Jump to content

[Zandaa Roaisu] Earthbound Core


Sander

Recommended Posts

[quote name='BlindMonkey' timestamp='1288217197' post='4742953']
What's the difference with making this a Normal Trap? According to it, nothing will happen to the EI if this card is destroyed.

On a side note, this card is OP'd.

But fun card is fun.
[/quote]

Really? This + Skill Drain = Superb >.<
Link to comment
Share on other sites

[quote name='BlindMonkey' timestamp='1288217197' post='4742953']
According to it, nothing will happen to the EI if this card is destroyed.[/quote]

Is there something supposed to happen if the Earthbound Immortal is destroyed?

[quote name='BlindMonkey' timestamp='1288217197' post='4742953']
On a side note, this card is OP'd.[/quote]

[quote name='Gorilla King' timestamp='1288226767' post='4743606']
O'Ped[/quote]

Elighten me you two, how is the card overpowered? Oh wait, it's not. This situation shows again that most of the people in RC suck at the game/don't even play it.
Link to comment
Share on other sites

It feels kinda -3y/-2y.

Is there something that searches "Earthbound" cards? My memory fails there, but if there is, this could be pretty decent since you could make a Deck that consistently has decent hand sizes for this thing. If not... eh, it'd improve EBI Decks, probably, but not by enough IMO.

You probably decided on RFG for balance... but this might be passable with sending to the Graveyard - or maybe 1 to each?

[quote name='Zandaa Roaisu' timestamp='1288253860' post='4744302']
Elighten me you two, how is the card overpowered? Oh wait, it's not. This situation shows again that most of the people in RC suck at the game/don't even play it.
[/quote]

*Raises glass to the motion*
Link to comment
Share on other sites

[quote name='Zandaa Roaisu' timestamp='1288253860' post='4744302']
Elighten me you two, how is the card overpowered? Oh wait, it's not. This situation shows again that most of the people in RC suck at the game/don't even play it.
[/quote]

As seen from my -revised- point of view, all EIs have a common effect, which is that you can only control 1 "Earthbound Immortal" at a time. Meaning the 'Once per turn' part works for getting [i]another[/i] one when the one you control is destroyed. Am I correct?

On a side note, getting a beatstick from your Deck capable of attacking directly and not being attacked by removing two cards from your hand? Sounds a little too easy to me.
Link to comment
Share on other sites

Playing this card (-1), removing two cards (-3), summoning Earthbound (-2).

This cards loses you a lot of advantage very fast, so it's balanced. Some kind of lulzy Skill Drain OTK would fun.

This card obviously had a lot of thought put into it. It's not amazingly creative of thinking outside of the box much, but it's designed very well with the metagame in mind.

Good work. 7/10.
Link to comment
Share on other sites

[quote name='Älfred-Kün' timestamp='1288264799' post='4744464']
Playing this card (-1), removing two cards (-3), summoning Earthbound (-2).

This cards loses you a lot of advantage very fast, so it's balanced. Some kind of lulzy Skill Drain OTK would fun.

This card obviously had a lot of thought put into it. It's not amazingly creative of thinking outside of the box much, but it's designed very well with the metagame in mind.

Good work. 7/10.
[/quote]

...wow, you are right. I apologize. *bows*

...Though that -2 is your behemothly, direct-attacking ace card.
Link to comment
Share on other sites

[quote name='BlindMonkey' timestamp='1288267259' post='4744499']
...wow, you are right. I apologize. *bows*

...Though that -2 is your behemothly, direct-attacking ace card.
[/quote]

In this format, it's likely they'd flip Solemn Warning, Trap Stun or MST, so there's a very good chance that -2 is a pure loss of hand advantage with no field presence gained.
Link to comment
Share on other sites

[quote name='-Griffin' timestamp='1288272266' post='4744587']
1) MST cannot be
2) Seven Tools doesn't see much use, and saying a card's good only because it /could/ be defended is ludicrous.

The cost hurts too much if it's countered, which is why I proposed it's sent to the Graveyard &/or reduced.
[/quote]

Which is nearly the same as saying it is not because it can be Countered.

But your reflection is true. Unless we speak of a D.D. Deck, which in most cases I don't think would have an EI...

So you be roight.
Link to comment
Share on other sites

[quote name='BlindMonkey' timestamp='1288273765' post='4744610']
I [i]hate[/i] the concept of Meta itself. Why can't we go back to the times in which you didn't need Blackwings/Lightsworns (I'm speaking in general, don't flame me.) to win Duels?

There should be a Machine Emperor against that.
[/quote]

(Sorry Zander, this'll be my last post drifting off topic.)

The 'meta' can actually be quite enjoyable sometimes, and usually is at the beginning of a format. When the banlist has stopped any Decks from being 'tier 0', where everything else is worthless, there's usually a fun competitive atmosphere and having a fair few similar Decks and techs lets you put real thought into the nuances of your Deck and allows you to think more about specific plays because the dimension of more reliable reads are introduced. The problem comes when Konami designs far too powerful cards/Decks that make it a 1/2 Deck format. At the beginning of last format, we had a really diverse table and it seemed that plenty of original ideas had a good shot at being a success. Unfortunately, this format never quite got that good, but having a reasonably defined 'meta' of strong Decks isn't a bad thing in moderation, IMO.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...