Archwing Posted November 7, 2010 Report Share Posted November 7, 2010 [i][center][color="#00BFFF"]In short this is support for the Ice Barrier archtype. But if you for some strange reason care as to why im doing this look below for the spoiler. [u]I feel i should mention that for this set i need some more pictures, Im going to be very very picky about them but if you do find a good one and PM it to me, and i want it, i well rep you for it.[/u][/color] [spoiler=Why im doing this][color="#4169E1"]Im doing this because up untill about 1 this morning (11-6-2010) i didnt give a flying futch about "Ice barrier" cards..... But.... Then when i went over to a friends house i got a card called "[color="#800080"]Dance Princess of the Ice Barrier[/color], A holo one i might add, and well.. Read my "Duel spirt thing for more info on that...[size="1"]creeper[/size].... Anyway im basicly making this because i truly feel a great connection to this archtype... its wierd but i do... Sooooooo.... unlike most of my cards where id tell you i dont care about OCG, for these i really do care, I want these nothing less that perfect, so feel free to help out with that and if you have any ideas feel free to throw them my way....[/color][/spoiler] [color="#00BFFF"]Now for the cards ;D [font="Century Gothic"] [spoiler=Monsters][img]http://img834.imageshack.us/img834/1252/121928j.jpg[/img] ~Lore~ [color="#4169E1"]Once per duel, During your Main Phase, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to Special Summon an equal number of "Ice Guardian Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 1000) in Defense Position. These tokens cannot be used as tributes except by the effect of a "Ice Barrier" monster or for the Tribute Summon of an "Ice Barrier" monster. During your opponent's Battle Phase, you can Tribute 1 "Ice Guardian Token" to increase the DEF of 1 "Ice Barrier" monster you control by 500 untill the End Phase.[/color] [img]http://img820.imageshack.us/img820/3758/121928l.jpg[/img] ~Lore~ [color="#48D1CC"]If this card is used for the Synchro Summon of an "Ice Barrier" monster, you can treat it as a Level 4 monster. If this card is revealed from your hand by the effect of an "Ice Barrier" monster, treat this card as 2 cards [/color] [img]http://img828.imageshack.us/img828/8877/121928ax.jpg[/img] ~Lore~ [color="#008080"]If this card is returned to your hand by the effect of a "Ice Barrier" monster you can send this card to the bottom of you deck instead to increase your Life Points by 500. When this card is destroyed you can reveal 1 "Ice Barrier" monster in your hand and Special Summon it in face-up attack position.[/color] [img]http://img600.imageshack.us/img600/7614/121928.jpg[/img] ~Lore~ [color="#483D8B"]If this card is revealed from your hand by the effect of an "Ice Barrier" monster you can Special Summon it in face-up Attack Position. If this card where to be destroyed by the effect of a Spell or Trap card, return it to your hand instead.[/color] [/spoiler] [spoiler=Magic][img]http://img130.imageshack.us/img130/7614/121928.jpg[/img] ~Lore~ [color="#00FFFF"]This card can only be equipped to a monster with "Ice Barrier" in its name. The equipped monster gains 200 ATK and DEF and cannot be destroyed by the your opponent's monster effects.[/color] [/spoiler][/color] [size="1"]I think i might like the Ice Barriers because the remind me of christmas and i [u]love[/u] Christmas... So expect me to be crazy about these for a while ;D[/size][/center][/i][/font] Link to comment Share on other sites More sharing options...
Archwing Posted November 7, 2010 Author Report Share Posted November 7, 2010 Really? No comments at all? .... Bump Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted November 7, 2010 Report Share Posted November 7, 2010 nice cards, the rose is a bit op'ed (this + Mist Body= INVINCIBILITY!!1!) but srsly good idea 7/10 Link to comment Share on other sites More sharing options...
Archwing Posted November 7, 2010 Author Report Share Posted November 7, 2010 [quote] (this + Mist Body= INVINCIBILITY!!1!) [/quote] Mist Body only makes it so they cant be destroyed (Damage is still applied) and Rose only stops monster effects. Spell and Trap cards can still destroy it. But thanks for the comment Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 7, 2010 Report Share Posted November 7, 2010 Not too bad Arch. The only error I see is that you haven't used apostrophes in both cards. Anyway, they both seem useful and pretty balanced. 9/10 Link to comment Share on other sites More sharing options...
Archwing Posted November 7, 2010 Author Report Share Posted November 7, 2010 [quote]Not too bad Arch. The only error I see is that you haven't used apostrophes in both cards. Anyway, they both seem useful and pretty balanced. 9/10 [/quote] Thanks... but Apostrophes? >_> I thought i did them right.... ~Adding 1 more card~ Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 7, 2010 Report Share Posted November 7, 2010 1st card: During your opponents should be During your opponent's 2nd card: also opponents should be opponent's. Link to comment Share on other sites More sharing options...
