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First crack at a deck (planned IRL Machina Gadgets)


Mehmani

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I know nothing about Your Deck etiquette, despite posting here occasionally and reading the guides. So here's a look at my shitty planned IRL Machina Gadgets deck, eh?

Monsters (17)

3|Machina Fortress
3|Machina Gearframe
2|Red Gadget
2|Green Gadget
2|Yellow Gadget
1|Machina Force
2|Cyber Dragon
1|Scrap Recycler
1|Machina Peacekeeper

Spells (12)

2|Book of Moon
3|Solidarity
3|Smashing Ground
1|Limiter Removal
1|Dark Hole
1|Pot of Avarice
1|Mystical Space Typhoon
1|Giant Trunade

Traps (11)

2|Trap Stun
1|Mirror Force
3|Dimensional Prison
2|Bottomless Trap Hole
2|Compulsory Ejaculation Device

Side Deck (4)

1|Gorz the Emissary of Darkness
1|Lightning Vortex
2|Blackwing - Sirocco the Dawn (unneeded, really as no kids at my school run BWs)
1|Prohibition
1|Morphing Jar
1|Mystical Space Typhoon

Please note: I'm way too poor to afford stuff like Warning and Duality, so don't suggest those. Gottoms' E-Call isn't necessary as only one kid at my school runs Sabers and his are really budget. I need good stall counters in the side deck, so keep suggesting.

NOTE: Can anyone suggest cards that are in either MARIK STRUCTURE or MACHINA MAYHEM, please. It would help. I also need a good side deck for these match-ups:
Me vs. Machinas
Me vs. Exodia Stall
Me vs. Quickdraw
Me vs. Hopeless Dragon Fusion Synchro (focuses on using Future Fusion to get out BEUD and various Synchros)
Me vs. Budget (really, REALLY BAD) Sex-Gaybers

Edits:
-1 Lightning Vortex
+1 Dark Hole
-1 Gorz
-1 Machina Force
+2 Battle Fader
-1 Prohibition
-1 Card Trader
+1 Compulsory Ejaculation Device
+1 Mystical Space Typhoon
-1 Cold Wave
+1 Giant Trunade
-2 Battle Fader
+1 Machina Force
+1 Machina Peacekeeper
-1 Compulsory Ejaculation Device
+1 Book of Moon
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[quote name='}~Gob~Zom~{' timestamp='1288004698' post='4735114']
-1 Gorz
-1 Something
+2 Battle Fader

Gorz gets in the way of Solidarity, so if you want OTK stopping, Fader does the job without getting in the way of Solidarity.
[/quote]

Done. Got rid of Force, it's useless.
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Here are some cards that are pretty good and commons/really easy to find:

Monster Reborn (it's a Tuner + obv reasons)
MST
BTH(I think it was in some Structure Deck, if not, it's still a common)
Gold Sarc(Buy a DREV SE or 2 and hope to get a Duality or a Warning and this lol)
D.D. Crow
Book of Moon
Spirit Reaper
Fissure
MBaaS
Trap Stun
Machina Force(Have a Force in Grave and a Gearframe in hand, search this)
Torrential Tribute
Giant Trunade
Machina Peacekeeper(search Gearframe so you can grab Force or Fortress)

Also, if you're into that kind of thing, tape stuff on the back of some of your cards and stack your deck.

A hilarious combo against BW is to ram Fortress into their Armor Master. They're like "wtf are you doing" and then you show them Fortress's destroy by battle effect. lol
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[quote name='Sephiroth_The_Legend' timestamp='1288008049' post='4735171']
-3 Solidarity
-1 Pot of Avarice
-1 Prohibition
-1 Cold Wave
-1 Card Trader

+3 Shrink
+3 Fissure
+1 Compulsory
[/quote]

Solidarity stacks for a 2400 boost overall and is a main win condition. PoA is needed if Fortress dies. Prohibition will be sided, yes. Cold Wave is for the final beatdown. Card Trader can go. I might put in 2 MST.

@Purple Whatevers/Shapesnatch - D.D. Crow costs £2.75 from my main card supplier, so it might be stretching the budget a tad. Trap Stun is already in there.
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[quote name='Älfred-Kün' timestamp='1288039644' post='4736311']
Solidarity stacks for a 2400 boost overall and is a main win condition. PoA is needed if Fortress dies. Prohibition will be sided, yes. Cold Wave is for the final beatdown. Card Trader can go. I might put in 2 MST.

