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Duel Puzzle 1


dark_bones

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Your LP: 100
Hand: Caius the Shadow Monarch, Quickdraw Synchron, Power Giant, Demotion,
Deck: Wulf, Lightsworn Beast
Field: Crevice into the Different Dimension, Return from the Different Dimension, Inverse Universe x2, Macro Cosmos (face down)
Graveyard: Naturia Pineapple, Plaguespreader Zombie, Glow-Up Bulb,
Extra Deck: Junk Archer, Nitro Warrior, Armory Arm, Ally Of Justice Catastor, Formula Synchron, Ancient Fairy Dragon, Black Rose Dragon, Scrap Archfiend, Lightning Warrior

Opponent's LP: 10400
Hand: Gorz the Emissary of Darkness,
Deck:
Field: Shooting Star Dragon (Attack Position) x2, Call of the Haunted (face-down), Tyrant's Temper,
Graveyard: Necro Gardna
Extra Deck:

How much damage can you deal? (NOTE: It's more than opponent's life points)
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  • 2 weeks later...
These sorts of things are kinda pointless. Especially since you KNOW what their face-downs are and what's in your deck -.-

Also, you might be forgetting that Necro Gardna is chainable. So even if you tried to remove it, you're still going to lose the next attack you make that turn. The best thing to do in the proposed situation is to end your turn. Your opponent automatically loses because they can't draw (No cards in deck. lol)
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[quote name='slayer_supreme' timestamp='1292335225' post='4851645']
The best thing to do in the proposed situation is to end your turn.
[/quote]
Actually, no.
All Duel Puzzles are supposed to follow the whole "win in this turn" gimmick, instead of what TC has, which is "How much damage can you do?".
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Just because you're supposed to do damage doesn't mean it's a better decision. There's not really a point to duel puzzles as "strategy" since they have a specifically outlined way of winning and also break the rules of YGO by having all variables laid out already, which would be impossible to have in a real game without activation of obscure and otherwise useless cards.

Pretty much if you just use remove the Shooting Stars somehow you're completely free, since your opponent can't activate or destroy their own Call of the Haunted or Tyrant's Temper (which is completely useless except for against your for some reason double Inverse Universe) to summon Gorz.
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Something like
at the beggining of your Standby phase Activate Crevice from the Different Dimmension selecting DARK and removing both Plaguespreader Zombie and Necro Garnda..So your First Attack is negated
Also since all monsters in your Graveyard are plants you can SS Pinneaple from the Graveyard
Then Use Glow Up bulb to Bring Wulf from the top of your Deck
Activate Macro Cosmos
Discard Power Giant to Summon Quickdraw Synchro
Activate Demotion on Wulf who Becomes a Level 2 Monster
Synchro Both Monsters into Junk Archer
Use junk Archer's effect to remove 1 Shooting Star Dragon
Tribute Junk Archer to Summon Caius and remove the second 1
Synchro Caius and Glow up bulb into Ancient Fairy Dragon
Activate Inverz Universe
Activate Return from the different Dimmension
Summon Quickdraw + Caius + Junk Archer
Synchro QD and Pineapple into Nitro Warrior
Attack in the following order
Junk Archer (Who's Attack is negated by Necro Gardna)then Caius + Fairy Dragon + Nitro
2400 + 2800 + 3000 = 8200

If the combo has started during the end phase of your opponent's turn, given step one can be done at that time, Necro Gardna's effect wouldn't have affected Junk Archer's ATK so it would have add 2300 Damage giving
8200 + 2300 = 10500
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