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Dark magician/Girl support cards.(Remade)


ReyZaBurrel

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Thank you for the good responses^^..i appreciate it..and a 9 out of ten^^..wow!!...and yea..ive been watching the posts he is like..the most famous person on here^^..i will listen..im kinda a dark magicin fan so i will be making more^^...without mistakes h opefully..i look forward to your responses^^

 

also..are these cards overpowered,,underpowered?..if so..tell me please..i want to make..balanced cards..and i do know whats wrong with them..i just asking for a few ideas?.

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Silent Dark Magician

Dark / 4 / Spellcaster / Effect / 1900 / 1300

You can Special Summon this card by removing from play 1 Spell Card in your Graveyard. This card gains 100 DEF for each "Magician" card in your Graveyard.

Might be better to make it so it can only be Special Summoned by removing 1 Spell Card, similar to Gigantes and co. Defense gain seems a bit pointless. 6/10

 

Power of the Dark Magician

Spell / Field

Activate only when you control a Spellcaster-Type monster. All "Magician" monsters gain 500 ATK and lose 600 DEF. Whenever a Level 6 or higher "Magician" monster is Normal Summoned, Flip Summoned or Special Summoned, destroy 1 face-down Spell or Trap Card.

Overpowered, perhaps, although admittedly there's plenty of S/T removal out there. Decent secondary effect. 7/10

 

Magician's Rebirth

Trap / Quick-Play?!

Special Summon 1 "Magician" monster from your Graveyard in Attack Position.

I'm guessing you misclicked... I'm guessing it's meant to be just a normal. Anyway, a cost is necessary, in my opinion. 5/10

 

Dark Magicians United

Spell / Quick-Play

Activate when you control a "Dark Magician" and "Dark Magician Girl". Select 1 of each of these cards you control. Inflict damage to your opponent equal to half the combined ATK of the selected cards. These cards cannot attack during this turn.

Not bad, requiring 2 Tribute monsters to use. Necessary "no attacking" text. 8/10

 

Dark Magician Silent Soldier

Dark / 4 / Spellcaster / Effect / 1500 / 1200

This card gains 100 ATK for each "Magician" card ???. While you control a "Dark Magician" or "Dark Magician Girl", this card can attack directly.

You don't say where the Magicians have to be. Nice secondary effect. No rating 'til effect is fixed.

 

Dark Magician Priestess

Dark / 1 / Spellcaster / Effect / 0 / 0

FLIP: Send this card to the Graveyard to Special Summon 1 "Dark Magician" from your Graveyard in Attack Position. This card cannot be destroyed by battle. When this card is targetted by the effect of a Spell, Trap or Effect Monster Card, destroy this card.

FLIP: Goes at the start. 7/10

 

Ancient Dark Magician

Dark / 8 / Spellcaster / Effect / 3200 / 2600

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Dark Magician" and "Dark Magician Girl" from your hand, field or Graveyard. "Magician" monsters cannot be destroyed by battle.

This card is so easy to summon. Don't make it so you can remove from the deck and it'll be nice. 7/10

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I think their balance is alright ^_^

 

Also yankee' date=' bloodrun isnt even that good, he gives ppl false information, i cornered him once in a thread he gave false information and he admitted that he sometimes doesnt bother and writes anything

 

At least with me you get the facts ^_^

[/quote']

 

O.O Wow, DJ...jealous much? XP Anywho, regarding the cards themselves I like them, OCG errors have been pointed out of course, however, the one error I can't let go is "Dark Magician's Unite".....there is no apostrophe!!! A bad name ruins the card in my opinion...almost as much as a pad picture does...

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