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Cyber Sex!! [Future IRL]


Skribbletron

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An interesting shot at Cybers. Different from the last approach.

Deck: 41


Monster: 22
CyDra x3
Zwei x3
Proto x3
Light Hex x3
Valley x3
Jinzo x1
Cyber Eltanin x1
Honest x2
E-Hero Prisma x2 (need 2)
Trag x1

Spells: 16
FuFu x1
Overload x1
Power Bond x3
Super Poly x2 (need1)
Limiter x1
Dark Hole x1
MsT x1
Pot Of Avarice x1
Reborn x1
Evo Burst x2
De-Fuse x2

Trap: 3
Royal Decree x3

Extra: 12
Twin x3
End x3
CyDra Hydra x3
Fortress x3

Ok lets see. As most cyber decks go. the main idea is fusion. Cyber twin is the main heavy hitter of the deck opposed the more powerful cyber end and cydra hydra. This being its ability to attack twice over dealing piercing damage and only needing 2 fusion materials.

Trag has been added as a filler for protection and field control.

Decree to run along side Jinzo.

And a few other minor changes to add some consistency.
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-1 Superpoly
+1 MST

-2 Polymerization
+1 Giant Trunade (o.O)
+1 Powerbond (FTKs/OTKs faster)

-2 Angels. (CyDras are easily accessable when you have 8 of them (technically))
-1 Pot of Avarice (You WANT Cybers in your Graveyard)
-1 Trecherous Trap Hole
+3 Royal Decree
+1 Return from the Different Dimension
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[quote name='Titanjon' timestamp='1291336781' post='4824762']
-1 Superpoly+1 MST-2 Polymerization +1 Giant Trunade (o.O)+1 Powerbond (FTKs/OTKs faster)-2 Angels. (CyDras are easily accessable when you have 8 of them (technically))-1 Pot of Avarice (You WANT Cybers in your Graveyard)-1 Trecherous Trap Hole+3 Royal Decree+1 Return from the Different Dimension
[/quote]

I could go without the poly's and add in the trunade and 3rd PB and take out the 2 angels for maybe a Trag (for protection purposes and monster control.) and proto.

Avarice stays for draw power. Cybers in the grave aren't a necessity. this deck OTK's more with cyber Twin than anything, especially with an honest drop.

3 decree's can fit in at the cost of trech.

Return may be useless with 3 decree and jinzo locking down traps.

However, the super poly stays for the purpose of drawing out my opponent's back field. Having a field with Cydras and Light hexes down can flush out spell and trap cards while super poly can save or do more damage (e.g. Cydra and light hex attack, trap activates... lets say d-prison, chain super poly, slap down twin and continue battling.) and it can also save things like Cydra from a BtH (say you had to trib for the cydra to put something in the grave to play avarice).

Sure these scenarios are spoken hypothetically, but ive solved over half of them multiple times with the methods mentioned above in an actual duel.

well now to the editing process. :P

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