Giga Hand Posted November 25, 2010 Report Share Posted November 25, 2010 I had an idea for an archetype, and seriously, who has time to search for like 10 card images. Not I, for one. These are the [b]Berzerks[/b] (yes the 'z' is necessary). The focus of this set is attacking. These cards gain bonuses during your battle phase, whether it's by suiciding or beatdown. [center][b]Berzerk Scout EARTH, Level 3, 1200 ATK/700 DEF Warrior/Effect[/b] If this card attacks a Defense Position monster with ATK higher than this card, you can change that monster to Attack Position. If this card is destroyed by battle during your Battle Phase, add 1 "Berzerk" monster from your deck to your hand. [i]I feel this card is balanced, as far as searchers go. If you set it, it can't attack, so its effect won't go off. Also if your opponent attacks and destroys it, it won't work. I feel it's balanced simply because there are so many things that can go wrong.[/i] [b]Berzerk Horseman EARTH, Level 4, 1000 ATK/1000 DEF Warrior/Effect[/b] Whenever a monster you control battles, this card gains 500 ATK until the End Phase. [i]Quick note, the ATK increase is applied before damage calculation. So if you attack with this card, it gets 500 ATK, [/i]then[i] they battle. Also, splashable.[/i] [b]Berzerk Fiend EARTH, Level 4, 2200 ATK/0 DEF Fiend/Effect[/b] The Battle Damage this card inflicts to your opponent is halved. If your opponent declares an attack against this card, destroy it without applying damage calcuation. If this card is in face-up Defense Position, destroy it. [i]If you attack this card and its effect kicks in, a replay occurs.[/i] [b]Berzerk Soldier EARTH, Level 4, 1800 ATK/1400 DEF Warrior/Effect[/b] This card cannot be destroyed during your Battle Phase. [i]A decent counter to Honest, even though they'll likely keep it to avoid wasting it. I hate that card.[/i] [b]Berzerk Duelist EARTH, Level 4, 1400 ATK/0 DEF Warrior/Effect[/b] This card can attack twice during each Battle Phase. If this card declares a second attack during the same Battle Phase, it loses 400 ATK. [i]The attack loss is permanent. Unless things happen that would normally restore ATK to normal (flipped face-down, destroyed and re-summoned, Skill Drain etc.).[/i] [b]Berzerk Fanatic FIRE, Level 2, 700 ATK/400 DEF Spellcaster/Effect[/b] If this card attacks your opponent's monster and you take Battle Damage, infict damage to your opponent equal to twice the Battle Damage you took. [i]A potent burn effect! Also, you use up your Normal Summon and you take damage.[/i] [b]Berzerk Priest EARTH, Level 3, 1200 ATK/1000 DEF Spellcaster/Effect[/b] If this card attacks, after damage calculation you can tribute this card to Special Summon a "Berzerk" monster from your hand, except "Berzerk Priest". [i]Can't summon it to use its effect again. Figured that'd be broken.[/i] [b]Berzerk Monk EARTH, Level 6, 1900 ATK, 1200 DEF Warrior/Effect[/b] This card gains 100 ATK for each "Berzerk" monster on your side of the field. If this card attacks, it gains 300 ATK for each "Berzerk" monster in your graveyard until the end of the Damage Step. [i]Is the attack boost a bit excessive? ...Naah.[/i] [b]Berzerk Giant EARTH, Level 5, 2200 ATK, 2000 DEF Warrior/Effect[/b] Whenever this card attacks, it gains 400 ATK at the end of the Damage Step. [i]The attack boost is permanent and stackable. If you think this is broken, you'd have to say the same about Fortune Ladies Earth and maybe Dark.[/i] [b]God of War Zerkos EARTH, Level 8, 2700 ATK, 2400 DEF Warrior/Effect[/b] You can Special Summon this card from your hand if 3 "Berzerk" monsters you control have attacked this turn. If this card or a "Berzerk" monster you control attacks, your opponent can't activate Spell or Trap cards until the end of the Damage Step. If this card attacks, it gains 1000 attack until the end of the Damage Step. [i]This is the only card I'm having doubts about. It might be overpowered, but it lacks "Berzerk" support. Figured it'd be too broken with Priest (which ironically can't use its effect on this).[/i] [b][i]AND NOW, SPELLS AND TRAPS![/i][/b] [b]Berzerk Charge Continuous Spell Card[/b] If a "Berzerk" monster you control is destroyed by battle during your Battle Phase, destroy 1 card on the field. [i]To use this effect, you have to lose a card too. Odds are you'll take damage, and it doesn't work with Soldier. Plus you must use the effect, it carries a small risk, but odds are your opponent has a monster with which you rammed into to use this effect.[/i] [b]Battle Cry Continuous Spell Card[/b] During your Battle Phase, "Berzerk" monsters you control gain 400 ATK [i]Seriously, there isn't already a card called "Battle Cry".[/i] [b]Call to Battle! Normal Spell Card[/b] If a "Berzerk" monster has attacked this turn, Special Summon 1 "Berzerk" monster from your hand. [i]Some much needed swarming power.[/i][/center] So, what do you think? What needs buffing, what needs nerfing, and what just needs changing? CHANGES: Berzerk Scout can now change battle positions, and Berzerk Soldier is now protected from all forms of destruction. Berserk Fiend is now destroyed if in Defense mode. Link to comment
