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BellFlamvells[WC10]


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I'm having to use Sept 09 Banlist as no wifi means no updated banlists

the deck is not prefected yet and i do not have an AR to hack for all cards so bare with that(working on getting the

packs i don't have one step at a time)

anyways i've been using this deck to grind Dark Creator(have yet to lose with it XD) so i can get DP for the Generic Synchros i don't have/need more of

 

Monsters(19)

Flamvell Firedogx3

Flamvell Magician x3

Flamvell Poun

Genex Ally Bellflame x3

Neo Flamvell Garuda x3

Neo Flamvell Origin x2

Neo Flamvell Sabre

Neo Flamvell Shaman x3

 

Spells(11)

Fissure x3

Foolish burial x2

Hand destruction x2

heavy storm

MST

rekindling x2

 

Traps(10)

BTH x2

COTH

dimensional prision x3

dust tornado x2(thinking of changing to Dark bribe)

solemn judgement

TT

 

Extra deck(correctly incomplete) 13:

AOJ catastor

AOJ Decisive Armor

Ancient Fariy Dragon

Ancient Flamvell Deity x2

BRD

brionac

Uruquizas

Goyo

Mist Wurm x2

RDA

Stardust x2

thought ruler

 

Playbook:

 

Basically use Firedog for summoning other Flamvells normally either Shaman or Magician sometimes Sabre early game for more damage or if i have Origin in my hand.

I use Shaman n Gaurda to remove cards out my opponents Grave which can give counters to bellflame or stop spefiic monsters like DAD. JD, and the like from being able to come out.

Ancient Flamvell does the same as above but only when Synchro Summoned(# of cards you can remove depends on # of cards in opponents hand when summoned) than gains x200 per card removed with his effect

Hand destruction can be used with rekindling as you can send flamvell monsters from hand to grave to draw 2 cards and also have monsters to summon with rekindling.

Foolish burial same as Hand destruction(also because shaman requires 3 or more Flamvell monsters in my grave to get his effect).

Origin to be come either a instant lv 5 or 6 synchro depending on if i use firedog or i just summon another Flamvell

the poun is just to get firedog out of my deck

Sabre is just a early game beatstick with 2100 if opponent has 4 or less cards in grave and also synchro material so i dont have to use firedog.

Bellflame was who i was trying to focus on with this deck, using the neo flamvells n synchroing to build up his genex counters increasing his ATK by 100 for each counter or have him go kamikaze to burn opponents LP for 300 for each counter on him.

 

Any ideas on what to add/neg would be nice.

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