BDKMRV Posted October 27, 2010 Report Share Posted October 27, 2010 [img]http://images1.wikia.nocookie.net/__cb20070416025831/yugioh/images/e/e8/ChainDestructionDB1-EN-C-UE.jpg[/img] Stops any deck that summons a monster with 2000 ATK or less. Lol Blackwings. Lol Gladiators. Lol Helps Flamvells. Discuss. Link to comment Share on other sites More sharing options...
darkwolf777 Posted October 27, 2010 Report Share Posted October 27, 2010 It will have no affect on the monster that was Summoned itself, but it will allow you to look at your opponent's Hand or Deck (or Extra Deck if a Fusion/Synchro monster) to perform the destruction of the other copies which is a bonus. Link to comment Share on other sites More sharing options...
Giant Mushroom? Posted October 27, 2010 Report Share Posted October 27, 2010 I really like this card. combine with medusa worm (or any monster destroyer) and no more of that monster.... unless they special summon it from the grave or something like that :/ Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted October 28, 2010 Report Share Posted October 28, 2010 The first thing I thought: [img]http://images2.wikia.nocookie.net/__cb20080601182027/yugioh/images/d/dc/YubelPTDN-EN-SR-1E.png[/img] Am I right? Link to comment Share on other sites More sharing options...
Mehmani Posted October 28, 2010 Report Share Posted October 28, 2010 Useless, the cards you destroy with this are probably better off in the Graveyard than in the Deck anyway. Link to comment Share on other sites More sharing options...
Azuh Posted October 28, 2010 Report Share Posted October 28, 2010 Use it on your own monsters. Practically becomes a Foolish Burial Link to comment Share on other sites More sharing options...
BDKMRV Posted October 29, 2010 Author Report Share Posted October 29, 2010 ^That's what I was thinking about using it as. This will work best with Flamvells. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 29, 2010 Report Share Posted October 29, 2010 [quote name='=Evangelion=' timestamp='1288260538' post='4744378'] The first thing I thought: [giant Yubel picture] Am I right? [/quote] As Yubel is worded, using this on your own Yubel should net you a couple of Yubel Das Germanwords, unless there's a BKSS ruling preventing that. Unfortunately, it doesn't work out that well. After you use this on your Yubel I, you have 1 Yubel I and 2 Yubel II. During your End Phase, the Yubel II's' effects activate, nuking the field and killing all your Yubels, who replace themselves, becoming 1 Yubel II and 2 Yubel III. Then your new Yubel II activates its nuke effect, and your pair of Yubel III's dies, leaving you with just a single Yubel II - no better than if you'd just blown up your Yubel with some one-for-one removal. (On the plus side, it would get these big monsters out of your deck and flood your Graveyard with DARKs.) Oh, and I forget the exact timing of Yubel's Tribute-in-End-Phase effect. I think you can kill Yubel with a Yubel II effect higher in the chain before it self-destructs, but if not, you can always just Tribute a Yubel II, and the only difference will be that you'll be able to send 1 fewer Yubel III to your Graveyard. If you can also blow up your Yubel to turn it into a Yubel II, then in the End Phase, all the Yubel II's will evolve into Yubel III's... and one of them will kill the other two as soon as it attacks and gets its nuke effect, and none of them will have any removal protection. Really, unless you have something to Tribute the extra Yubel III's for or something, you'd be better off not evolving your Yubel in advance so that you can at least keep a Yubel II. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 30, 2010 Report Share Posted October 30, 2010 lolgadgets Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted October 30, 2010 Report Share Posted October 30, 2010 [quote name='Crab Helmet' timestamp='1288394420' post='4747944'] As Yubel is worded, using this on your own Yubel should net you a couple of Yubel Das Germanwords, unless there's a BKSS ruling preventing that. Unfortunately, it doesn't work out that well. After you use this on your Yubel I, you have 1 Yubel I and 2 Yubel II. During your End Phase, the Yubel II's' effects activate, nuking the field and killing all your Yubels, who replace themselves, becoming 1 Yubel II and 2 Yubel III. Then your new Yubel II activates its nuke effect, and your pair of Yubel III's dies, leaving you with just a single Yubel II - no better than if you'd just blown up your Yubel with some one-for-one removal. (On the plus side, it would get these big monsters out of your deck and flood your Graveyard with DARKs.) Oh, and I forget the exact timing of Yubel's Tribute-in-End-Phase effect. I think you can kill Yubel with a Yubel II effect higher in the chain before it self-destructs, but if not, you can always just Tribute a Yubel II, and the only difference will be that you'll be able to send 1 fewer Yubel III to your Graveyard. If you can also blow up your Yubel to turn it into a Yubel II, then in the End Phase, all the Yubel II's will evolve into Yubel III's... and one of them will kill the other two as soon as it attacks and gets its nuke effect, and none of them will have any removal protection. Really, unless you have something to Tribute the extra Yubel III's for or something, you'd be better off not evolving your Yubel in advance so that you can at least keep a Yubel II. [/quote] Oh, thanks! I'm not sure on the timing too. Maybe I'll go check. Link to comment Share on other sites More sharing options...
-Griffin Posted October 30, 2010 Report Share Posted October 30, 2010 Summon Yubel, use this, let Yubel self-destruct and keep 2 Yubel III. Link to comment Share on other sites More sharing options...
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