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Skull Servants, ho!


Spoon

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[b][u]Monsters (23):[/u][/b]
3x King of the Skull Servants
3x Lady in Wight
3x Wightmare
3x Skull Servant
3x Pyramid Turtle
2x Zombie Master
2x Goblin Zombie
1x Armageddon Knight
1x Spirit Reaper
1x Dark Armed Dragon
1x Plaguespreader Zombie

[b][u]Spells (11):[/u][/b]
2x Lightning Vortex
2x Book of Life
2x Gold Sarcophagus
1x Allure of Darkness
1x Dark Hole
1x Monster Reborn
1x One for One
1x Foolish Burial

[b][u]Traps (6):[/u][/b]
3x Divine Wrath
2x Next to be Lost
1x Mirror Force

[b][u]Extra Deck (15):[/u][/b]
15x Generic + some Zombies


My half-assed attempt at a Skull Servant Deck. Please don't tell me that it's bad (because I know it is), unless you can provide some actual fixing. Spamming will gain you a negative Rep, helpful advices a positive one ;)

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- level limit
-Gravity Bind
-2 Arma Knight

+2 Gold Sarco
+2 Goblin Zombie

Arma Knight Is good But goblin Zombie can pull Wightmare to the hand where he needs to be.
Grav Bind and Level Limit are also good, but Sarco can put King out of play where you can toss wightmare to summon him. (this is a rare case where Sarco isn't too slow.)
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[quote name='Skribbletron' timestamp='1291233454' post='4822705']
- level limit
-Gravity Bind
-2 Arma Knight

+2 Gold Sarco
+2 Goblin Zombie

Arma Knight Is good But goblin Zombie can pull Wightmare to the hand where he needs to be.
Grav Bind and Level Limit are also good, but Sarco can put King out of play where you can toss wightmare to summon him. (this is a rare case where Sarco isn't too slow.)
[/quote]

Sounds reasonable, but I'd only very unlikely neg Level Limit and Gravity Bind... and Skull Servant, for now, is great discard fodder, he just belongs in this deck... a Skull Servant Deck without a Skull Servant, how would that look :huh:
However, I agree to lower the number of Armageddon Knights... so I'll do the whole thing for now and see how it tests, thank you :)

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i was thinkin of negging those 2 because they threw no grave power in and can slow down your synchros and Dark armed. Along with your zombie masters and new Gob Zombies. The Dark Hole and Vortexes in the deck make up for the lost bind and limit. Where as Sarco can toss out King for wightmare to drop and summon him.
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[quote name='Skribbletron' timestamp='1291237673' post='4822861']
i was thinkin of negging those 2 because they threw no grave power in and can slow down your synchros and Dark armed. Along with your zombie masters and new Gob Zombies. The Dark Hole and Vortexes in the deck make up for the lost bind and limit. Where as Sarco can toss out King for wightmare to drop and summon him.
[/quote]

As sad as it is, the deck works well without Gravity Bind and Level Limit - Area B. Changes made.

What I miss is a draw engine... Veil of Darkness?
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[quote name='Sephiroth_The_Legend' timestamp='1291304805' post='4824132']
-2 Lightning Vortex
-3 Skull Servant
-3 Divine Wrath
-2 Next to be Lost
-1 Mirror Force

+3 Royal Decree
+3 Ryko, Lightsworn Hunter
+1 Charge of the Light Brigade
+1 Pot of Avarice
+2 Jain, Lightsworn Paladin

Mill in this is needed.

Plus, Decree is godly this format.
[/quote]

I know this is stupid, but I don't like playing Ryko (or any of the Lightsworns, for that matter). Also, I played 3 Decks in a row whose only Trap is Royal Decree, I'm getting tired of this <_<

So yeah, thanks for trying to help, but I'm not gonna do it :(

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[quote name='Sephiroth_The_Legend' timestamp='1291345910' post='4825116']
Your choice.

But the Ryko engine is amazing. Ryko is almost staple.

As for Decree...

you could always

-3 Decree
-1 Pot
-1 Ryko

from that list

+2 Bottomless
+1 Solemn Judgment
+1 Torrential Tribute
+1 Mirror Force
[/quote]

How about this:

-2 Next to be Lost
-1 Divine Wrath
-1 Something (Skull Servant maybe?)

+2 Bottomless
+1 Torrential Tribute
+1 Solemn Judgment

?
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[quote name='Sephiroth_The_Legend' timestamp='1291363673' post='4825341']
Divine Wrath is better sided.

-3 of them.
[/quote]

There is no Side Deck since there is no match that consists of more than 1 duel, therefor I can't tell what my opponent is using anyway. So either I use it, or I don't, and up until now, I found it to be incredibly useful :blink:

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[quote name='Sephiroth_The_Legend' timestamp='1291376456' post='4825539']
Don't you do normal matches?

Then thats different.
[/quote]

I don't have any cards and only play online (KCVDS), so yeah, no matches, only single duels, just for fun, nothing competetive, unlimited budget... that's basically the constraints :P

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[quote name='Sephiroth_The_Legend' timestamp='1291380081' post='4825611']
Then play Pot of Duality

there's no reason not to..

Dark Grepher might be better here than Arma Knight as well.
[/quote]

Pot of Duality... okay, I'll see what I can do.

Dark Grepher has no target to be Special Summoned, which kind of limits it's potential a little. On the other hand, it's gains potential by being able to send 2 at a time (more than once)... Will test it, thank you :)

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[quote name='Sephiroth_The_Legend' timestamp='1291381802' post='4825650']
The Special Summon isn't always needed. It's more needed for the quick Grave prep it provides.

Not to mention, you'd rather use One for One on King.....
[/quote]

You're probably right...

[quote name='Engetsu' timestamp='1291388192' post='4825743']
Find room for Mezuki?
[/quote]

I don't need to revive cards that often, and if I have to, Book of Life and Monster Reborn do the job just fine. If I had more Mill (read: If I would play the Lightsworn variant), he would probably be more useful, but as it is, I don't see him being very good in this deck.
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[quote name='Chillaccino' timestamp='1291393715' post='4825873']
Why do you keep refusing our fixes? They'll make this deck x1000000 better
[/quote]

I do not refuse your fixes in general, I just refuse using Lightsworns (because I hate them) and Royal Decree (because I've seen enough of it). I also don't think Mezuki is the best choice for this deck, but if you can convince me that it actually is, I'll of course test him and, if he proves to have potential, take him in. Anything else I refused?
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