Jump to content

Tag Dueling


Azuh

Recommended Posts

Why hasn't Konami put more effort into this?

I find it much more fun when you have a teammate and be trolling around with your 2 Dark Holes.

Konami should hold tournaments, have its own ban list, and provide rulings for cards for tag duels.

I see no negatives in tags

Discuss
Link to comment
Share on other sites

  • Replies 50
  • Created
  • Last Reply
If I remember correctly, Upper Deck made the Team Dueling rules. Konami had its own rules. If we want to hold a discussion about this, you'll have to specify which rules you're talking about. Here's a summary of each:
[spoiler=Upper Deck's rules]
Each player has their own Deck, Graveyard, Extra Deck, Side Deck, RFP, and Hand, 5 Monster Card Zones, and 5 Spell and Trap card Zones.
They share 8000 Life Points.
The opponent's field means both opponent's fields. In fact, I think it also said that you "control" all cards your teammate controls for card effect reasons (i.e. The Calculator).
However, you can't use your opponent's monsters to attack, you can't activate your teammate's Spells and Traps.
You CAN however, with their permission, use cards your teammate controls for Tributes, Fusion Material, Synchro Material, or as a cost of a card or a card effect.
You can look at each other's cards and discuss strategies.[/spoiler]
[spoiler=WC08-WC10 Konami rules]
Each player has their own hand, deck, extra deck, and side deck, but public zones and Life points are shared.
The field is completely shared: 5 Monster card zones and 5 S/T zones per team.
On each team at any given team, there is a "main player". That player controls all cards on their side of the field, owns all cards owned by themselves or teammate, and acts as "the player" for all situations of the game while they are the "main player" (which during during their turn and during their opponent's turn). The main player has to discard cards for any effect, can only search their deck for any card, can only use their Extra deck, and only the main players are affected by effects that affect both players or each player. When the teammate has their turn, they become the main player and the other one steps down. In other words, the teams go like this:
Turn 1 MPs, with a1 going first: A1 B2, Turn 2: A1 B1, Turn 3: A2 B1, and Turn 4: A2 B2.
For the first round, you can instead have B1 be the main player during turn 1 but not switch at the beginning of turn 2.
You can play cards for your teammate to use and your teammate can see your cards, but you can't discuss strategies.
This type of team duel can even be done with one person against 2: the single person is the main player for their team all the time. Facing two people like this can actually be easier than beating either of them individually if their decks don't interact well and are crappy and/or if their strategies hate each other. Do note that they will have a five card advantage, but they can't use it immediately.[/spoiler]

I prefer Konami's video game way of "Team Dueling" better.
Either way, since 8000 Life Points are shared, burn decks are Tier 0. If the Life Points are changed to 16000 like MT suggested, then that problem is null and void.
Personally, I think there should be some rule of how similar two decks on a team can be. I mean, if two teams where the two teammates on each team have the same deck as each other battle (let's say two Blackwing decks built exactly the same or almost exactly the same vs. two X-Saber decks built exactly the same), then it will be almost like a regular Blackwing vs. X-Saber match.

[s]Also, what would the new banlist be? inb4aperfectbanlistdiscussionalteredslightlyforteamduels[/s]
To prevent my inb4 fro happening, let me rephrase the question: what would be broken only in Team Duels and how would you change the Team Duel ban list to be sure that that wouldn't happen? Note: If you see fit, you CAN include a "the two teammates' decks can't be 20 or more cards similar" clause if you so think this will be needed. You can also change the starting Life Points to whatever number you can defend with good reasoning. 16000 seems to be a good number so far.
And be sure to state what Team Duel setup you are using, whether it is UpperDeck's or the video games'. That makes all the difference in the world.
Link to comment
Share on other sites

Some people claimed Destiny End Dragoon was unfair burn in tag...

Also I like playing Shooting Star while my friend plays Scar Red... it's surprisingly effective

Anywway, for the ban - Simochi, Ref, Gift Card, Final Countdown

I think Burn (especially Anti-Heal) shows 0 strategy and is a shameful deck; anyone can just throw in cards that "heal" the opponent and probably win by turn 2
Link to comment
Share on other sites

[quote name='Manjoume Thunder' timestamp='1284299146' post='4620277']
You mean Reckless Greed.
[/quote]
Haha, yes I do. Should be @0 in tag duels. :)

Solemn warning should be @1, just like solemn judgement in normal Yugimonz. It's only because you'll see the card in multiples of 2,4, or 6. Anything over 3, with 16,000 LP won't be fair.

Link to comment
Share on other sites

[quote name='Manjoume Thunder' timestamp='1284299597' post='4620289']
Using this logic we can unlimit, Charge of the Light Birgade, Honest, Judgment Dragon, Lumina a Necro Gardna, because that will make remove from play cards better.
[/quote]
He's just glad that they will be playable, because against burn decks, they are alright. He's not saying, "oh well since everybody is using "z" deck, lets bring "x" back so we can use "y" lots more".

Where z is the type of deck, x is the card or cards which are op'ed, and y is a card or cards that can be used against or to counter x.
Link to comment
Share on other sites

[quote name='Manjoume Thunder' timestamp='1284299597' post='4620289']
@Azuh
Using this logic we can unlimit Charge of the Light Birgade, Honest, Judgment Dragon, Lumina a Necro Gardna, because that will make remove from play cards better.

EDIT: Added more cards to my list.
[/quote]

Not that I'm saying that the problem cards shouldn't be banned in the first place. I'm just saying about the overall differents in deck types with Decks running at least 3 Hanewata and possibly 2 Harmonizer as staple

EDIT: Chain Strike should be banned also
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...