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New trap cards, interesting/new effects?


Manpole

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I hope to make a small set with the ideas coming from the first 2 posted cards. Tell me what you think of all 3 please! Helping with ocg, and any sort of input on these cards is always appreciated. Thanks.

[img]http://img832.imageshack.us/img832/9722/135252.jpg[/img]
[img]http://img829.imageshack.us/img829/9415/135252w.jpg[/img]
[img]http://img823.imageshack.us/img823/9722/135252.jpg[/img]

...and yes, I believe new pictures are needed but I could not find anything better at the moment. Help with new pictures would also be greatly appreciated!
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[b]First Card:[/b]
Once per turn during your Standby Phase, reveal any number of cards from your hand or your side of the field to your opponent and gains 200 Life Points for each. You can only reveal a card(s) if your opponent is that card's original owner.
[color=red]I think the "if that was originally theirs" part makes this card underpowered. Its fine if its 200 per card regardless of the owner. That or increase the Life Point gain. Just a suggestion because other than the combo these cards form, its a little hard to achieve. I didn't add the "flip-related" part of your version to my OCG fix because it won't activate any FLIPS regardless, you are just Revealing which is something different.[/color]

[b]Second Card:[/b]
You can pay 400 Life Points when your opponent draws a card during their Draw Phase to call the card Type (Monster, Spell, Trap). If you call it right, discard 1 card to add the drawn card to your hand.
[color=red]I didn't understand the last part of your effect ^-^"
I think this card can bet annoying if used with this card:
http://yugioh.wikia.com/wiki/Convulsion_of_Nature
Not sure if overpowered until I understand the last effect of the card (the one I didn't write)[/color]

[b]Third Card:[/b]
[color=red]Instead of OCG fix, I'll skip to saying it lacks a little something. Its not too bad, but I've seen some cards in the real game that more or less do the same. 1 of them is a continuous card, another doesn't prevent your opponent from taking the battle damage before destroying it, and the other one even doubles the damage taken to your opponent before destroying the monster. Its good that this card is a Counter Trap, but I still think it needs a little something to be on par with the others ;D [/color]

overall not bad, although I couldn't understand them completely (the first 2 xD). I don't do ratings but I like.
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Holy crap, that Convulgence of Nature card matches one of my made decks completely (my king deck) and it would completely rape with it, I never knew there was a real card that dealt with drawing face-up cards (which is what my king deck is based around), anyways if you would like to see that deck tell me and I will post it.

and, for the first card you helped with the flip effect thing, I can just take that out, but I believe 200 life points each will be okay once I finish the other spell/traps that will have effects to help it as well.

for the second card, I was thinking of mentioning (Monster, Spell, or Trap) but wasn't sure if it was needed.

as for the ocg, are you sure? Your reposts seem a little more confusing to read (I think), if you could post links to cards that are similar so that I could compare the grammer would be cool (I don't know of any with similar effects to base my ocg off of)

Thanks for the input.
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[quote name='Manpole' timestamp='1288239220' post='4744150']
Holy crap, that Convulgence of Nature card matches one of my made decks completely (my king deck) and it would completely rape with it, I never knew there was a real card that dealt with drawing face-up cards (which is what my king deck is based around), anyways if you would like to see that deck tell me and I will post it.

and, for the first card you helped with the flip effect thing, I can just take that out, but I believe 200 life points each will be okay once I finish the other spell/traps that will have effects to help it as well.

for the second card, I was thinking of mentioning (Monster, Spell, or Trap) but wasn't sure if it was needed.

as for the ocg, are you sure? Your reposts seem a little more confusing to read (I think), if you could post links to cards that are similar so that I could compare the grammer would be cool (I don't know of any with similar effects to base my ocg off of)

Thanks for the input.
[/quote]

I'll try to see if I do that later. I can believe you if my OCG is a little off. When something is more or less original, its harder to get a reference. Personally, the OCG sounds easier (to me) to read the way I worded it, but then again, I should be asleep right now in my timeline and its probable that I'm not making sense with all the arguments xD

For the (Monster, Spell, or Trap) part. I think I might have seen 1 somewhat new card that didn't include it, but I can't recall. My other reference is Vampire Lord's last reprint. I just added it to be safe.

It would be interesting to see that set.
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