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The Forceful Sentry


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The most punishing card to have first turn, and combos with Crush/the variants in a deadly way. It lets you basically set up what your opponent's moves are next turn, as well as know what they might be doing. Not only does it -1 a card in your opponent's hand, but it could essentially "skip their Draw Phase". Which is strong as a spell.... And again, you get to see what cards they have in their hand.
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[quote name='slayer_supreme' timestamp='1291077894' post='4819421']
The most punishing card to have first turn, and combos with Crush/the variants in a deadly way. It lets you basically set up what your opponent's moves are next turn, as well as know what they might be doing. Not only does it -1 a card in your opponent's hand, but it could essentially "skip their Draw Phase". Which is strong as a spell.... And again, you get to see what cards they have in their hand.
[/quote]

You just described Trap Dustshoot.... Only difference is it is limited to monsters. idgi.
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[quote name='slayer_supreme' timestamp='1291078634' post='4819468']
Dust Trapshoot can't be activated first turn, isn't able to pick spells and traps, and can only be used when your opponent has a certain hand size.
[/quote]
When Player "a" goes first and has this card, it's effectively a Forceful Sentry for their Draw Phase. The biggest benefit is knowing their strategy. Besides, first turn, why would you ever go for anything other than a monster?
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You still aren't getting the fact that it can be used with any amount of cards in hand. That means if they have 1 card in their hand, it's gone. And plus, that's not always the case. There are plenty of situations where the Spell or Trap would be a better choice. Especially since your opponent would likely draw into a monster on their turn anyways.
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[quote name='Vacillated Emeth' timestamp='1291079104' post='4819485']
Broken in YGO, but in Magic there is like 5 of these.
[/quote]

Duress = <3!
Cabal Therapy = <3!<3!
Duress + Cabal Therapy = <3!<3!<3!<3!<3!

OT: THis card should never be made Costless game screwers are not fun...

[quote name='Canadian' timestamp='1291079240' post='4819494']
When Player "a" goes first and has this card, it's effectively a Forceful Sentry for their Draw Phase. The biggest benefit is knowing their strategy. Besides, first turn, why would you ever go for anything other than a monster?
[/quote]

Opponent Opens Contains either
Cold Wave
Dark Hole
Giant Trunade
Pot of Duality
And not very awesome monsters...
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[quote name='-Dae-' timestamp='1291086176' post='4819742']
Opponent Opens Contains either
Cold Wave
Dark Hole
Giant Trunade
Pot of Duality
And not very awesome monsters...
[/quote]
MTG has costs on every card so it's hardly fair to say they are "costless".

Also, if you saw those card in their hand, just surrender. /sarcasm.
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I don't get why this is banned. A look at your opponent's hand isn't that useful, it's -0 and a skilled opponent would already know your strategy if the duel is a few turns in. The hand destruction effect, that's good alright but IMO not banworthy. 2 at best.

I guess this card is better the better your opponent is, thus is broken in competitive play and banned? I don't get it!
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Because discarding a card from your opponent's hand of your choice with no cost is not bannable, right? Seriously ..

Think about it this way: X-Saber Airbellum has to inflict Battle Damage to discard one random card ...

Even if the card had a "random discard" effect rather than a "picked discard", it would still be overpowered and bannable.. Next you're going to tell me you want Confiscation and Delinquent Duo to be allowed, am I right?
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[quote name='sebihp2007' timestamp='1291125006' post='4820270']
Because discarding a card from your opponent's hand of your choice with no cost is not bannable, right? Seriously ..

Think about it this way: X-Saber Airbellum has to inflict Battle Damage to discard one random card ...

Even if the card had a "random discard" effect rather than a "picked discard", it would still be overpowered and bannable.. Next you're going to tell me you want Confiscation and Delinquent Duo to be allowed, am I right?
[/quote]
I'm not exactly talking from experience, here. I'm just theorizing. Confiscation doesn't strike me as OP'd, Duo definitely does. And if discarding is really that OP'd, tell me why Robbin' Goblin, with the potential to make your opponent discard their entire hand every turn isn't even at 2.

Airbellum, you can discard and Synchro, yeah that's powerful. This is -0, I don't get why it's banned.

But, like I said, I'm just theorizing.
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Robbin Goblin requires you to inflict damage and is a Trap
Airbellum requires you to inflict damage via Direct Attack
Confiscation has a cost however small
Duo is a +1
This is a +0 that could potentially win the game based on the card you hit.....
Dustshoot is the same, this is just more general.

hence why this is at 0 and dustshoot is at 1.

it's all with the range of targets (not to mention Dustshoot has a condition, this does not.)
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[quote name='Giga Hand' timestamp='1291126871' post='4820306']
I'm not exactly talking from experience, here. I'm just theorizing. Confiscation doesn't strike me as OP'd, Duo definitely does. And if discarding is really that OP'd, tell me why Robbin' Goblin, with the potential to make your opponent discard their entire hand every turn isn't even at 2.

Airbellum, you can discard and Synchro, yeah that's powerful. This is -0, I don't get why it's banned.

But, like I said, I'm just theorizing.
[/quote]

Basicly:
- It is a Spell, no need to set, no need to wait just draw and play
- It is costless and free of any kind of restriction.
- You don't need to wait until the some turn has passed(Good players actually use those few turn to win)...you can screw your opponent up in turn 1
- You got to pick the card you affect, which will most likely be the one that let's your opponent begin to battle
- It is not a discard...you shuffle the cards back to its owners deck
- That produces 2 things...1) Your opponent's deck is fattened by 1, 2) depening on the cards you shuffle you can have him getting dead draws which will seriuosly dificult his plays.
- This card is mostly use in company of a Heavy Control group of cards which are meant to most likely negate all your opponent's out
- Being Played in multiples can actually win games..
- List can continue

Other thing you got to have in mind when talking for example about Robbin Goblin is the fact that...
Is a Trap you can use it the same turn you draw it
Is a continous Trap card so it suffers weakness to field destruction
It does have to meet certain requirements to use its effect...which opponent can actually play around
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[quote name='Giga Hand' timestamp='1291126871' post='4820306']
I'm not exactly talking from experience, here. I'm just theorizing. Confiscation doesn't strike me as OP'd, Duo definitely does. And if discarding is really that OP'd, tell me why Robbin' Goblin, with the potential to make your opponent discard their entire hand every turn isn't even at 2.

Airbellum, you can discard and Synchro, yeah that's powerful. This is -0, I don't get why it's banned.

But, like I said, I'm just theorizing.
[/quote]

Trust, I've had experience with his card back in the days I was playing Power of Chaos (Forbidden cards allowed, lol) .. I would get a hand like: Change of Heart, Reborn, Jinzo and I'd be like: OMG, I'm so gonna own: Change of Heart, take his monster, summon Jinzo, Reborn my monster, epic win !! And Kaiba would be like: "I activate my Spell card:" Confiscation/Forceful Sentry/Delinquent Duo

As for Robbin' Goblin, maybe it should be at 2 or even 1, but for it, you have to do something .. You have to attack your opponent; he must do some sort of mistake, or you must play well.. With the 3 cards above, you just troll-discard from your opponent's hand
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