@Purple Whatevers/Shapesnatch - D.D. Crow costs £2.75 from my main card supplier, so it might be stretching the budget a tad. Trap Stun is already in there.
[/quote]
That's all you're going to comment on? There were a lot of other cards I mentioned.
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Solidarity has a thing known as Continuous Syndrome.
and thats not good.

Shrink can help remove threats like Stardust during your opp's turn, without wasting anything.

Cold Wave does NOT work in Gadgets.

you rely on protection too much.

If Fortress dies, ditch another fortress and a gadget and bring it back.
big deal.
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[quote name='Purple Whatevers' timestamp='1288008684' post='4735188']
Here are some cards that are pretty good and commons/really easy to find:

Monster Reborn (it's a Tuner + obv reasons) [b]My only copy was glued to a chair by a child that I beat at a Children's Card Game.[/b]
MST [b]In.[/b]
BTH(I think it was in some Structure Deck, if not, it's still a common) [b]2 are in.[/b]
Gold Sarc(Buy a DREV SE or 2 and hope to get a Duality or a Warning and this lol) [b]I suppose, but I'm strapped for cash as it is.[/b]
D.D. Crow [b]Maybe, if I get more money.[/b]
Book of Moon [b]In.[/b]
Spirit Reaper [b]Ruins Solidarity.[/b]
Fissure [b]Not enough room.[/b]
MBaaS [b]Too much money.[/b]
Trap Stun [b]Already running 2.[/b]
Machina Force(Have a Force in Grave and a Gearframe in hand, search this) [b]Sided.[/b]
Torrential Tribute [b]Maybe. I'm not sure it's in either Machina Mayhem or Marik.[/b]
Giant Trunade [b]In.[/b]
Machina Peacekeeper(search Gearframe so you can grab Force or Fortress) [b]I dislike Peacekeeper - it's only searches Unions, costs a Normal Summon and has no beatdown power.[/b]

Also, if you're into that kind of thing, tape stuff on the back of some of your cards [b](it takes ages to print stuff out and I'll get a bollocking for wasting printer ink)[/b] and stack your deck [b]when I was testing this, I managed to OTK in my second turn)[/b].

A hilarious combo against BW is to ram Fortress into their Armor Master. They're like "wtf are you doing" and then you show them Fortress's destroy by battle effect. lol
[/quote]

I like that BW combo, I'll use it. I'm definitely siding Machina Force (in case I need more Fortress discard fodder) and maybe D.D. Crow if I get more money.

I playtested this on YVD and proceeded to OTK in my second turn. I drew Bottomless, Trap Stun, Fortress, Gearframe, Red and Yellow Gadget. I summon Yellow, got Green in my hand, discarded Green and Fortress to summon Fortress. Next turn I drew another Fortress and summoned Gearframe, added another Fortress to my hand, sent Red, Yellow and the 2 Fortresses to summon both Fortresses. Final field was:

Yellow (1200) | Fortress (2500) | Gearframe (1800) | Fortress (2500) | Fortress (2500)
Trap Stun (set) | Bottomless (set)
2500x3+1800+1200 = 10500 damage!

It was an easy OTK.
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I'll mail you a Monster Reborn. I only have, like, 20.

Peacekeeper is great. You set it/equip it to Fortress and get it destroyed. I don't see how it only adding Unions would be a big problem. Sure, if you could get the Fortress or Force on the turn that Peacekeeper was destroyed, you would be able to summon that turn. But that's if it's destroyed on your turn which won't happen to much. Add a Gearframe and then next turn get a Monster Reborn or a Fortress. Owait. Force isn't in here.... You need that. It works even better in the deck when you have Gold Sarc and Peacekeeper because it searches even more easily. Force is great.
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[quote name='Purple Whatevers' timestamp='1288121975' post='4739555']
I'll mail you a Monster Reborn. I only have, like, 20.

Peacekeeper is great. You set it/equip it to Fortress and get it destroyed. I don't see how it only adding Unions would be a big problem. Sure, if you could get the Fortress or Force on the turn that Peacekeeper was destroyed, you would be able to summon that turn. But that's if it's destroyed on your turn which won't happen to much. Add a Gearframe and then next turn get a Monster Reborn or a Fortress. Owait. Force isn't in here.... You need that. It works even better in the deck when you have Gold Sarc and Peacekeeper because it searches even more easily. Force is great.
[/quote]

Negged both Faders, they cost too much for Force & Peacekeeper. Should I side another Force?

[quote name='Purple Whatevers' timestamp='1288141293' post='4740701']
-1 CED
+1 Book of Moon
[/quote]

Oh. I like Compulsory Ejaculation. Done anyway, BoM can be handier.
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