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Shooting Star Dragon


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We all know Yusei's newest dragon is a faster version of Stardust Dragon but does it match the standards of today's decks. This is up to you. How well would you incorporate Shooting Star Dragon and do you think it is worth it?

[img]http://images2.wikia.nocookie.net/__cb20101029222453/yugioh/images/a/a2/ShootingStarDragonCT07-EN-ScR-LE.jpg[/img]
Card Lore: 1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn: ● Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed in Deck ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack, you can removed from play this card and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
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Flamvells snicker at the alleged difficult of summoning this. The card is pretty awesome, and coupled with Scar-Red, creates one of the most annoying enemies to fight. Unfortunately, D-Prison beats either of them.

Ironically, neither of the Accel Synchro monsters can actually do anything to dodge Machine Emperors.
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[quote name='evilfusion' timestamp='1288054713' post='4737501']
Ironically, neither of the Accel Synchro monsters can actually do anything to dodge Machine Emperors.
[/quote]

Why in the world did Konami remove that ability from them? Now a bunch of n00bs will be like "YEZ I CANZ REMOOVE MY COSMIC OR AXEL SYNCHROS FORM PLAY WHEN U USE YOUR MONSTAH'S EFFEKT BECUZ THESE THIGS ARE DESINED TO STOP MACHINE EMPORORS!"
Seriously, Konami, try doing something right for a change. The ability to counteract Machine Emperors is not broken.

As for Red Nova dragon vs. Shooting Star Dragon, remember that not all decks will be able to use both. Incan decks have access to level 3 Tuners and Level 1 Tuners, and most likely Level Eater as well, so they are one of the lucky decktypes that can use both effectively. Flamvell decks and Fish decks also have this capability, but not all decks have the resources to use both. For example, Aliens don't have any Level 2 or 3 Tuners, but they do have Alien Psychic, so they can use Alien Ammonite and Psychic for Formula Synchron, then use Clear Mind to summon Shooting Star Dragon.
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[quote name='Mystery Guest' timestamp='1288056839' post='4737713']
Why in the world did Konami remove that ability from them? Now a bunch of n00bs will be like "YEZ I CANZ REMOOVE MY COSMIC OR AXEL SYNCHROS FORM PLAY WHEN U USE YOUR MONSTAH'S EFFEKT BECUZ THESE THIGS ARE DESINED TO STOP MACHINE EMPORORS!"
Seriously, Konami, try doing something right for a change. [b]The ability to counteract Machine Emperors is not broken.[/b]
[/quote]
And Konami replys back with:
[quote]
HHUUUUURRRRRRR
DUUUUUUUUUURRRRRRRR
BUT SHUTINGU KAN ATK LIEK UP 2 FIEV TIEMZ IN WUN TURN J00 NEWB. AN ATK LIEK DAT IS OBVSLY OVRPOWRD[/quote]
That, or they think being able to save itself from anything targeting it while its on the field is apparently "overpowered".
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[quote name='Mystery Guest' timestamp='1288056839' post='4737713']
Incan decks have access to level 3 Tuners and Level 1 Tuners, and most likely Level Eater as well, so they are one of the lucky decktypes that can use both effectively.
Flamvell decks and Fish decks also have this capability, but not all decks have the resources to use both.
For example, Aliens don't have any Level 2 or 3 Tuners, but they do have Alien Psychic, so they can use Alien Ammonite and Psychic for Formula Synchron, then use Clear Mind to summon Shooting Star Dragon.
[/quote]

On the Incas Uhh... Why would Inca decks be running this when people play Inca they normally go for the Moon and Sun Dragons and try to set up the loop.

Aliens: Why same as Inca decks why? Aliens are a swarm/counter deck they use A counters to set up for Swarming. and they will not be wanting to waste time with them. And Shooting Star Dragon would just take up Space as normal Alien players have 3 Slots given to Gol'gar. And the other 12 are the generics


OT:

Shooting Star is decent but will require a deck that specializes in Synchro maddness as pionted out before Fish Synchro and Flamvells

But Scar-Red wins over shooting star: Due to easier to summon imo, can mow over alot of things and if set up correctly can be a possible OTK that is not a Luck-Sack like shooting Star
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@Armadilloz: I hope your bolded response inside my quote was just a summary of my quote. If you were responding to my quote, that would be strange, because that was the exact message I was trying to portray.

[quote name='DeathSDelano' timestamp='1288057410' post='4737753']
On the Incas Uhh... Why would Inca decks be running this when people play Inca they normally go for the Moon and Sun Dragons and try to set up the loop.

Aliens: Why same as Inca decks why? Aliens are a swarm/counter deck they use A counters to set up for Swarming. and they will not be wanting to waste time with them. And Shooting Star Dragon would just take up Space as normal Alien players have 3 Slots given to Gol'gar. And the other 12 are the generics


OT:

Shooting Star is decent but will require a deck that specializes in Synchro maddness as pionted out before Fish Synchro and Flamvells

But Scar-Red wins over shooting star: Due to easier to summon imo, can mow over alot of things and if set up correctly can be a possible OTK that is not a Luck-Sack like shooting Star
[/quote]

Oh right, I forgot nobody plays casually with funny tech anymore. Plus, I was just mentioning what CAN be used in those decktypes. It doesn't mean it should (though I will admit I probably will use Shooting Star Dragon in my Alien deck just for fun).

I'll probably put it into the casual highlander Yusei deck I'm building for a friend for cosplay. It will probably be at least 1/4th Tuners, so on average it will probably get at least 1, maybe 2 Tuners for this effect, if he even bothers to use its effect.
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[quote name='Mystery Guest' timestamp='1288060155' post='4738040']
@Armadilloz: I hope your bolded response inside my quote was just a summary of my quote. If you were responding to my quote, that would be strange, because that was the exact message I was trying to portray.
[/quote]
But it was stated earlier that you can Remove the monster [i]at any time[/i], thus, with Konami's logic, they consider it broken.

Oh, and effect of Speed World 2 is apparently treated as an attack.
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[quote name='Armadilloz' timestamp='1288060795' post='4738086']
But it was stated earlier that you can Remove the monster [i]at any time[/i], thus, with Konami's logic, they consider it broken.

Oh, and effect of Speed World 2 is apparently treated as an attack.
[/quote]

First part: exactly my point. Konami is stupid like that.

Well, I think Speed World 2's destruction effect can be negated by Shooting Star Dragon's second effect and Wisel's attack would be negated when Shooting Star Dragon removes itself from play, so in the end it doesn't exactly matter. I still do understand your point. The removal effect as written in the anime is nowhere near broken, but Konami is stupid to change it. They lost their intended anime purpose because of that change.
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