Jump to content

Clown Control v2


Recommended Posts

after fiddling some more, i decided to go with this...

havent tested yet, but seems solid enough...


3 Dream Clown
3 Des Lacooda
2 Solar Flare Dragon
2 Dekoichi
2 Stealth Bird
1 Swarm of Locusts
1 Swarm of Scarabs
1 Sangan
-15-

3 Pot of Duality
3 Stumbling
3 Guard Penalty
2 Wave-Motion Cannon
2 Nightmare Cage
2 Book of Moon
1 Allure
-16-

3 Threatening Roar
2 Dark Bribe
2 Solemn Warning
1 Solemn Judgment
1Torrential Tribute
-9-

just need my 3rd Duality now and ill be set.
Link to comment
Share on other sites

[quote name='Sephiroth_The_Legend' timestamp='1283331521' post='4588083']
not necessary.

Steelcage, Threatening Roar
and Stumbling do that job


I originally ran that stuff...
but it was dead and useless more often than not.
so i dropped it for more Draw... cause the deck was a little slow.
[/quote]
ahh, didn't see those. was thinking of older variants of clown control. good idea.
Link to comment
Share on other sites

well

No-Entry is quite interesting, only problem is position can be switched back whereas Roar stops attacks all together.
Zero Gravity is similar and if i had to run 1, i'd pick Gravity because it can trigger Dream Clown.

Windstorm is just a worse version of the 2.

Honestly, i prefer roar, as stopping an entire battle phase can hinder alot of decks, whereas risking it on battle positions
can backfire...
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...