Zeppeli Gyro Supreme Posted November 11, 2010 Report Share Posted November 11, 2010 With the Nordic cards coming out, I decided it would be cool to pull up the old Norse cards I made forever ago. They're not really part of an Archetype, but most of their effects are meant to work together to a common goal: Supporting "The Man With Many Names" and getting him out with as much ATK as possible. A deck using these cards usually will consist of slightly over 40 cards, simply to support said monster. [spoiler="Norse monsters"] Man of Many Names Light/Warrior/12/?/? This card cannot be Special Summoned. This card's effect cannot be negated. This card's ATK and DEF is equal to the number of cards in your Deck x100. You may Special Summon 1 "Wolf Token" (Light/Beast/3/1000/500) each time a card is returned to a player's Deck. Dark Giant - Hel Dark/Beast-Warrior/7/2600/2550 This card cannot be Special Summoned except by the effect of "Hel". Once per turn,.you may place a card from your hand onto the bottom of your Deck to negate the effect of a card until the End Phase of the turn. This effect can be activated during either player's turn. Thor - Slayer of Giants Light/Warrior/6/2400/1200 When this card is Tribute Summoned successfully by Tributing a Warrior or Beast-Type monster, place 1 monster on the field on the bottom of its owner’s Deck. This card inflicts piercing damage. Loki - God of Mischief Dark/Warrior/6/2300/1500 This card cannot be Normal Summoned or Set without a Tribute. This card cannot be Tributed. You may Special Summon this card on your opponent’s side of the field in face-up Attack Position by destroying 1 card on their side of the field. Each time this card inflicts Battle Damage to a player, the original owner of this card places 1 random card in their opponent’s hand on the bottom of their Deck. Tyr the Brave Light/Warrior/4/1800/1700 This card is unaffected by the effects of Spell and Trap Cards activated during your Battle Phase. If this card is destroyed other than as a result of battle, destroy 1 Spell or Trap Card on your side of the field other than a Field Spell Card.. Frigg - Wife of Odin Wind/Warrior/4/1400/2100 Warrior-Type monsters on your side of the field are unaffected by your opponent’s Spell Card effects. Balder - Second Son of Odin Light/Warrior/4/1600/1500 When this card is selected as an attack target, decrease the attacking monster’s ATK by 400. Once per turn you may increase your Life Points by the number of monsters on the field x200. Hoder the Blind Earth/Warrior/3/1000/1500 This card cannot declare an attack while you control no other monsters. When this card is destroyed as a result of battle and sent to the Graveyard, select and activate 1 of the following effects: * Add the top or bottom card of your deck to your hand. This card is placed on the bottom of your Deck. * Place 1 Level 4 or lower Warrior-Type monster from your Graveyard on the top or bottom of your Deck. Heimdalt the All-Knower Light/Warrior/3/1400/1800 Each time your opponent Sets a card, you may look at that card. Card effects cannot be activated in response to this. Vidarr the Collector Earth/Warrior/4/1500/1000 Once per duel, while this card is face-up on the field, you may place a card from your hand on the bottom of your Deck to destroy 1 card on your opponent’s side of the field. This effect can be activated during either player’s turn. Ull the Archer Wind/Warrior/3/1000/1600 Once per turn, by paying 800 Life Points, you may destroy 1 Spell or Trap Card on your opponent’s side of the field. This card cannot attack during this turn. Toothgnasher and Toothgrinder Earth/Beast/3/1100/1100 By revealing a “Thor - Slayer of Giants” in your hand, you may Special Summon this card from your hand. When this face-up card is destroyed as a result of battle, remove it from play and Special Summon it in face-up Attack Position during that turn’s End Phase. This card cannot be Tributed except for the Tribute Summon of a Warrior-Type monster. Beautiful Entity - Night Dark/Warrior/4/1100/2000 When this card is Normal Summoned, the next monster your opponent Summons is changed to face-down Defense Position. Blazing Entity - Day Light/Warrior/4/1900/100 This card cannot be Special Summoned except by its own effect. If your control a face-up “Beautiful Entity - Night” or your opponent controls a DARK monster, you may Special Summon this card from your hand. Man of Destiny - Ash Earth/Warrior/4/1500/1600 Once per turn, during your Main Phase, you may place up to 3 Spell or Trap Cards in either player’s Graveyard on the bottom of their Deck. This card then gains 500 ATK and DEF until the End Phase of the turn. Woman of Destiny - Elm Earth/Warrior/3/1350/1350 Once per turn, during your Main Phase while there is another monster on your side of the field, you may place a monster in your Graveyard on the bottom of your Deck. Your opponent then must place 1 card from their hand on the top or bottom of their Deck.[/spoiler] [spoiler="Norse Spell/Traps"] Hel Continuous Spell Card When a monster your opponent controls is destroyed as a result of battle, you may remove that monster from play immediately and place 1 Counter on this card. By removing 5 Counters from this card, Special Summon 1 “Dark Giant - Hel” from your hand, Deck, or Graveyard. Valhallan Hall Field Spell Card When a monster is destroyed as a result of battle and sent to the Graveyard, its owner selects and activate 1 of the following effects: * Activate only if the destroyed monster was Warrior-Type. Remove that monster from play. It is Special Summoned in face-up Attack Position during the End Phase of the owner's next turn. * Place the destroyed monster on the bottom of the Deck during the End Phase of this turn. Norse Chariot Continuous Spell Card While this card is face-up on the field, monsters that would be sent to the Graveyard other than as a result of battle are placed on the bottom of their owner's Deck instead. When 5 monsters have been returned to