Engetsu Posted August 26, 2010 Report Share Posted August 26, 2010 http://yugioh.wikia.com/wiki/Arcanite_Magician Card Lore 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls. http://yugioh.wikia.com/wiki/Arcanite_Magician/Assault_Mode Card Lore This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard. http://yugioh.wikia.com/wiki/Arcanite_Magician,_the_Supreme_Wizard Card Lore 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from a card you control to activate one of these effects: ● Select and destroy 1 card on the field. ● Draw 1 card Discuss if you want to. Link to comment Share on other sites More sharing options...
evilfusion Posted August 26, 2010 Report Share Posted August 26, 2010 Magical Citadel of Endymion and other Spell Counter spam cards (Pitch Black Power Stone) say hi. Link to comment Share on other sites More sharing options...
Engetsu Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='evilfusion' timestamp='1282854847' post='4568554'] Magical Citadel of Endymion and other Spell Counter spam cards (Pitch Black Power Stone) say hi. [/quote] lol pretty much. Link to comment Share on other sites More sharing options...
Expelsword Posted August 26, 2010 Report Share Posted August 26, 2010 No discussion of his /Assault mode? Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 26, 2010 Report Share Posted August 26, 2010 Good card is good. IMO that is. Is a 2400 Beater which can grow by 1000 for every Spell Counter on it, making Spell Power Grasp and whatnot great with this card. Easily clear the field if your stocking up on your Citadels or the Spell Counters on this card itself. His other forms, like his Assault Mode, I'm not really a fan off. Sure the Assault Mode can nuke the whole field, but that leaves you with only a 900 ATK monster. His newest form though, the Supreme Wizard, I REALLY like. It dishes out the same destruction as the original Arcanite, but also has an effect to let you draw a free card. But what just makes me say 'meh' to this card is how it's effect is only once per turn, could've been a great card until they added that one tiny drawback that screwed the card completely over IMO. Link to comment Share on other sites More sharing options...
Toffee. Posted August 26, 2010 Report Share Posted August 26, 2010 It requires its own deck, but in that deck it can release all kinds of bogus Link to comment Share on other sites More sharing options...
Engetsu Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='Expelsword' timestamp='1282855913' post='4568620'] No discussion of his /Assault mode? [/quote] I added his Assault Mode (idk how to post the cards themselves, so excuse me on that part). Anyways feel free to discuss him if you want. Link to comment Share on other sites More sharing options...
wiithepeople Posted August 26, 2010 Report Share Posted August 26, 2010 May I also suggest The Supreme Wizard? [img]http://images4.wikia.nocookie.net/__cb20100716150314/yugioh/images/8/86/SupremeTrainerArcaniteMagicianSTBL-JP-UR.jpg[/img] 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from a card [b]you control[/b] to activate one of these effects: ● Select and destroy 1 card on the field. ● Draw 1 card Link to comment Share on other sites More sharing options...
Engetsu Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='wiithepeople' timestamp='1282858298' post='4568755'] May I also suggest... [img]http://images4.wikia.nocookie.net/__cb20100716150314/yugioh/images/8/86/SupremeTrainerArcaniteMagicianSTBL-JP-UR.jpg[/img] [/quote] I just added him now. I didn't even know that card existed until a couple minutes ago lol Link to comment Share on other sites More sharing options...
Fraz Posted August 26, 2010 Report Share Posted August 26, 2010 [quote name='Armadilloz' timestamp='1282857415' post='4568697'] It requires its own deck, but in that deck it can release all kinds of bogus [/quote] Doesn't require its own deck. Just needs to be splashed in anything. Link to comment Share on other sites More sharing options...
123hriwu3beofuf89383y Posted August 26, 2010 Report Share Posted August 26, 2010 My Magic Kicks Ass Deck Raped Arcanite. Link to comment Share on other sites More sharing options...
evilfusion Posted August 26, 2010 Report Share Posted August 26, 2010 Cool, another Synchro Fusion! Arcanite/Assault is bad. Firstly, it must remove 2 counters FROM ITSELF. This reduces it to 900. I prefer regular Arcanite, which can keep its ATK if you remove counters from other sources. Regular Arcanite only gets its counters from a Synchro Summon, so even if Arcanite/Assault is destroyed, you don't get any real benefit from it. Considering the dedication Assault Modes needs, this makes Arcanite/Assault less useful and far more difficult to use than regular Arcanite. Link to comment Share on other sites More sharing options...
Lonk Posted August 26, 2010 Report Share Posted August 26, 2010 Let's look at a lolobvious combo here: Synchro Summon Arcanite Magician, then use Assault Mode Activate for Arcanite Magician A/M, use effect for a half-way field nuke, then use Miracle Synchro Fusion to bring him out. Profit? Anyways, can't wait for Starstrike Blast to be released in TCG (This card is one of the major reasons why I am looking forward to the set). Link to comment Share on other sites More sharing options...
Mehmani Posted August 26, 2010 Report Share Posted August 26, 2010 Arcanite is an awesome card and the Supreme thing is just lulzy. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted August 26, 2010 Report Share Posted August 26, 2010 Supreme Wizard is manly as f***. Seriously, it's as if Arcanite Magician's testosterone materialized itself into a set of epic armor and a awesome effect. Link to comment Share on other sites More sharing options...
Expelsword Posted August 26, 2010 Report Share Posted August 26, 2010 [quote name='evilfusion' timestamp='1282859265' post='4568828'] Cool, another Synchro Fusion! Arcanite/Assault is bad. Firstly, it must remove 2 counters FROM ITSELF. This reduces it to 900. I prefer regular Arcanite, which can keep its ATK if you remove counters from other sources. Regular Arcanite only gets its counters from a Synchro Summon, so even if Arcanite/Assault is destroyed, you don't get any real benefit from it. Considering the dedication Assault Modes needs, this makes Arcanite/Assault less useful and far more difficult to use than regular Arcanite. [/quote] Can't you use Citadel to remove them instead? Link to comment Share on other sites More sharing options...
Engetsu Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='General VK-Duelist/Shepard' timestamp='1282862649' post='4569069'] Supreme Wizard is manly as f***. Seriously, it's as if Arcanite Magician's testosterone materialized itself into a set of epic armor and a awesome effect. [/quote] The art is epic yes :P very epic. As for the effect, not really (in my opinion) since he can only use his effect once per turn. Link to comment Share on other sites More sharing options...
Brinolovania Posted August 26, 2010 Report Share Posted August 26, 2010 EPIC WINS. Link to comment Share on other sites More sharing options...
Engetsu Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='Expelsword' timestamp='1282863227' post='4569114'] Can't you use Citadel to remove them instead? [/quote] I believe so. Link to comment Share on other sites More sharing options...
Expelsword Posted August 30, 2010 Report Share Posted August 30, 2010 BUMP Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 30, 2010 Report Share Posted August 30, 2010 This is what I get for not refreshing often enough... Synchro is awesome and somewhat splashable, /AM needs its own deck, and Supreme Wizard is as splashable as Miracle Synchro Fusion. Link to comment Share on other sites More sharing options...
Dries965 Posted August 31, 2010 Report Share Posted August 31, 2010 Well besides its destruction , i like more for it when it comes on the field, going under the trapholes with a starting atk of 400 Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted August 31, 2010 Report Share Posted August 31, 2010 Its good that they made supreme wizard once per turn, simply to avoid teh ban hammer. Overall, arcanite magician is good and usable in decks including spellcasters, but the other too are more difficult to get out. Link to comment Share on other sites More sharing options...
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