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YCM Duel Arena 2 | The first tournament is up!


starwebs1

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I'll start. 4000 LP.

Draw. LOL.

Summon Marauding Captain in Attack [ATK/1200|DEF/400]. Special Summon Junk Synchron in Attack [ATK/1300|DEF/500] with his effect. Synch up for 6 - Gaia Knight, the Force of Earth in Attack Position [ATK/2600|DEF/800].
Activate The Warrior Returning Alive to bring Marauding Captain back to my hand. Set 1 Spell/Trap.

End.

Phoenix: 4000LP
Hand: 3
Graveyard: 2
Gaia Knight, the Force of Earth [ATK/2600]
1 face-down

Death: 4000LP
Hand: 5
Graveyard: 0
None.
None.
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I draw.....

I summon BW-Mistral[ATK/100|DEF/1800], and use the effect of BW-Bora[ATK/1700|DEF/800] to special summon him.
I'll tune them both to Synchro summon my own Gaia Kight.
Ill set 2 facedowns........i end my turn.


Phoenix: 4000LP
Hand: 3
Graveyard: 2
Gaia Knight, the Force of Earth [ATK/2600]
1 face-down

Death: 4000LP
Hand: 4........FIX- hand: 2
Graveyard: 2
Gaia Knight[ATK/2600]
2 face-downs
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Hum... Blackwings...

Draw. LOL again.

Activate Reinforcement of the Army for Marauding Captain. Summon Marauding, Special Summon the other with the effect.

End.

Phoenix: 4000LP
Hand: 2
Graveyard: 3
Gaia Knight, the Force of Earth [ATK/2600] | Marauding Captain [ATK/1200] | Marauding Captain [ATK/1200]
1 face-down

Death: 4000LP
Hand: 4
Graveyard: 2
Gaia Knight, the Force of Earth [ATK/2600]
2 face-downs
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I draw.

I summon BW-Kalut[ATK/1400 DEF/1000], and activate Raptor wing strike.......I return Kalut to my deck to get BW-Shura to my hand.
I activate Double summon, and play my BW-Shura[ATK/1800 DEF/1200] I activate one of my facedowns, Compulsory Evacuation device....so one of your marauding captains goes back to your hand.

I attack the other captain with my Shura, Chain anythin so far?
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Cool, I chain with my second facedown, Trap stun, and you lose 600LP.

I killed one of your monsters, so i use Shura's effect to special summon BW-Gale[ATK/1300 DEF/400] but i cant use Gales effect.
I'll attack your Gaia Knight with mine, so they both die......and finally a direct attack with Gale.

Before I end my turn, ill tune my Lv4 Shura, and Lv3 Gale to synchro summon Power tool dragon[ATK/2300 DEF/2500]

I end my turn.

I believe this is right for you.

Phoenix: 2100LP
Hand: 3
Graveyard: 6
none
none

Death: 4000LP
Hand: none
Graveyard: 9
Power Tool Dragon[ATK/2300]
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Nice.

Draw.

Set 1 Spell/Trap.

Activate The Warrior Returning Alive for Marauding. Summon/Special Summon for two Maraudings.

End.

Phoenix: 2100LP
Hand: 1
Graveyard: 6
Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]
1 face-down

Death: 4000LP
Hand: None.
Graveyard: 9
Power Tool Dragon [ATK/2300]
None.
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Draw.

Summon Dark Blade [ATK/1800].
Activate face-down Call of the Haunted, bringing back Junk Synchron [ATK/1300].
Synch Junk Synchron and Dark Blade for X-Saber Urbellum [ATK/2200]. Equip Synchro Boost to him [2200->2700]
Urbellum destroys Powertool, Marauding destroys face-down...?
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Ah yeah, forgot to take off Marshmallon's damage.

Draw.

Set 1 S/T.

End.

Phoenix: 1100LP
Hand: None.
Graveyard: 8
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]
Synchro Boost [X-Saber Urbellum]|1 face-down.

Death: 3500LP
Hand: None.
Graveyard: 10
Mashmallon [DEF/500]
1 facedown Spell/Trap
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I Draw.

I set another Spell/Trap, and end my turn.

Phoenix: 1100LP
Hand: None.
Graveyard: 8
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]
Synchro Boost [X-Saber Urbellum]|1 face-down.

Death: 3500LP
Hand: None.
Graveyard: 10
Mashmallon [DEF/500]
2 facedown Spells/Traps
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Draw.

