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A work of art


chedbonlahor

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Guess who's back :)

[img]http://img838.imageshack.us/img838/3194/217615av.jpg[/img]

If you control this card you must pay 500 Life Points during your End Phase, if you do not this card is destroyed. As long as you control this card, once per turn during your Main Phase you can select 1 monster on your opponent's side of the field and place it in 1 of your empty Spell or Trap Card Zones (A monster cannot declare an attack if it exists in Spell or Trap Card Zones. When this card is removed from the field, return all monsters to their respective sides of the field. If as a result of this card's effect, your opponent controls more than 5 monsters, your opponent must send monsters they control to the Graveyard until they control exactly 5 monsters.

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So really, you pay 500 Life Points every turn to get rid of a monster, essentially, and if you play well, leaving your field clean?

And what does it become in the Spell + Trap Zone, a monster still? If so, can it then attack?
Or does it become a Continuous Spell? (Crystal Beast abuse).
Plus [u]Giant Trunade[/u], just gather up a few monsters, use the spell and send them to your hand, so you can use them or discard them.

[u]Snatch Steal[/u] takes 1 monster for you to use at 1000 a turn, and even that got banned D:

I like the idea, although it could have done something different, maybe there's a way to change its effect or balance it...
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[quote name='LiAM' timestamp='1284910914' post='4640306']
So really, you pay 500 Life Points every turn to get rid of a monster, essentially, and if you play well, leaving your field clean?

And what does it become in the Spell + Trap Zone, a monster still? If so, can it then attack?
Or does it become a Continuous Spell? (Crystal Beast abuse).
Plus [u]Giant Trunade[/u], just gather up a few monsters, use the spell and send them to your hand, so you can use them or discard them.

[u]Snatch Steal[/u] takes 1 monster for you to use at 1000 a turn, and even that got banned D:

I like the idea, although it could have done something different, maybe there's a way to change its effect or balance it...
[/quote]

As usual you wiegh in with a pragmatic well informed oppinion so for that thanks, allow me to just respond to your points.
1."So really, you pay 500 Life Points every turn to get rid of a monster, essentially, and if you play well, leaving your field clean?" - You are in a sense right but my thinking was, that the monster is not gone as it exists in the spl/trp card zone, so the monster has not really been rid of and your field is not strictly clean as they take up valuable spell zones

2. The monster cannot attack in the spell card zone

You are right though however, I thought that this was ballanced because you can only do it once a turn/ it costs 500 LP/ you lose a spell card zone/ when the card is destroyed all monsters return.

However you talk sense I may have to ballance it further.
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[quote]You are right though however, I thought that this was ballanced because you can only do it once a turn/ it costs 500 LP/ you lose a spell card zone/ when the card is destroyed all monsters return.[/quote]
[b]This is exactly why I believe it's balanced. So I stand by my last rate.[/b]
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[quote name='chedbonlahor' timestamp='1284911658' post='4640339']
As usual you wiegh in with a pragmatic well informed oppinion so for that thanks, allow me to just respond to your points.
1."So really, you pay 500 Life Points every turn to get rid of a monster, essentially, and if you play well, leaving your field clean?" - You are in a sense right but my thinking was, that the monster is not gone as it exists in the spl/trp card zone, so the monster has not really been rid of and your field is not strictly clean as they take up valuable spell zones

2. The monster cannot attack in the spell card zone

You are right though however, I thought that this was ballanced because you can only do it once a turn/ it costs 500 LP/ you lose a spell card zone/ when the card is destroyed all monsters return.

However you talk sense I may have to ballance it further.
[/quote]


Actually, a monster is a monster regardless of where it is, and if the card does not specify that the monster cannot attack, then the monster can attack. Your card doesn't say anything about not attacking.


It is an interesting effect with an interesting picture. Its a mega-nerfed Orichalcos with no ATK boost, which is balanced.

Card might have problematic rulings. If you have lets say, 3 monsters in the S/T Zone and 3 in the Monster Zone. Then this card is destroyed, what would happen to the 6th monster?
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[quote name='sleepy' timestamp='1284913946' post='4640437']
Actually, a monster is a monster regardless of where it is, and if the card does not specify that the monster cannot attack, then the monster can attack. Your card doesn't say anything about not attacking.


It is an interesting effect with an interesting picture. Its a mega-nerfed Orichalcos with no ATK boost, which is balanced.

Card might have problematic rulings. If you have lets say, 3 monsters in the S/T Zone and 3 in the Monster Zone. Then this card is destroyed, what would happen to the 6th monster?
[/quote]

Sorted, see the card :)

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What I meant to say instead of "leaving your field clean" was "leaving your opponent's field clean".
This card gets rid of the nasty monsters, destroying their strategy and allowing a few possible direct attacks a turn.
Imagine using it against... Blackwing or Machina, maybe Infernities, could ruin the whole game for them XD.
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[quote name='sleepy' timestamp='1284915068' post='4640479']
I just noticed its for your opponent's monsters xD

Card suddenly becomes a lot better :D

get rid of their monsters and do Token Spam > Repeat if the situation lets you > destroy this and laugh at your opponent because your Art took down their Stardust.
[/quote]

glad you like.

[quote name='sleepy' timestamp='1284915068' post='4640479']
I just noticed its for your opponent's monsters xD

Card suddenly becomes a lot better :D

get rid of their monsters and do Token Spam > Repeat if the situation lets you > destroy this and laugh at your opponent because your Art took down their Stardust.
[/quote]

glad you like.

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[quote name='LiAM' timestamp='1284915292' post='4640487']
What I meant to say instead of "leaving your field clean" was "leaving your opponent's field clean".
This card gets rid of the nasty monsters, destroying their strategy and allowing a few possible direct attacks a turn.
Imagine using it against... Blackwing or Machina, maybe Infernities, could ruin the whole game for them XD.
[/quote]

Blackwings will laugh at this card and either:
1)Tribute the monster in the S/T Zone and proceed to swarm for game.
2)Use the monster in the S/T Zone for a Synchro Summon and proceed to swarm for game.
3)Destroy this card and unlock their monster, then proceed to swarm for game.
4)All the above :D

I don't personally think its broken xD

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[quote name='Galadrien' timestamp='1284927393' post='4641218']
a couple of questions, then i'll rate

1. who controls the monsters when they're in the s/t zone?
2. can YOU, the controller of this trap, tribute/use as synchro material the monsters in the s/t zone?
[/quote]

1.The monsters are your opponents but your opponent can not do anything with them if they are in your spell card zones
2.Although the monsters are in your Spell card zones, you cant do anything with them, they are just trapped until the card is destroyed.
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ok, lets see here:

it takes up your s/t zone
500 lp cost per turn
possible monster destruction
you can clear your opponent's field
most importantly, the monsters' effects are not negated, so this trap is almost useless against monsters like stardust, which are used for their effects and not atk/def

so its actually not that useful
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