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Frost Generation Cards...


Icy

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Guest JoshIcy

for those reading and not getting the 'frost' monster thing the effect is:

-This monster is destroyed on your [x]th standby phase after summoning. >here is the effect that would normally be broken, but compensated by the limited time on the field<.

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Guest JoshIcy

for those reading and not getting the 'frost' monster thing the effect is:

-This monster is destroyed on your [x]th standby phase after summoning. >here is the effect that would normally be broken, but compensated by the limited time on the field<.

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for those reading and not getting the 'frost' monster thing the effect is:

-This monster is destroyed on your [x]th standby phase after summoning. >here is the effect that would normally be broken' date=' but compensated by the limited time on the field<.

[/quote']

No. A limit of 4 turns is not a limit at all. Most cards don't even stay on the field that long.

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for those reading and not getting the 'frost' monster thing the effect is:

-This monster is destroyed on your [x]th standby phase after summoning. >here is the effect that would normally be broken' date=' but compensated by the limited time on the field<.

[/quote']

No. A limit of 4 turns is not a limit at all. Most cards don't even stay on the field that long.

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Guest JoshIcy

for those reading and not getting the 'frost' monster thing the effect is:

-This monster is destroyed on your [x]th standby phase after summoning. >here is the effect that would normally be broken' date=' but compensated by the limited time on the field<.

[/quote']

No. A limit of 4 turns is not a limit at all. Most cards don't even stay on the field that long.

 

ill get around to fixing him later, after i browse the forums... i dont exactly have him saved on the card generator... *i think*, ooh and before i fix, how many turns do you reccomend?

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Guest JoshIcy

for those reading and not getting the 'frost' monster thing the effect is:

-This monster is destroyed on your [x]th standby phase after summoning. >here is the effect that would normally be broken' date=' but compensated by the limited time on the field<.

[/quote']

No. A limit of 4 turns is not a limit at all. Most cards don't even stay on the field that long.

 

ill get around to fixing him later, after i browse the forums... i dont exactly have him saved on the card generator... *i think*, ooh and before i fix, how many turns do you reccomend?

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Well, I feel that it should be End Phases instead of Standby Phases. End Phases give you an automatic turn you can use it, then you lose a turn. So it would be something like this:

 

Frost Generation Magician

Water/Spellcaster/Frost/4/2300/2000

After this card has been on your side of the field for 2 of your End Phases, it is destroyed.

 

EDIT: This also means that instead of keeping them on the field during your opponent's turn, they're destroyed at the end of yours.

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Well, I feel that it should be End Phases instead of Standby Phases. End Phases give you an automatic turn you can use it, then you lose a turn. So it would be something like this:

 

Frost Generation Magician

Water/Spellcaster/Frost/4/2300/2000

After this card has been on your side of the field for 2 of your End Phases, it is destroyed.

 

EDIT: This also means that instead of keeping them on the field during your opponent's turn, they're destroyed at the end of yours.

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