Skribbletron Posted December 1, 2010 Report Share Posted December 1, 2010 An interesting shot at Cybers. Different from the last approach. Deck: 41 Monster: 22 CyDra x3 Zwei x3 Proto x3 Light Hex x3 Valley x3 Jinzo x1 Cyber Eltanin x1 Honest x2 E-Hero Prisma x2 (need 2) Trag x1 Spells: 16 FuFu x1 Overload x1 Power Bond x3 Super Poly x2 (need1) Limiter x1 Dark Hole x1 MsT x1 Pot Of Avarice x1 Reborn x1 Evo Burst x2 De-Fuse x2 Trap: 3 Royal Decree x3 Extra: 12 Twin x3 End x3 CyDra Hydra x3 Fortress x3 Ok lets see. As most cyber decks go. the main idea is fusion. Cyber twin is the main heavy hitter of the deck opposed the more powerful cyber end and cydra hydra. This being its ability to attack twice over dealing piercing damage and only needing 2 fusion materials. Trag has been added as a filler for protection and field control. Decree to run along side Jinzo. And a few other minor changes to add some consistency. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted December 1, 2010 Report Share Posted December 1, 2010 May as well use Treacherous Trap Hole over Call of the Haunted. This deck is too inconsistent because you run so many cards that are likely to be dead draws. Link to comment Share on other sites More sharing options...
Skribbletron Posted December 1, 2010 Author Report Share Posted December 1, 2010 may as well. lol. Cybers are inconsistent but powerful. odd downfall for such a strong archtype Link to comment Share on other sites More sharing options...
Skribbletron Posted December 2, 2010 Author Report Share Posted December 2, 2010 Bumpsville! I know this deck can be better and more consistent. Just don't know how. anyone? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted December 2, 2010 Report Share Posted December 2, 2010 I'd advise 2-3 Decree over Treacherous Trap Hole. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 2, 2010 Report Share Posted December 2, 2010 I don't think maining Super Poly is a good idea. I'd put them in the side deck instead. Link to comment Share on other sites More sharing options...
Titanjon Posted December 3, 2010 Report Share Posted December 3, 2010 -1 Superpoly +1 MST -2 Polymerization +1 Giant Trunade (o.O) +1 Powerbond (FTKs/OTKs faster) -2 Angels. (CyDras are easily accessable when you have 8 of them (technically)) -1 Pot of Avarice (You WANT Cybers in your Graveyard) -1 Trecherous Trap Hole +3 Royal Decree +1 Return from the Different Dimension Link to comment Share on other sites More sharing options...
Skribbletron Posted December 4, 2010 Author Report Share Posted December 4, 2010 [quote name='Titanjon' timestamp='1291336781' post='4824762'] -1 Superpoly+1 MST-2 Polymerization +1 Giant Trunade (o.O)+1 Powerbond (FTKs/OTKs faster)-2 Angels. (CyDras are easily accessable when you have 8 of them (technically))-1 Pot of Avarice (You WANT Cybers in your Graveyard)-1 Trecherous Trap Hole+3 Royal Decree+1 Return from the Different Dimension [/quote] I could go without the poly's and add in the trunade and 3rd PB and take out the 2 angels for maybe a Trag (for protection purposes and monster control.) and proto. Avarice stays for draw power. Cybers in the grave aren't a necessity. this deck OTK's more with cyber Twin than anything, especially with an honest drop. 3 decree's can fit in at the cost of trech. Return may be useless with 3 decree and jinzo locking down traps. However, the super poly stays for the purpose of drawing out my opponent's back field. Having a field with Cydras and Light hexes down can flush out spell and trap cards while super poly can save or do more damage (e.g. Cydra and light hex attack, trap activates... lets say d-prison, chain super poly, slap down twin and continue battling.) and it can also save things like Cydra from a BtH (say you had to trib for the cydra to put something in the grave to play avarice). Sure these scenarios are spoken hypothetically, but ive solved over half of them multiple times with the methods mentioned above in an actual duel. well now to the editing process. Link to comment Share on other sites More sharing options...
Master of Sabers Posted December 5, 2010 Report Share Posted December 5, 2010 3 dualities. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.