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This is nothing like Waboku!! [External Peace] {ANIME}


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[img]http://images4.wikia.nocookie.net/__cb20100325145861/yugioh/images/5/5f/ExternalPeace-JP-Anime-5D.png[/img]

"Until the End Phase, Spell and Trap Cards cannot be activated, and monsters cannot be destroyed by battle. Also, when your opponent takes damage, you can destroy 1 of your opponent's Spell or Trap Cards, and draw 1 card."

I'm thinking Shooting Star Dragon for possible +10 and game
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If you revealed 5 Tuners with SSD, you should win, not go on a massive draw + S/T rampage.

Was used awesomely in the anime, and could see play as some sort of tech, although the fact the monsters aren't destroyed makes it crucial you determne whether they have F/Ds worth stopping in exchange. The draw is a nice little bonus.
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[quote name='evilfusion' timestamp='1287251047' post='4709556']
If you revealed 5 Tuners with SSD, you should win, not go on a massive draw + S/T rampage.

Was used awesomely in the anime, and could see play as some sort of tech, although the fact the monsters aren't destroyed makes it crucial you determne whether they have F/Ds worth stopping in exchange. The draw is a nice little bonus.
[/quote]

Seems like it would be a game ender
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[quote name='Canadian' timestamp='1287257921' post='4709917']
Even if you cut it's effect in half it's broken.

This thread is going to be a "lolz broken card is broken" and will generate no thorough discussion.
[/quote]

I agree, so let's do this the fun way.
[img]http://www.englishforum.ch/attachments/family-matters-health/98d1158920230-kindergartens-oerlikon-zurich-hijack.gif[/img]
Answer the question and discuss the answers from the YCM members:
How should this effect be changed to make this card perfectly balanced?
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[quote name='Mystery Guest' timestamp='1287266960' post='4710423']
Answer the question and discuss the answers from the YCM members:
How should this effect be changed to make this card perfectly balanced?
[/quote]

[quote name='Eternal Peace']Until the [s]E[/s][b]e[/b]nd [b]of this[/b] Phase, Spell and Trap Cards cannot be activated [b]and are negated[/b], and monsters cannot be destroyed by battle. Also, when your opponent takes damage, you can destroy 1 of your opponent's Spell or Trap Cards, and d[s]raw[/s][b]iscard[/b] 1 card [b]or destroy one of your one Spell or Trap cards and draw 1 card[/b].[/quote]
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Maybe something like this.

"This card can only be activated during the Battle Phase when both players control at least one monster. During this turn's Battle Phase, the effects of all Spells and Traps are negated and monsters cannot be destroyed in battle. Whenever a player takes battle damage, their opponent selects one Spell or Trap card on the field and destroys it. A player who has a card destroyed by this effect draws 1 card."
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Hardly a reason to get excited about it.

Yusei vs Jean. (Team Unicorn)

Jean LP: 1000
Yusei LP: 1400

Jean activated this and attacked Yusei's Stardust Dragon (ATK: 2500) with Lightning Tricorn (ATK: 2800). Yusei LP: 1100. With this effect, Yusei's F/D Cosmic Blast was destroyed, and Jean drew a card. Had Jean not used this, he noted Cosmic Blast would have taken out 2500 of his LP.
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