Icy Posted November 7, 2010 Report Share Posted November 7, 2010 For the Equip Spell - Dai Sojo... The monster is nice, very nice actually. Just PLEASE CHANGE THAT COLOR ON THE LORE TEXT, it's hurting my eyes... @FTW: Say something constructive. Link to comment Share on other sites More sharing options...
Archwing Posted November 7, 2010 Author Report Share Posted November 7, 2010 [quote]For the Equip Spell - Dai Sojo... The monster is nice, very nice actually. Just PLEASE CHANGE THAT COLOR ON THE LORE TEXT, it's hurting my eyes... [/quote] Hmmm your right about dai sojo, I guess you could destroy the equip card then attack it but it still kinda oped.... Ill change it~ Thank you and ill change it ASAP [quote]1st card: During your opponents should be During your opponent's 2nd card: also opponents should be opponent's.[/quote] Ah, got it ;D Thanks Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 7, 2010 Report Share Posted November 7, 2010 New card: When this card is used as Synchro Material for an "Ice Barrier" Synchro monster, you can increase this card's level by 2. Link to comment Share on other sites More sharing options...
Darj Posted November 7, 2010 Report Share Posted November 7, 2010 OCG fix/shortening: [u]Enchanter of the Ice Barrier[/u] Once per duel, During your Main Phase, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to Special Summon an equal number of "Ice Guardian Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 1000) in [b]D[/b]efen[b]s[/b]e [b]P[/b]osition. These tokens cannot be used as tributes except by the effect of a "Ice Barrier" monster or for the Tribute Summon of an "Ice Barrier" monster. During your opponent's Battle Phase[b],[/b] you can [b]T[/b]ribute 1 "Ice Guardian Token" to increase the DEF of 1 "Ice Barrier" monster [b]you control[/b] by 500 untill the End Phase. [u]Ice Barrier Twins[/u] If this card is used for the Synchro Summon of an "Ice Barrier" monster, you can treat it as a Level 4 monster. Suggestions: -Enchanter of the Ice Barrier The effect is great, but I dislike the "Once per duel" part. It would be better if you could summon Tokens each turn at the cost of something (a card, removing from play 1 "Ice Barrier" monster from your Grave, etc.). Or why not change the effect to "Once per turn, During your Main Phase, if you control another face-up "Ice Barrier" monster, Special Summon 1 "Ice Guardian Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 1000) in Defense Position. You can only control 1 "Ice Guardian Token". During..."? That way, at the cost of maintaining the Enchanter and another "Ice Barrier" monster, you will have a constant source of material for your Tribute Summons or effects that cannot flood the field. Plus it would really compliment the archetype, as I believe their main weakness is the lack of summons. -Ice Barrier Twins I am not familiar with Synchro Summons with "Ice Barriers" so I don't know if changing the Level of the twins to 4 would be ideal. However, their effect is kind of bland so, and following the theme of "Ice Barriers", you could add a negating effect such as: "If this card is sent to the Graveyard for the Synchro Summon of an "Ice Barrier" monster, neither player can activate Spell or Trap Cards until the End Phase". Or you can remove the [b]of an "Ice Barrier" monster[/b] requirement to make them splashables. Also, change the name to --> "Twins of the Ice Barrier", given that all Ice Barrier monsters have "of the Ice Barrier" in their name. This minor change would be for following their theme and is purely aesthetic. Link to comment Share on other sites More sharing options...
Archwing Posted November 8, 2010 Author Report Share Posted November 8, 2010 @Frex, Daannngg.... Thanks man Ill fix all that stuff and think about the suggestions, Thanks a ton... Im not really in a position to fix it right now but i well by the next time i post a card...... Also The Dai Sojo + Equip card problem is tough to fix.... any suggestions for how to change the equip card to make it not so cheap? Mabey scrap the idea completely and start anew? Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 8, 2010 Report Share Posted November 8, 2010 Finally getting back to reading this, I notice Josh telling me to say something constructive...I thought I had. I'm sorry Arch. They're good cards, all of which I think would see play. @Edit: Take a Rep out of petty cash. Link to comment Share on other sites More sharing options...
Archwing Posted November 8, 2010 Author Report Share Posted November 8, 2010 [quote]Finally getting back to reading this, I notice Josh telling me to say something constructive...I thought I had. I'm sorry Arch. They're good cards, all of which I think would see play. [/quote] No problem, i thought what you said was fine, Better than the normal "Good cards 8/10" that i tend to get.... Link to comment Share on other sites More sharing options...
Archwing Posted November 8, 2010 Author Report Share Posted November 8, 2010 I havent updated yet but this is just a bump before i go to school..... Mabey get some comments from people that i never get to see normally ;D Link to comment Share on other sites More sharing options...
