dark_bones Posted November 28, 2010 Report Share Posted November 28, 2010 Your LP: 100 Hand: Caius the Shadow Monarch, Quickdraw Synchron, Power Giant, Demotion, Deck: Wulf, Lightsworn Beast Field: Crevice into the Different Dimension, Return from the Different Dimension, Inverse Universe x2, Macro Cosmos (face down) Graveyard: Naturia Pineapple, Plaguespreader Zombie, Glow-Up Bulb, Extra Deck: Junk Archer, Nitro Warrior, Armory Arm, Ally Of Justice Catastor, Formula Synchron, Ancient Fairy Dragon, Black Rose Dragon, Scrap Archfiend, Lightning Warrior Opponent's LP: 10400 Hand: Gorz the Emissary of Darkness, Deck: Field: Shooting Star Dragon (Attack Position) x2, Call of the Haunted (face-down), Tyrant's Temper, Graveyard: Necro Gardna Extra Deck: How much damage can you deal? (NOTE: It's more than opponent's life points) Link to comment Share on other sites More sharing options...
Umbra Posted December 12, 2010 Report Share Posted December 12, 2010 One of these two situations are possible: 1) I'm missing something very obvious 2) You're misreading some of the card effects. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 14, 2010 Report Share Posted December 14, 2010 These sorts of things are kinda pointless. Especially since you KNOW what their face-downs are and what's in your deck -.- Also, you might be forgetting that Necro Gardna is chainable. So even if you tried to remove it, you're still going to lose the next attack you make that turn. The best thing to do in the proposed situation is to end your turn. Your opponent automatically loses because they can't draw (No cards in deck. lol) Link to comment Share on other sites More sharing options...
Toffee. Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='slayer_supreme' timestamp='1292335225' post='4851645'] The best thing to do in the proposed situation is to end your turn. [/quote] Actually, no. All Duel Puzzles are supposed to follow the whole "win in this turn" gimmick, instead of what TC has, which is "How much damage can you do?". Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 14, 2010 Report Share Posted December 14, 2010 Just because you're supposed to do damage doesn't mean it's a better decision. There's not really a point to duel puzzles as "strategy" since they have a specifically outlined way of winning and also break the rules of YGO by having all variables laid out already, which would be impossible to have in a real game without activation of obscure and otherwise useless cards. Pretty much if you just use remove the Shooting Stars somehow you're completely free, since your opponent can't activate or destroy their own Call of the Haunted or Tyrant's Temper (which is completely useless except for against your for some reason double Inverse Universe) to summon Gorz. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 14, 2010 Report Share Posted December 14, 2010 Something like at the beggining of your Standby phase Activate Crevice from the Different Dimmension selecting DARK and removing both Plaguespreader Zombie and Necro Garnda..So your First Attack is negated Also since all monsters in your Graveyard are plants you can SS Pinneaple from the Graveyard Then Use Glow Up bulb to Bring Wulf from the top of your Deck Activate Macro Cosmos Discard Power Giant to Summon Quickdraw Synchro Activate Demotion on Wulf who Becomes a Level 2 Monster Synchro Both Monsters into Junk Archer Use junk Archer's effect to remove 1 Shooting Star Dragon Tribute Junk Archer to Summon Caius and remove the second 1 Synchro Caius and Glow up bulb into Ancient Fairy Dragon Activate Inverz Universe Activate Return from the different Dimmension Summon Quickdraw + Caius + Junk Archer Synchro QD and Pineapple into Nitro Warrior Attack in the following order Junk Archer (Who's Attack is negated by Necro Gardna)then Caius + Fairy Dragon + Nitro 2400 + 2800 + 3000 = 8200 If the combo has started during the end phase of your opponent's turn, given step one can be done at that time, Necro Gardna's effect wouldn't have affected Junk Archer's ATK so it would have add 2300 Damage giving 8200 + 2300 = 10500 Link to comment Share on other sites More sharing options...
Umbra Posted December 18, 2010 Report Share Posted December 18, 2010 Read Naturia Pineapple again. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 18, 2010 Report Share Posted December 18, 2010 wat O= The treeborn Clause...>_< Still... Power Giant + Glow Up Bulb = Scrap Archefiend...so 100 less Damage... Link to comment Share on other sites More sharing options...
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