End.

Phoenix: 1100LP
Hand: None.
Graveyard: 8
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]
Synchro Boost [X-Saber Urbellum]|1 face-down.

Death: 3500LP
Hand: None.
Graveyard: 10
Mashmallon [DEF/500]
2 facedown Spells/Traps
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LOL. Also, we kinda forgot to update.

Draw.

Set 1 monster.

End.

Phoenix: 1100LP
Hand: 1
Graveyard: 8
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|1 face-down
Synchro Boost [X-Saber Urbellum]|1 face-down.

Death: 3500LP
Hand: 1
Graveyard: 10
Marshmallon [DEF/500]
2 face-downs

That Marshmallon is getting really annoying....
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I was eatin dinner, anyways I draw.
I activate a spell, magical mallet. I send the last card in my hand to my deck and shuffle. then draw a card.
I set a monster, and end my turn.

Phoenix: 1100LP
Hand: 1
Graveyard: 8
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|1 face-down
Synchro Boost [X-Saber Urbellum]|1 face-down.

Death: 3500LP
Hand: none
Graveyard: 11
Marshmallon [DEF/500] 1 Facedown monster
2 face-downs

Thats not the real reason why I added Marshmallon to my deck, but it works good.
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[quote name='Talos the Wind Ninja' timestamp='1295444552' post='4944597']
Okay well this looks interesting.

Username: Talos
Level: Level 5

What is the max amount of cards we can have in this club? Because you can normally have 60 in a deck. I will send you my Deck list as soon as I get an answer.
[/quote]
You're in. Deck accepted.
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LOL.

Draw.

Gah -.- too many monsters.

Set 1 monster.

End.


Phoenix: 1100LP
Hand: 1
Graveyard: 8
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|2 face-downs
Synchro Boost [X-Saber Urbellum]|1 face-down.

Death: 3500LP
Hand: None.
Graveyard: 11
Marshmallon [DEF/500]|1 face-down monster
2 face-downs
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I draw.

I set a Facedown Spell/Trap, and flip Morphing Jar[ATK/700 DEF/600]. With Jar's effect, we discard our hand, and draw 5 cards. I activate my continuous spell Black Whirlwind.
I tribute, my Morphing Jar to summon BW-Sirocco[ATK/2000 DEF/900], and use the effect of Black whirlwind to get a BW monster thats weaker than the one I normal summoned. So i chose BW-Bora[ATK/1700] to my hand.

If you dont chain, I end my turn.

Phoenix: 1100LP
Hand: 5
Graveyard: 9
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|2 face-downs
Synchro Boost [X-Saber Urbellum]|1 face-down.

Death: 3500LP
Hand: 4
Graveyard: 12
Marshmallon [DEF/500] BW-Sirocco[ATK/2000]
3 face-downs Black Whirlwind.
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RAAAAGE.

Draw.

Too many cards in general now -.- Stupuid Marauding combo...

Set 2 Spell/Traps.

Flip 1 face-down monster - Quillbolt Hedgehog [ATK/800].

Change Urbellum to Defense and activate Hammer Shot, destroying Sirocco.

If no chains, end.

Phoenix: 1100LP
Hand: 3
Graveyard: 10
X-Saber Urbellum [ATK/2200->2700]Marauding Captain [ATK/1200]|Marauding Captain [ATK/1200]|Quillbolt Hedgehog [ATK/800]|1 face-down
Synchro Boost [X-Saber Urbellum]|3 face-downs

Death: 3500LP
Hand: 4
Graveyard: 12
Marshmallon [DEF/500] BW-Sirocco[ATK/2000]
3 face-downs|Black Whirlwind.
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I draw.

I activate the spell, mystical space Typhoon and i choose to destroy the first spell/trap you set.
Then i activate the spell, monster reborn, to bring back BW-Sirocco.
I normal summon BW-Fane[ATK/500 DEF/800], and use Black Whirlwinds effect to get BW-Mistral from my deck to my hand.
I'll use the effect of BW-Bora to special summon him from my hand. Now I use the effect of Sirocco to give Fane ATK points equal to the combined ATK of all other BW monsters on the field.
Sirocco[ATK/2000]
Bora[ATK/1700]
So Fane's ATK is at 4200. Now I use the effect of fane to attack you directly. If you dont chain........thats game.
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