 Heavy Storm

2 Miracle Fusion

1 Mystical Space Typhoon

3 O - Oversoul

1 Polymerization

1 Pot of Avarice

2 R - Righteous Justice

1 Smashing Ground

 

Traps x 4:

1 Bottomless Trap Hole

1 Call of the Haunted

1 Divine Wrath

1 Mirror Force

 

Looking over this deck again, it's not as good as I remember it, and I never thought it was great. It's pretty unfocused on Fusions. I believe Armadilloz is the resident Actually-Knowing-What-To-Do-With-E-Heroes person.

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I believe Armadilloz is the resident Actually-Knowing-What-To-Do-With-E-Heroes person.

E-Heros are VERY easy to build, and are also just as flexible.

 

But what makes E-Heros suck, is that people are all like:

HAI GUIZ, R/F MAH DEK

 

Avian x54

Bubbleman x1

Dark Bribe x4

Bill x4

Pot of Greed x3

Raigeki Vortex-Break x6

 

Elmo x2

Water Energy x32

 

Pot of Greed x6

 

Yes, most E-Hero decks Ive seen are on par with that disaster I just slapped together.

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E-Heros are VERY easy to build, and are also just as flexible.

 

But what makes E-Heros suck, is that people are all like:

 

 

Yes, most E-Hero decks Ive seen are on par with that disaster I just slapped together.

You forgot the staple Heroes: Elemental Hero Celtic Guardian and Elemental Hero Thistopicisstupid.

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