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Quick Synchro Summon


Six Samz 500

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Its proper effect should state "You can only activate 1 "Synchro Fusion" per turn. Perform a Synchro Summon using the proper Synchro Material Monsters in your hand." Or something like that. It's hard to tell with something like this, which hasn't really been done before.

Most people wouldn't like this card because it's basically taking a step back for Synchros, and they would be more difficult to Summon using this card except for the fact that all you need is a Tuner and monsters of the correct level.
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So, this card let's you to Synchro Summon with material from your hand.
I think it would be overpowered because this makes Synchros even more easier to Summon.
"Eccentric Boy" is a Tuner who also uses material from the hand, but at the cost of 2 negative effects. So, based on that card, you could add 2 or 3 cost/negative effects to your Spell Card to make it balanced.
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[quote name='Frex' timestamp='1289679178' post='4781970']
So, this card let's you to Synchro Summon with material from your hand.
I think it would be overpowered because this makes Synchros even more easier to Summon.
"Eccentric Boy" is a Tuner who also uses material from the hand, but at the cost of 2 negative effects. So, based on that card, you could add 2 or 3 cost/negative effects to your Spell Card to make it balanced.
[/quote]
It's an inherent -1 on top of the normal advantage cost. Do you people not know how to count cards?
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Oh yes, it's a -1. But this card saves your Normal Summon that you would spend on Summoning the Tuner/non-Tuner. So by using this card you get at least 2 monsters on the field in your turn.

Of course, there are Tuners/non-Tuners that work better when they are Normal Summoned (Debris, Junk Synchron, Black Salvo, etc.), but certainly others would prefer to be used as material from the hand (Level Eater, Plaguespreader, Quillbolt, high-Level monsters, etc.), so obviously the usability of this card depends of the Deck you are running. But overall I think this would work just fine in most Decks, at least during the first turns of the Duel.

Now that I re-read the effect, I noticed that unlike "Polymerization", this card doesn't allow you to use material from the field. I guess this card is not that great and you could consider that as a cost, because you would need at least 1 Tuner and 1 non-Tuner on hand to activate this card. But a minor change in the card text can fix this problem.
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