a player's Deck this way, you may add 1 "Hel" or "Valhallan Hall" from your Deck or Graveyard to your hand. Ginnungagap Continuous Spell Card This card is not destroyed by other card effects. If you control a face-up "Muspellheim" and "Niflheim", you may destroy those cards to activate 1 of the following effects: * Destroy all Spell and Trap Cards your opponent controls. Draw 2 cards. * Destroy all monsters your opponent controls. Your opponent places 1 random card from their hand on the bottom of their Deck. Muspellheim Continuous Spell Card While this card is face-up on the field, inflict 500 damage to your opponent's Life Points each time they Summon a monster. In addition, at this time you may place the top card of your Deck on the bottom of your Deck to decrease the ATK of that monster by 200 until the End Phase of the turn. Niflheim Continuous Spell Card While this card is face-up on the field, increase your Life Points by 500 each time your opponent activates a card effect. In addition, at this time you also may look at and the reveal the top card of your deck to gain an additional 300 Life Points. Hungry Wolves - Geri and Freki Continuous Spell Card Return Spell and Traps Cards sent to the Graveyard to the bottom of the owner's deck during the End Phase of the turn they are destroyed. Each time a Spell or Trap Card (other than "Hungry Wolves - Geri and Greki") is activated, you may increase or decrease the ATK of a monster on the field by 200. Miolnir the Mullicrusher Equip Spell Card This card can only be equipped to a Fiend or Warrior-Type monster. The equipped monster gains 1000 ATK and inflicts piercing damage. If the equipped monster did not already inflict piercing damage by its effect, it is destroyed during the End Phase of a turn it attacks. Belt of Strength Equip Spell Card Equip only to a Warrior-Type monster. Double the original ATK of the equipped monster. If the equipped monster is not “Thor - Slayer of Giants”, it is destroyed during the End Phase of the turn this card was activated. Beginning of the Golden Age Normal Spell Card This card remains face-up on the field until 2 of your Standby Phases after its activation. While this card is face-up on the field, a player draws 2 cards during their Draw Phases and neither player can declare an attack with level 3 or higher monsters. If this face-up card is destroyed by the effect of a card controlled by your opponent, draw 1 card. Huginn - Bird of Thought Normal Spell Card Activate only while there are 10 or less cards in your Graveyard. Add 1 Spell or Trap Card in your hand to the bottom of your Deck and draw 2 cards. These cards are revealed to your opponent. Munin - Bird of Memory Normal Spell Card Select and activate 1 of the following effects: * Add up to 4 cards in your Graveyard to the bottom of your Deck in any order. You may then draw 1 card. * Your opponent can only activate 1 Spell and Trap Card each turn until the End Phase of their next turn. Well of Wyrd Quick-Play Spell Increase your Life Points by 800, and increase the ATK of all monsters on your side of the field by 300. During the End Phase of the turn this card was activated, if it is in your Graveyard you must place it on the bottom of your Deck. Well of Mimir Quick-Play Spell Return up to 2 Spell or Trap Cards on the field to their owner’s hand. If there are no Spell or Trap Cards on the field, you may return 1 monster on the field to their owner’s hand. During the End Phase of the turn this card was activated, if it is in your Graveyard you must place it on the bottom of your Deck. Well of Vergelmir Quick-Play Spell Inflict 800 damage to your opponent’s Life Points, and decrease the ATK of all monsters on your opponent’s side of the field by 200. During the End Phase of the turn this card was activated, if it is in your Graveyard you must place it on the bottom of your Deck. Apple of Eternity Quick-Play Spell Select 1 face-up Warrior-Type monster on the field. The next time that monster would be destroyed, it is not. River of Swords Normal Trap Card Activate only when an opponent’s monster declares an attack. Place the attacking monster on the bottom of the owner’s Deck. Nailfarer Naglfar - Boat of the Dead Normal Trap Card Activate only while there are 20 or more cards in your Deck. Place up to 10 cards in either player’s Graveyard on the bottom of their owner’s Deck. The owner(s) choose the order of the cards. God's Return From Ragnarok Normal Trap Card Activate only while there are 30 or more cards in your Deck and both player's Life Points are 3000 or less. Return all cards on the field and in both player's hands to their respective Decks and shuffle them. Both players then draw 5 cards and may Special Summon 1 level 4 or lower monster among those cards.[/spoiler] If you would like to know the reasoning behind any of the card's effects, let me know. I don't remember my Norse lore completely, but I have retained quite a bit. Link to comment
Zeppeli Gyro Supreme Posted November 12, 2010 Author Report Share Posted November 12, 2010 Bump. Link to comment
Zeppeli Gyro Supreme Posted November 15, 2010 Author Report Share Posted November 15, 2010 Last bump before I let this die. Link to comment
Bringerofcake Posted November 18, 2010 Report Share Posted November 18, 2010 Interesting that you allude to Odin, but there is no card of him. Also, a rulings question: Do Hel and Valhalla share a Field Card Zone? Or does one of them move to a S/T zone or what? Link to comment
Zeppeli Gyro Supreme Posted November 18, 2010 Author Report Share Posted November 18, 2010 Actually, there is an Odin: Man of Many Names. That's one of the things he is called, since they gave him so many titles and names. Hel and Valhalla would share the same Field Spell Zone, but would not conflict with one another (as far as placement goes, you would set them each halfway into the Zone, or one in the zone and one off to the right). Link to comment
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