Toffee. Posted November 13, 2010 Report Share Posted November 13, 2010 [size="5"][b]Magical Town Keepers / Morshu.dek[/b][/size] [b]Monster - 20[/b] Gadjiltron Dragon x3 Gorz GK Descendant x3 GK Guard x3 GK Spah x3 Mask of Darkness x3 Morphing Jar Night Assailant Sangan Trago [b]Spell - 8[/b] Allure Card Destruct Dark Hole Geartown x3 Monster Reborn Terraforming [b]Trap - 12[/b] Bottomless Trap Hole x2 Call of the Haunted Dark Coffin x3 Magical Hats x3 Mirror Force Solemn Torrential [b]Total - 40[/b] Rate/Fix? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 Is it really necessary to have 3 Magical Hats? They're harming to the deck once you've used up 2 of your Gear Towns. Especially since you're also using a Terraforming. Also, where is the lampoil, rope, and bombs? Link to comment Share on other sites More sharing options...
Toffee. Posted November 13, 2010 Author Report Share Posted November 13, 2010 [quote name='slayer_supreme' timestamp='1289671299' post='4781693'] Is it really necessary to have 3 Magical Hats? They're harming to the deck once you've used up 2 of your Gear Towns.[/quote] Randomly, I tend to pick out 1 Geartown and 1 Coffin with Hats [quote name='slayer_supreme' timestamp='1289671299' post='4781693']Also, where is the lampoil, rope, and bombs? [/quote] -Cards +Sparks +Rope of Life +Black Salvo Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 Oh wow, I'm stupid. I totally ignored the fact that Dark Coffin was in the deck. Sorry. Link to comment Share on other sites More sharing options...
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