Archwing Posted November 9, 2010 Author Report Share Posted November 9, 2010 [quote]-Enchanter of the Ice Barrier The effect is great, but I dislike the "Once per duel" part. It would be better if you could summon Tokens each turn at the cost of something (a card, removing from play 1 "Ice Barrier" monster from your Grave, etc.). Or why not change the effect to "Once per turn, During your Main Phase, if you control another face-up "Ice Barrier" monster, Special Summon 1 "Ice Guardian Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 1000) in Defense Position. You can only control 1 "Ice Guardian Token". During..."? That way, at the cost of maintaining the Enchanter and another "Ice Barrier" monster, you will have a constant source of material for your Tribute Summons or effects that cannot flood the field. Plus it would really compliment the archetype, as I believe their main weakness is the lack of summons. [/quote] I thought about the first part, even with a cost you still could be getting a field full of tokens each turn, So i think ill keep it as is, + I have another card made that i havent posted yet that deals with the lack of tributes in the archtype. [quote]I am not familiar with Synchro Summons with "Ice Barriers" so I don't know if changing the Level of the twins to 4 would be ideal. However, their effect is kind of bland so, and following the theme of "Ice Barriers", you could add a negating effect such as: "If this card is sent to the Graveyard for the Synchro Summon of an "Ice Barrier" monster, neither player can activate Spell or Trap Cards until the End Phase". Or you can remove the of an "Ice Barrier" monster requirement to make them splashables. Also, change the name to --> "Twins of the Ice Barrier", given that all Ice Barrier monsters have "of the Ice Barrier" in their name. This minor change would be for following their theme and is purely aesthetic[/quote] I would think changing it would be at the very least useful.... At first i had alot more on this effect but after i looked at the real Ice Barrier monsters i saw that alot of them have pretty bland (Well more like short) effects too so i figured it would fit better if i had some short/bland effect cards too... I think ill still add somthing to its effect though. Im gonna change the name "Twins of the Ice barrier" now though, i figured that because the cards only state a monster with "Ice barrier" in its name i figured there where some with just "Ice Barreir *Blank*" As there name but i was wrong in on that part, thanks for the help Ill update ASAP and I think ill post a new card or two..... Im still having problems figuring out what to do with the magic cards effect @_@ I cant get it to work right, i think ill have to scrap it for a whole new idea.....[color="#4169E1"][i][font="Century Gothic"]~Enchanter & Twins OCG are fix'd (Twins might be wrong again with the added effect) Two new cards Nomad of the Ice Barrer & Imp of the Ice Barrier Added Twins Effect has been edited~[/font][/i][/color] Link to comment Share on other sites More sharing options...
â™ >:Stick-Man:<â™ Posted November 9, 2010 Report Share Posted November 9, 2010 I like them, kick ass cards may i say. Effects are great and effective, 10' Pictures are outstanding. Link to comment Share on other sites More sharing options...
Archwing Posted November 9, 2010 Author Report Share Posted November 9, 2010 [quote]I like them, kick ass cards may i say. Effects are great and effective, 10' Pictures are outstanding.[/quote] Thanks man ;D Link to comment Share on other sites More sharing options...
â™ >:Stick-Man:<â™ Posted November 9, 2010 Report Share Posted November 9, 2010 Np! Link to comment Share on other sites More sharing options...
Archwing Posted November 9, 2010 Author Report Share Posted November 9, 2010 [center]~Bump~[/center] Link to comment Share on other sites More sharing options...
lewis atherton Posted November 10, 2010 Report Share Posted November 10, 2010 Hmm. I really like the twins of the ice barrier, i think that is proberbly the best tuner card I have actually seen. The effects work well in the deck and you have taken advantage of the ice barriers effects for a second abililty so very well done for that. I also quite like Imp of the ice barrier nice standerd atc points but good ability, and very useful as well. I also find rose of the Ice barrier a very good equip spell simple yet very effective. Perhaps you could make a back rose of the ice barrier "This card can only be used as long as you have at least 1 monster on your side of the field with "Ice Barrier" in its name. Equip this card to one of your opponents monster cards, whilst they are equip with this card they cannot be equip with any other Equip Spell Cards. Decrease the mosters ATK and DEF points by 200 and it cannot use their effect. Link to comment Share on other sites More sharing options...
Archwing Posted November 11, 2010 Author Report Share Posted November 11, 2010 Bump Link to comment Share on other sites More sharing options...
Archwing Posted November 12, 2010 Author Report Share Posted November 12, 2010 ~ El Bumpo~ Link to comment Share on other sites More sharing options...
Archwing Posted November 13, 2010 Author Report Share Posted November 13, 2010 Snow Bump (Hehehe Its snowing.....) Link to comment Share on other sites More sharing options...
Archwing Posted November 15, 2010 Author Report Share Posted November 15, 2010 STUPID SNOW BROKE THE POWER LINE D:< But its back now .... Bump.... Link to comment Share on other sites More sharing options...
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