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Burn in Hell


JadenxAtemYAOI

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Deck: 43

Monsters: 16
Chaos Emperor Dragon
Cyber Jar
Morphing jar-2
morphng jar #2-2
Prime-Material Dragon-2
plaguespreader zombie
infernity beetle-3
cyber dragon-2
sinister serpent
stealth bird-2

Traps: 10
Magic Thorn-2
Simochi-1
Eye of Truth-1
ring of destruction
barrel behind the door-2
meteor of prominence
Starlight Road
Gravity Bind

Spells: 17
Level Limit area-b
recycle-2
pot of avarice
Snatch Steal
messenger of peace
magical blast
Upstart Goblin-3(please correct)
Dark Snake Syndrome-2
Wave-motion cannon-2
meteor of destruction-3

Synchro: 6
Dark Strike Fighter
Stardust Dragon-2
Black Rose dragon
Chimeratech Fortress dragon

Mind that this is a burn deck so don't name cads that won't help the deck be a faster burn deck unless I don't have enough light/dark monsters for CED then please do.
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[quote name='Sephiroth_The_Legend' timestamp='1289106948' post='4767843']
i'm sure there's a more effective way of burning.

Try the Magical Scientist FTK....

much easier and quicker to pull off.
[/quote]
that's focusing on combo though isn't it? I'd feel a lot better if you could tell me if there's a backup plan in the deck or not because I ike my burn decks to have more than plan if one fails.
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[quote name='Sephiroth_The_Legend' timestamp='1289125296' post='4768096']
yes. it does focus on a combo.

that's where a side deck comes into play. You win game 1, side for game 2, and side for game 3 to ensure
you cannot lose.

If anything, play the Bad Reaction to Simocchi + 3 Gift Card combo...

extremely easy and has other ways of winning (upstart goblins, snatch steal etc..)
[/quote]
again, focuses on one card for pretty much the whole deck. Sorry for my grammar on here recently, my brain is very fuzzy. As for simochi, I would add it but onl to use against prime-material
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[quote name='JadenxAtemYAOI' timestamp='1289547910' post='4778611']
your opponent destroys simochi and scientist..you're screwed for the rest of the duel. A control deck would murder magical scientist and reverse-heal
[/quote]
What part of FTK don't you understand? The drawing power in Trad is ridicules, so as soon as Scientist hits the field it should be over.
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The idea is to win BEFORE your opponent has a turn. hence the phrase "First Turn Kill"

if your opponent is able to disrupt you then either 1 of 3 things happened

1. Your Deck dead drew.
2. Your opponent sided amazingly
3. Your bad at this game.

If you make the Deck well enough, you should have no problem winning on Turn 1.
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