Zeppeli Gyro Supreme Posted November 25, 2010 Report Share Posted November 25, 2010 Well, a couple of the Berzerk monsters are overpowered, though I feel you should have kept it "Berserk" so you could use them with Berserk Gorilla =P I believe Berserk Fiend would stay if he was attacked face-down, but then when he's attacked face-up his effect would trigger. That's just a guess, though. Link to comment
Toffee. Posted November 25, 2010 Report Share Posted November 25, 2010 Berzerk Scout's worded effect, the way it is now, goes off whenever it gets destroyed during the Battle Phase. You want to word his effect more like: [quote] During the Battle Phase of a turn in which this card declared an attack, and this card is destroyed, you can add 1 "Berzerk" monster from your deck to your hand[/quote] I edited it slightly, to fit more of the 'forced-attacking' gimmick you want, and it also has an effect thats worded more like the comment you added. Also, the above effect I posted, means even if the Opponent uses Mirror Force, you still get to search. Link to comment
Giga Hand Posted November 26, 2010 Author Report Share Posted November 26, 2010 [quote name='Armadilloz' timestamp='1290727206' post='4810001'] Berzerk Scout's worded effect, the way it is now, goes off whenever it gets destroyed during the Battle Phase. You want to word his effect more like: I edited it slightly, to fit more of the 'forced-attacking' gimmick you want, and it also has an effect thats worded more like the comment you added. Also, the above effect I posted, means even if the Opponent uses Mirror Force, you still get to search. [/quote] [quote name='Giga Hand']If this card is destroyed by battle during [b]your[/b] Battle Phase, add 1 "Berzerk" monster from your deck to your hand.[/quote] It only goes off during the controller's turn (EDIT: Now I get your complaint, that the attack isn't required. But not attacking and having the effect go off is such a rare event I feel it's unnecessary). Though, I do like the MF countermeasure, might make it too easy to use Priest though... [quote name='slayer_supreme']Well, a couple of the Berzerk monsters are overpowered, though I feel you should have kept it "Berserk" so you could use them with Berserk Gorilla =P[/quote] Which ones? Horseman, Duelist, and Monk, I'll bet... Horseman is easy enough to take out, during the opponent's turn, if you attack it first, it will have 1500 ATK. Duelist, you MIGHT have a point, I'll lower its ATK. Monk has low original ATK for a level 6 monster. And now that I think about it, why did I exclude Berserk Gorilla? I see no reason, it fits well with these guys. EDIT: Because including Berserk Gorilla would require including Berserk Dragon (which I don't want), that's why. Archetypes usually only include cards like that if the Japanese name is different, I should do some research. Link to comment
Zeppeli Gyro Supreme Posted November 26, 2010 Report Share Posted November 26, 2010 Berserk Dragon can't be Summoned except by its Spell, so there's no way it could be abused. In fact, it would be funny if it supported said dragon in another way. I get your point, I was just saying. And also, the Japanese cards usually don't exclude monsters (that I know of) just because they share a name, Case and point: Karakuri Spider. Link to comment
Giga Hand Posted November 26, 2010 Author Report Share Posted November 26, 2010 Harpie's Brother's Jap name doesn't translate to Harpie, so it can't suppot Harpie's Pet Baby Dragon, while the adult Harpie's Pet Dragon can. That's what I mean. Also, Summoned Skull is an Archfiend, again due to the Jap name. I did my research, Berserk Dragon's Jap name translates to Berserk. I still don't want to associate it with these guys. Link to comment
Toffee. Posted November 26, 2010 Report Share Posted November 26, 2010 [quote name='Giga Hand' timestamp='1290747403' post='4810770'] might make it too easy to use Priest though... [/quote] Umm... WUT. Priest would be destroyed by Mirror Force, and its effect wont go off. The way you have it worded, is that Priest has to survive that battle in order for it to Special Summon something. Link to comment
Giga Hand Posted November 27, 2010 Author Report Share Posted November 27, 2010 [quote name='Armadilloz' timestamp='1290791236' post='4811049'] Umm... WUT. Priest would be destroyed by Mirror Force, and its effect wont go off. The way you have it worded, is that Priest has to survive that battle in order for it to Special Summon something. [/quote] I think I should ignore any further developments on this subject to prevent miscommunications of this level. Link to comment
Banagher Links Posted November 27, 2010 Report Share Posted November 27, 2010 o.o too much disscussion all im gonna say is good cards and 9/10 Link to comment
King of Nothing Posted November 27, 2010 Report Share Posted November 27, 2010 Berzerk Horsemen would love Mataza the Zapper and Hayabusa Knight Link to comment
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