Jump to content

Duels against the Dark Signers III


Astro Dude

Recommended Posts

Duels against the Dark Signers Part 3: Dark Grieger vs. Robo-Daffy

 

Dark Grieger awoke in a very unusual place, 10,000 leagues below the Mobian ocean.

 

"Where am I, and how did I get here?" asked Dark Grieger.

 

"Welcome to my home." said a mysterious voice.

 

Suddenly water floowed into the room and gathered in one place, taking on the form of a robotic Daffy Duck.

 

" I am Robo-Daffy, leader of the Robo-Tunes, master of water and all things related to it." said Robo-Daffy. "You know, your reputation as a duelist preceeds you Grieger."

 

"How do you know my name?" asked Dark Grieger.

 

"Rule 1 of combat:..." explained Robo-Daffy "...know more about your enemy than they know about themselves."

 

"Clever, now if you're done I'll take my leave." said Dark Grieger.

 

"Leave?" asked Robo-Daffy, "We're just getting started."

 

"What do you mean by that?" asked Dark Grieger.

 

"A duel, winner takes the losers powers. And just to make it interesting, the rarest cards in their decks, including those of the Goodwin Brothers: Uru and Wiraquota Rasca." explained Robo-Daffy

 

"Very well then." said Dark Grieger.

 

Both duelists prepared their Duel Disks. Dark Grieger created his out of the darkness and Robo-Daffy created his the same way Robo-Taz made his. The decks were shuffled and it was on.

 

"Let's Duel." said Robo-Daffy and Dark Grieger.

 

Robo-Daffy made the first move. He summoned a Mother Grizzly to the field and played a card called Multi-Field, he then played Umi, Umiiruka and A Legendary Ocean, ending his turn.

 

Mother Grizzly: Beast-Warrior-Type, Water Attribute, Level 4, ATK 1400, DEF 1000. Effect: When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.

 

Multi-Field: Continuous Spell Card. Effect: As long as this card is face-up play as many Field Spell cards from your hand and place them below this card. This card gains all the effects of all the Field Spell Cards. If this card was destroyed, select one of the Field Spell cards used and place it face up in the Field Spell Card Zone.

 

Umi: Field Spell Card. Effect: Increase the ATK and DEF of all Fish, Sea Serpent, Thunder and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points

 

Umiiruka: Field Spell Card. Effect: Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.

 

A Legendary Ocean: Field Spell Card. Effect: This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.

 

It was Dark Grieger's turn. Dark Grieger draws a card. He plays Cost Down and sends his Machine Conversion Factory to the Graveyard to summon Summon Reactor SK. Seeing how powerful Robo-Daffy's monster is, he activates Nightmare's Steelcage and ends his turn.

 

Cost Down: Normal Spell Card. Effect: Discard one card from your hand. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

 

Machine Conversion Factory: Equip Spell Card. Effect: A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.

 

Summon Reactor SK: Machine-Type, Dark Attribute, Level 5, ATK 2000, DEF 1400. Effect: The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.

 

Nightmare's Steelcage: Normal Spell Card. Effect: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

 

It was Robo-Daffy's turn. Robo-Daffy drew a card. He then sacrificed his Mom Grizzly to set a monster in Face Down Defense Position, placed a card face down and played Different Dimension Capsule, picked a card from his deck, removed it and shuffled his deck. Ending his turn.

 

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

 

It was Dark Grieger's Turn. He draws a card and summons Spell Reactor RE. Robo-Daffy activates Ceasefire revealing his Neo Aqua Madoor and dealing 1000 points of damage to Dark Grieger's Life Points. He ends his turn.

 

Spell Reactor RE: Machine-Type, Dark Attribute, Level 3, ATK 1200, DEF 900. Effect: Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.

 

Ceasefire: Normal Trap Card. Effect: Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.

 

Neo Aqua Madoor: Spellcaster-Type, Water Attribute, Level 6 ATK 1200, DEF 3000. The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

 

Robo-Daffy: 4000

Dark Grieger: 3000

 

Robo-Daffy begins his turn. He draws a card. He then plays a monster face down and ends his turn. Nightmare's Steelcage effect wears off.

 

It was Dark Grieger's turn. He draws a card. Then he summons Trap Reactor Y FI. He had all the parts he needed. He then offered his SK, Y FI and RE to Special Summon his ultimate death machine: Flying Fortress SKY FIRE. He attacks Robo-Daffy's Face Down monster, unfortunately for him, it was a Nightmare Penguin. The penguin was destroyed, but SKY FIRE was returned to Dark Grieger's hand. Dark Grieger decided to end his turn.

