Sander Posted October 27, 2010 Report Share Posted October 27, 2010 [IMG]http://i51.tinypic.com/4hunar.png[/IMG] [font="Adobe Fangsong Std R"]Once per turn, you can select 1 "Earthbound Immortal" from your Deck. Remove from play 2 monster cards from your hand to Special Summon the selected card.[/font] Link to comment Share on other sites More sharing options...
wero-vasto Posted October 27, 2010 Report Share Posted October 27, 2010 This as a Continous Trap makes Wero happy... Link to comment Share on other sites More sharing options...
Mugendramon Posted October 27, 2010 Report Share Posted October 27, 2010 What's the difference with making this a Normal Trap? According to it, nothing will happen to the EI if this card is destroyed. On a side note, this card is OP'd. But fun card is fun. Link to comment Share on other sites More sharing options...
wero-vasto Posted October 27, 2010 Report Share Posted October 27, 2010 [quote name='BlindMonkey' timestamp='1288217197' post='4742953'] What's the difference with making this a Normal Trap? According to it, nothing will happen to the EI if this card is destroyed. On a side note, this card is OP'd. But fun card is fun. [/quote] Really? This + Skill Drain = Superb >.< Link to comment Share on other sites More sharing options...
Mugendramon Posted October 27, 2010 Report Share Posted October 27, 2010 [quote name='wero-vasto' timestamp='1288217445' post='4742967'] Really? This + Skill Drain = Superb >.< [/quote] Isn't that just now my point?[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/dry.gif[/img] Link to comment Share on other sites More sharing options...
wero-vasto Posted October 27, 2010 Report Share Posted October 27, 2010 [quote name='BlindMonkey' timestamp='1288217197' post='4742953'] What's the difference with making this a Normal Trap? [/quote] I just answered your question... + This card isn't OPed is well balanced, EI need more Support.. Link to comment Share on other sites More sharing options...
電源戦争ウルフ Posted October 28, 2010 Report Share Posted October 28, 2010 O'Ped 7/10 Link to comment Share on other sites More sharing options...
Sander Posted October 28, 2010 Author Report Share Posted October 28, 2010 [quote name='BlindMonkey' timestamp='1288217197' post='4742953'] According to it, nothing will happen to the EI if this card is destroyed.[/quote] Is there something supposed to happen if the Earthbound Immortal is destroyed? [quote name='BlindMonkey' timestamp='1288217197' post='4742953'] On a side note, this card is OP'd.[/quote] [quote name='Gorilla King' timestamp='1288226767' post='4743606'] O'Ped[/quote] Elighten me you two, how is the card overpowered? Oh wait, it's not. This situation shows again that most of the people in RC suck at the game/don't even play it. Link to comment Share on other sites More sharing options...
-Griffin Posted October 28, 2010 Report Share Posted October 28, 2010 It feels kinda -3y/-2y. Is there something that searches "Earthbound" cards? My memory fails there, but if there is, this could be pretty decent since you could make a Deck that consistently has decent hand sizes for this thing. If not... eh, it'd improve EBI Decks, probably, but not by enough IMO. You probably decided on RFG for balance... but this might be passable with sending to the Graveyard - or maybe 1 to each? [quote name='Zandaa Roaisu' timestamp='1288253860' post='4744302'] Elighten me you two, how is the card overpowered? Oh wait, it's not. This situation shows again that most of the people in RC suck at the game/don't even play it. [/quote] *Raises glass to the motion* Link to comment Share on other sites More sharing options...
Mugendramon Posted October 28, 2010 Report Share Posted October 28, 2010 [quote name='Zandaa Roaisu' timestamp='1288253860' post='4744302'] Elighten me you two, how is the card overpowered? Oh wait, it's not. This situation shows again that most of the people in RC suck at the game/don't even play it. [/quote] As seen from my -revised- point of view, all EIs have a common effect, which is that you can only control 1 "Earthbound Immortal" at a time. Meaning the 'Once per turn' part works for getting [i]another[/i] one when the one you control is destroyed. Am I correct? On a side note, getting a beatstick from your Deck capable of attacking directly and not being attacked by removing two cards from your hand? Sounds a little too easy to me. Link to comment Share on other sites More sharing options...
