Sander Posted November 26, 2010 Report Share Posted November 26, 2010 [IMG]http://i55.tinypic.com/9jd93o.png[/IMG] [font="Book Antiqua"]Each time you Summon a Synchro Monster, place 2 Counters on this card. Once per turn, you can remove Counters from your this card to apply the following effects. ● 2 Counters: Increase the ATK of all Synchro Monsters you control by 1000, until the End Phase. ● 4 Counters: Special Summon 1 Level 4 or lower Tuner Monster from your hand or Graveyard. ● 6 Counters: Draw 1 card for every Synchro Monster that you control.[/font] Link to comment Share on other sites More sharing options...
Althemia Posted November 26, 2010 Report Share Posted November 26, 2010 Stop making the ATK gains permanent. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 26, 2010 Report Share Posted November 26, 2010 [quote] Hey, at least it's not broken as "Gateway of the Six" is. [/quote] Because it's MORE broken Link to comment Share on other sites More sharing options...
Sander Posted November 26, 2010 Author Report Share Posted November 26, 2010 [quote name='+Kokonoe' timestamp='1290809559' post='4811906'] Stop making the ATK gains permanent. [/quote] Forgot to edit that in, cba to open .psd again, so I'm just going to edit the effect in the post. Link to comment Share on other sites More sharing options...
Althemia Posted November 26, 2010 Report Share Posted November 26, 2010 [quote name='Chillaccino' timestamp='1290809746' post='4811911'] Because it's MORE broken [/quote] Pretty much it And ah, thanks Xander. <3 Link to comment Share on other sites More sharing options...
Sander Posted November 26, 2010 Author Report Share Posted November 26, 2010 [quote name='Chillaccino' timestamp='1290809746' post='4811911'] Because it's MORE broken [/quote] Yeah, I guess. Link to comment Share on other sites More sharing options...
-Griffin Posted November 26, 2010 Report Share Posted November 26, 2010 It does feel slightly like pushing towards OTKs too much, so probably isn't a card I'd want released, but the really amusing thing I found here is that people think this is even in the same Circle of Broken as Gateway. Come release of STOR over here, TSS will break Gateway to the point of making any half-competitively play completely pointless since I wouldn't be surprised if it came down to a coin-flip format of whoever attacks first wins, because Sams are that insane at OTKing. Before anyone says it's the True Six that are broken, which out of "Summon a decent card easily at a +0" and "Get a +1 repeatedly so that overextending is riskless and you'll almost always have a constant supply of cards to throw around however you like" is broken? (HINT: Second, Gateway.) The topic card might make some OTK crop up and doesn't really seem to add anything to the game, but please don't go around comparing it to a card that could easily ruin a large part of a format like Gateway =/ Link to comment Share on other sites More sharing options...
Sander Posted November 27, 2010 Author Report Share Posted November 27, 2010 Bump. Link to comment Share on other sites More sharing options...
gαтє¢яαѕнєя Posted November 27, 2010 Report Share Posted November 27, 2010 While I admit I'm not entirely up-to-date with Synchros as I've been out of the TCG for a while, the last effect in particular seems extremely overpowered, especially with the simplicity of summoning Synchro Monsters nowadays. Combined with the Synchros that give you a clear advantage as it is, you're easily going to move yourself into the OP'd range with that one. The picture, on the other hand, is really fitting for the card; for the most part, it's well done. Link to comment Share on other sites More sharing options...
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