Kazooie Posted September 17, 2010 Report Share Posted September 17, 2010 I decided to make an upgraded form for a not useful vanilla. [center][img]http://img833.imageshack.us/img833/5415/267156.jpg[/img] Card Lore: Mega Thunderball + 1 Level 2 Thunder-Type Monster This card can only be Fusion Summoned with the above Fusion Material Monsters. When this card is summoned, select 1 monster on the field. That monster is destroyed during your opponent's second Standby Phase after this card is summoned. If this card is destroyed before then, that monster is not destroyed. If this monster is declared as an attack target, you can destroy 1 monster you control to negate the attack. When this card is destroyed by battle, destroy all Spell and Trap Cards on the field. [/center] Comments, OCG help maybe? Link to comment Share on other sites More sharing options...
Kuri Posted September 17, 2010 Report Share Posted September 17, 2010 When this card is [b]Summoned[/b], select 1 monster on the field, that monster is destroyed during your opponent's [b]2nd[/b] Standby Phase. [b]If this card is destroyed and its effect is activated the selected monster is not destroyed.[/b] [b][If this monster is declared as an attack target, you can destroy 1 monster you control to negate the attack. When this card is destroyed, destroy all Spell and Trap Cards on the Field.][/b] OP'd I believe, maybe remove one of the effects. Not that bad I may have f***ed up the card with my punctuation, but I'm sure someone will fix it. 8/10 Link to comment Share on other sites More sharing options...
Archwing Posted September 17, 2010 Report Share Posted September 17, 2010 Yay! A thunder-Type Name: Good Pic: Great Effect: good OCG looks okay Balance bit UPed. I still wouldnt use it.... Idea Awesome Overall 8.5/10 ;D Link to comment Share on other sites More sharing options...
Kazooie Posted September 17, 2010 Author Report Share Posted September 17, 2010 [quote name='Kuri' timestamp='1284759530' post='4634879'] When this card is [b]Summoned[/b], select 1 monster on the field, that monster is destroyed during your opponent's [b]2nd[/b] Standby Phase. [b]If this card is destroyed and its effect is activated the selected monster is not destroyed.[/b] [b][If this monster is declared as an attack target, you can destroy 1 monster you control to negate the attack. When this card is destroyed, destroy all Spell and Trap Cards on the Field.][/b] OP'd I believe, maybe remove one of the effects.Not that bad I may have f***ed up the card with my punctuation, but I'm sure someone will fix it. 8/10 [/quote] I'll probably add a clause to it where you have to use a Mega Thunderball. Takes up deck space that could be used for a better card. I also think I'll make it have to be destroyed by battle for it's Spell and Trap destruction. Who wants to use that card? I'm sure it could work, but still. [quote name='Archwing' timestamp='1284759637' post='4634883'] Yay! A thunder-TypeName: GoodPic: GreatEffect: goodOCG looks okayBalance bit UPed. I still wouldnt use it....Idea AwesomeOverall 8.5/10;D [/quote] Thanks. ^^ Edited version is up. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 17, 2010 Report Share Posted September 17, 2010 its pretty up, not powerful enough for someone to run a not useful vanilla. but i like the idea overall 8/10 Link to comment Share on other sites More sharing options...
Darkest Hour Posted September 18, 2010 Report Share Posted September 18, 2010 How about just any other thunder monster? You are making this card more difficult to summon than it should be. Link to comment Share on other sites More sharing options...
Kazooie Posted September 19, 2010 Author Report Share Posted September 19, 2010 [quote name='Galadrien' timestamp='1284766708' post='4635221'] its pretty up, not powerful enough for someone to run a not useful vanilla. but i like the idea overall 8/10 [/quote] Thanks. [quote name='Darkest Hour' timestamp='1284769593' post='4635385'] How about just any other thunder monster? You are making this card more difficult to summon than it should be. [/quote] I wanted to give Mega Thunderball a use, I didn't want this to be a general Thunder monster. Link to comment Share on other sites More sharing options...
LRPXD Posted September 19, 2010 Report Share Posted September 19, 2010 @ Caeda, I think Darkness Hour meant the other fusion requirement not Mega Thunderball, Overall I like this card the pic really looks like a fused mega thunder ball, your OCG is nearly flawless and I like that you are creative and original making a vanilla monster more useful. 9/10 as archwing said kinda up'd. I will give u a rep 4 originallity. Link to comment Share on other sites More sharing options...
Sleepy Posted September 19, 2010 Report Share Posted September 19, 2010 One of the things that make it underpowered, is the fact that you have to wait for the monster to die. By the time it is destroyed, that monster will have attempted to destroy this card 2 or 3 times, you will have sacrificed that many monsters in order to take out 1. + the advantage you lost when Fusion Summoning it. Also, if your opponent succeeds on destroying it, its a big loss for you. 2 things I advice: 1) Make the destruction immediate. 2) Increase its ATK maybe to about 2850 or at least over 2000. (Note: you do not need to change its Level even if do you increase its ATK. Fusions don't work the same as Main Deck monsters, so it doesn't affect it much to have low Level, if anything it adds support to it) Idea is good. Needs adjustments but good. Link to comment Share on other sites More sharing options...
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