Mehmani Posted October 28, 2010 Report Share Posted October 28, 2010 Playing this card (-1), removing two cards (-3), summoning Earthbound (-2). This cards loses you a lot of advantage very fast, so it's balanced. Some kind of lulzy Skill Drain OTK would fun. This card obviously had a lot of thought put into it. It's not amazingly creative of thinking outside of the box much, but it's designed very well with the metagame in mind. Good work. 7/10. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 28, 2010 Report Share Posted October 28, 2010 [quote name='Älfred-Kün' timestamp='1288264799' post='4744464'] Playing this card (-1), removing two cards (-3), summoning Earthbound (-2). This cards loses you a lot of advantage very fast, so it's balanced. Some kind of lulzy Skill Drain OTK would fun. This card obviously had a lot of thought put into it. It's not amazingly creative of thinking outside of the box much, but it's designed very well with the metagame in mind. Good work. 7/10. [/quote] ...wow, you are right. I apologize. *bows* ...Though that -2 is your behemothly, direct-attacking ace card. Link to comment Share on other sites More sharing options...
-Griffin Posted October 28, 2010 Report Share Posted October 28, 2010 [quote name='BlindMonkey' timestamp='1288267259' post='4744499'] ...wow, you are right. I apologize. *bows* ...Though that -2 is your behemothly, direct-attacking ace card. [/quote] In this format, it's likely they'd flip Solemn Warning, Trap Stun or MST, so there's a very good chance that -2 is a pure loss of hand advantage with no field presence gained. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 28, 2010 Report Share Posted October 28, 2010 ... You can always counter with 7 Tools of the Bandit, though. Link to comment Share on other sites More sharing options...
-Griffin Posted October 28, 2010 Report Share Posted October 28, 2010 1) MST cannot be 2) Seven Tools doesn't see much use, and saying a card's good only because it /could/ be defended is ludicrous. The cost hurts too much if it's countered, which is why I proposed it's sent to the Graveyard &/or reduced. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 28, 2010 Report Share Posted October 28, 2010 [quote name='-Griffin' timestamp='1288272266' post='4744587'] 1) MST cannot be 2) Seven Tools doesn't see much use, and saying a card's good only because it /could/ be defended is ludicrous. The cost hurts too much if it's countered, which is why I proposed it's sent to the Graveyard &/or reduced. [/quote] Which is nearly the same as saying it is not because it can be Countered. But your reflection is true. Unless we speak of a D.D. Deck, which in most cases I don't think would have an EI... So you be roight. Link to comment Share on other sites More sharing options...
-Griffin Posted October 28, 2010 Report Share Posted October 28, 2010 This format, seeing Decks running all of Trap Stun, MST and Warning is very common. Seeing triple, if any, Seven Tools is not. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 28, 2010 Report Share Posted October 28, 2010 You know, I am quite behind the current meta then.[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/blink.gif[/img] But I do run Trap Stun. Link to comment Share on other sites More sharing options...
-Griffin Posted October 28, 2010 Report Share Posted October 28, 2010 It's been referred to as a Trap Stun format, so that's not surprising. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 28, 2010 Report Share Posted October 28, 2010 I [i]hate[/i] the concept of Meta itself. Why can't we go back to the times in which you didn't need Blackwings/Lightsworns (I'm speaking in general, don't flame me.) to win Duels? There should be a Machine Emperor against that. Link to comment Share on other sites More sharing options...
-Griffin Posted October 28, 2010 Report Share Posted October 28, 2010 [quote name='BlindMonkey' timestamp='1288273765' post='4744610'] I [i]hate[/i] the concept of Meta itself. Why can't we go back to the times in which you didn't need Blackwings/Lightsworns (I'm speaking in general, don't flame me.) to win Duels? There should be a Machine Emperor against that. [/quote] (Sorry Zander, this'll be my last post drifting off topic.) The 'meta' can actually be quite enjoyable sometimes, and usually is at the beginning of a format. When the banlist has stopped any Decks from being 'tier 0', where everything else is worthless, there's usually a fun competitive atmosphere and having a fair few similar Decks and techs lets you put real thought into the nuances of your Deck and allows you to think more about specific plays because the dimension of more reliable reads are introduced. The problem comes when Konami designs far too powerful cards/Decks that make it a 1/2 Deck format. At the beginning of last format, we had a really diverse table and it seemed that plenty of original ideas had a good shot at being a success. Unfortunately, this format never quite got that good, but having a reasonably defined 'meta' of strong Decks isn't a bad thing in moderation, IMO. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 28, 2010 Report Share Posted October 28, 2010 The problem here is [b]Blackwings[/b], then.[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/dry.gif[/img] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 28, 2010 Report Share Posted October 28, 2010 i've seen a lot of people comment on skill drain making this op'd, but I don't know if anyone else noticed that skill drain=no direct attacking. It's really powerful, but very risky. i'd love this if I ran Earthbound Immortals. Link to comment Share on other sites More sharing options...
wero-vasto Posted November 5, 2010 Report Share Posted November 5, 2010 Skill Drain just makes this card a little more useful... not OPed... but maybe run this in a D.D.Draw Deck could be fun ^^ Link to comment Share on other sites More sharing options...
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