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Lolz Anime Cards


Azuh

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[b]Great White Terror - Megalodon[/b]
[WATER/Fish/Effect/Level 5]
If this card is in your Graveyard during your Standby Phase, and you control no Spell or Trap Cards, you can Special Summon this card. This effect cannot be activated if there are any monsters in your Graveyard that are not Fish-Type.
[ATK: 1500 / DEF: 1200]

[b]Flying Elephant[/b]
[WIND/Winged Beast/Effect/Level 4]
Your opponent takes all Battle Damage that you would have taken from a battle involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).
[ATK: 1850 / DEF: 1600]

[b]Legion the Fiend Jester[/b]
[DARK/Spellcaster/Effect/Level 4]
You can pay 500 Life Points to Special Summon this card to your opponent's side of the field in face-up Defense Position. If this card is attacked and is destroyed by battle, the owner of this card can Special Summon 1 Level 5 or higher Spellcaster-Type monster from their Deck.
[ATK: 1300 / DEF: 1500]

[b]Negative Energy Generator[/b]
[Normal Spell]
DARK Monster(S) with 800 or less ATK gain 1200 ATK until the End Phase.

[b]Sun Shower[/b]
[Normal Spell]
Destroy all face-up Zombie-Type monsters on the field.

[b]Mimicat[/b]
[Normal Spell]
Activate only while you control "Toon World". Remove from play 5 cards from the top of your Deck in your Deck. Add 1 Monster Card from your opponent's Graveyard to your hand.

[b]Beckon to Darkness[/b]
[Normal Spell]
Pay 1000 Life Points. Send 1 face-up monster your opponent controls to the Graveyard.

[b]Anti-Magic Arrows[/b]
[Normal Spell]
Select 1 Set Spell or Trap Card. It cannot be activated.

[b]Quick Attack[/b]
[Normal Spell]
This turn, Any Monster(s) that cannot attack on the same turn it is Summoned can attack. Also, Monsters that cannot attack directly can attack directly.

[b]Spiritualistic Medium[/b]
[Normal Spell]
Target monster you control gains 800 ATK and DEF for each card in your hand. Then, discard your hand.

[b]Cup of Sealed Soul[/b]
[Normal Spell]
Special Summon 1 "Mystical Beast of Serket" from your hand, Deck or Graveyard. If a "Mystical Beast of Serket" would be removed from the field (except by it's own effect), you can remove from play this card in your Graveyard instead.

[b]Seal of Serket[/b]
[Continuous Spell]
This card is treated as "Temple of the Kings" while face-up on the field. When this card is removed from the field, add 1 "Seal of Serket" from your Deck to your hand. You can remove from play this card on the field and 2 other "Seal of Serket(s)" from your Graveyard to Special Summon 1 Monster from your hand, Deck or Extra Deck.

[b]Masked Doll[/b]
[Continuous Spell]
Pay 1000 Life Points. Once per turn, you do not have to Tribute or discard to activate Spell Card effects. Destroy this card during your 4th Standby Phase after activation.

[b]Magical Neutralizing Force[/b]
[Field Spell]
When this card is activated, destroy all face-up Spell Cards except this card. During the turn in which this card was activated, no Spell Cards can be activated. During the End Phase, destroy this card.

[b]Dark Sanctuary[/b]
[Field Spell]
While "Dark Necrofear" is in your Graveyard or equipped to a monster. These effects are applied:
• Your Monster Card Zones are also treated as Spell & Trap Card Zones. (No face-down Spell or Trap Cards can be placed in the Monster Card Zones).
• Any "Destiny Board" or "Spirit Message" cards you control cannot be removed from the field.
• During each of your opponent's Battle Phases, the first attack is negated.

[b]Mask of Impregnability[/b]
[Quick-Play Spell]
You take no Battle Damage this turn.

[b]Eye of Illusion[/b]
[Quick-Play Spell]
Activate only during the Battle Phase. Select 1 face-up monster your opponent controls and take control of it. It cannot attack your opponent directly and other monsters you control cannot attack. Return it to your opponent at the end of the Battle Phase.

[b]Reckless Parasite [/b]
[Quick-Play Spell]
Declare "Parasite Paracide". If your opponent has "Parasite Paracide" in their Deck, they must send it to the top of their Deck.

[b]Level 2 Power Boost[/b]
[Equip Spell]
Equip only to a Level 2 Normal Monster. It gains 1200 ATK and If the equipped monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the equipped monster would be destroyed, destroy this card instead.

[b]Dragon Nails[/b]
[Equip Spell]
Equip only to a Dragon-Type monster. It gains 600 ATK and when the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. If the equipped monster would be destroyed, destroy this card instead.

[b]Rose Whip[/b]
[Equip Spell]
Equip only to a "Harpie Lady" monster. It gains 300 ATK. Halve the ATK and DEF of any monster that battles with the equipped monster. If this card is sent to the Graveyard, Special Summon 1 "Harpie's Pet Dragon" from your hand, Deck or Graveyard.

[b]Dark Renewal[/b]
[Normal Trap]
Send 1 monster your opponent controls and 1 monster you control to the Graveyard to Special Summon 1 Spellcaster-Type monster from your Graveyard.

[b]Tears of a Mermaid[/b]
[Normal Trap]
Activate only when your opponent activates a card or effect that would destroy 1 or more WATER monster(s) you control. Negate the activation of that card and destroy it, then draw 2 cards.

[b]Trap Displacement[/b]
[Normal Trap]
Activate only when a Trap Card that targets 1 player or monster is activated. The effect of that Trap Card is applied to another player or monster instead.

[b]Nightmare Chains[/b]
[Continuous Trap]
Select 1 face-up monster on the field. That monster cannot change its battle position, declare an attack or activate its effect(s). While face-up on the field, when a Trap Card is activated, you must send this card to the Graveyard. Negate the activation of that Trap Card and destroy it.

[b]Shadow Balance[/b]
[Continuous Trap]
During each End Phase, you and your opponent must destroy monsters you both control until both you and your opponent control only 1 monster each.

[b]Parasite Worm[/b]
[Counter Trap]
Activate only while you control an Insect-Type monster. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.

[b]Prophecy[/b]
[Counter Trap]
Activate only when your opponent Summons a monster with 2000 or more ATK. Negate the Summon of that monster and return it to the bottom of the owner's Deck.
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[quote name='slayer_supreme' timestamp='1290716727' post='4809677']
A 3-card OTK. I would say to change it to once per turn, just to be sure it wont end up being bullcrap. lol.
[/quote]

Without the tribute cost, Mass Driver would simply become "Inflict 400 damage to your opponent." which can be repeated indefinitely. But yeah, a once-per-turn clause would solve the problem.
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