 

Trap Reactor Y FI: Machine-Type, Dark Attribute, Level 4, ATK 800, DEF 1800. Effect: Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.

 

Flying Fortress SKY FIRE: Machine-Type, Wind Attribute, Level 8, ATK 3000, DEF 2500. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:

● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.

● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.

 

Nightmare Penguin: Aqua-Type, Water Attribute, Level 4, ATK 900, DEF 1800. Effect: When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK.

 

Robo-Daffy was up, he draws a card. He also got the card he removed via Different Dimension Capsule. All of the pieces were coming together. He just needed Dark Grieger to summon his Earthbound Immortal and it will be all over. Robo-Daffy activated Mystical Space Typhoon to destroy his own Multi-Field and decided to keep A Legendary Ocean around. Robo-Daffy then summoned an Enchanting Mermaid to the field in Attack Position and ended his turn.

 

Mystical Space Typhoon: Quick-Play Spell Card. Effect: Destroy 1 Spell or Trap Card on the field.

 

Enchanting Mermaid: Fish-Type, Water Attribute, Level 3, ATK 1200, DEF 900. A beautiful mermaid that lures voyagers to a watery death.

 

"How dare you mock the power of a Dark Signer!" exclaimed Dark Grieger.

 

"Well that's what you get for underestimating me." said Robo-Daffy.

 

It was Dark Grieger's turn. He draws a card and summons Double Coston in Attack Position, ending his turn.

 

Double Coston: Zombie-Type, Dark Attribute, Level 4, ATK 1700, DEF 1650. This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

 

It was Robo-Daffy's turn. He draws a card and switches his mermaid to defense position ending his turn.

 

It was Dark Grieger's turn. he draws a card. Then he uses his Double Coston to summon his Earthbound Immortal Chacu Challhua. Grieger decides to end his turn, but not without dealing damage to Robo-Daffy, by attacking him directly.

 

Earthbound Immortal Chacu Challhua, Fish-Type, Dark Attribute, Level 10, ATK 2900, DEF 2400. Effect: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.

 

Robo-Daffy: 1100

Dark Grieger: 3000

 

It was Robo-Daffy's turn. He draws a card and it was just the card he needed. First, Robo-Daffy activates Raimei to inflict 300 pints of damage to Dark Grieger. Then Robo-Daffy uses his Cost Down to discard his Island Turtle to summon Levia-Dragon - Daedalus and then he tributes it to Special Summon Ocean Dragon Lord - Neo-Daedalus.

 

Raimei: Normal Spell Card. Effect: Decrease your opponent's Life Points by 300 points.

 

Levia-Dragon - Daedalus: Sea-Serpent-Type, Water Attribute, Level 7, ATK 2600, DEF 1500. Effect: Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.

 

Ocean Dragon Lord - Neo-Daedalus: Sea-Serpent-Type, Water Attribute, Level 7, ATK 2900, DEF 1600. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.

 

Robo-Daffy: 1100

Dark Grieger: 2700

"Say, Grieger..." said Robo-Daffy "What do you think would happen if we took your fish out of it's element? My monster can do just that."

 

"YOU WOULDN'T!" screamed Dark Grieger.

 

"Wouldn't I?" asked Robo-Daffy.

 

Robo-Daffy sent his Legendary Ocean to the graveyard to activate his dragons abilitiy: destroying Dark Grieger's monster and all but his dragon and all the cards both players had in their hands.

 

"I guess there's only one thing left for me to do." said Robo-Daffy.

 

Robo-Daffy then attacked Dark Grieger directly with his monster.

 

Robo-Daffy: 1100

Dark Grieger: 0

 

Robo-Daffy won the duel. He walked up to a defeated Dark Grieger, put his hand on his chest and absorbed his Dark Signer powers. And, as agreed, Robo-Daffy got Chacu Challhua, Uru and Rasca, granting him the whale mark on his left arm, the spider on his right and the condor on his back. When Grieger regained consciousness he was back to normal, but Robo-Daffy had other plans for him.

 

"Now it's time for you to sleep with the fishes." said Robo-Daffy as he sealed Grieger in a bubble of water and flung him near Aquapolis.

 

To be continued...

 

 

Next, Kalin Kessler vs. Robo Marvin.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...