-DOOM Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='Ser Warjacksworth' timestamp='1292531919' post='4857408'] It is a +1 when chained, and generic draw. Dark Dust Spirit , Doomcalibur Wolf and Dark Valkyria are broke. [/quote] It's a Normal Spell now. Duel warjack? Link to comment
Buttercup Posted December 16, 2010 Report Share Posted December 16, 2010 wait why would you remove well designed removal like minor flamesprite[quote name='.Supervillain' timestamp='1292531971' post='4857410'] It's a Normal Spell now. Duel warjack? [/quote] still broke i quit Link to comment
-DOOM Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='Ser Warjacksworth' timestamp='1292532115' post='4857419'] wait why would you remove well designed removal like minor flamesprite still broke i quit [/quote] What why?! Link to comment
Buttercup Posted December 16, 2010 Report Share Posted December 16, 2010 because griffin refuses to accept |Distorted Canyon|0|SET1|Spell Card|Spell||Field|||While this card is on the field, any card sent to the Graveyard is removed from play instead. Destroy this card if you control no EARTH monsters.| |Tebbit's Hand Cannon|0|SET1|Spell Card|Spell||Field|||Once per turn, you can discard 1 card and select up to 2 cards in either player's Graveyard. Remove those cards from play.| |Minor Flamesprite|0|SET1|Pyro/Spirit|Fire|1||100|100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoner or flipped face-up, place 1 Burn Counter on all face-up monsters on the field. When a monster has 3 or more Burn Counters on it, destroy it.| and puts in DARK DUST SPIRIT AND DARK VALKYRIA and doesn't understand that just because these cards are bad against some decks it doesn't mean that people won't use them. I used to like Griffin. Link to comment
-Griffin Posted December 16, 2010 Report Share Posted December 16, 2010 Spending 3 Normal Summons is not 'good removal' - it's taking "removal-lite" into the realms of "we should only use Normal Monsters because high ATK is the only way to get rid of stuff" DDS with 2000 ATK is good. It takes 1 Normal Summon, makes swarming balanced, and isn't likely to let you hit more than 2000 damage. Distorted is broken against some Decks. Tebbits is meh. Not really healthy for the game. Valkyria is fine at 1600 O.o You're bad if you let them Normal Summon it twice without them dedicating stuff to protection. Link to comment
Buttercup Posted December 16, 2010 Report Share Posted December 16, 2010 It's mass removal that technically pluses. HTF did you get that we should run Normal Monsters from a card that is designed to take out massive built in fields? It hurts any kind of effort to build up your field/ strategise. Insta staple in aggro/ aggro control. It encourages people to play EARTH and THERE ARE LOTS OF COUNTERS TO IT SRSLY JUST LET IT TEST. how it is great with guard and is a slightly less broke counter to graveyard based decks The game is slow. Valkyria pluses and removes for 2 measly Normal Summons. This + Book/ Bolt= 1for1 removal. If DDS wasn't here it'd be insta-staple. Link to comment
-Griffin Posted December 16, 2010 Report Share Posted December 16, 2010 It will never be worth playing in serious play. It isn't that big of a problem .-. We don't need to encourage people to play EARTH The game isn't /that/ slow that it's hard to declare an attack. Esp. when I can throw out Jinzo so easily. You've quit anyway, so I'm going to leave this convo alone after this. Link to comment
-DOOM Posted December 16, 2010 Author Report Share Posted December 16, 2010 D.D. Rescue Team + Stay of Excution is an unfair combo. Change Rescue Team's Life Point cost to a Discard cost? And Frontline Changer should get a "You can only use this card's effect once per duel" clause. What do you guys think? Link to comment
-Griffin Posted December 16, 2010 Report Share Posted December 16, 2010 I think Stay is the bigger problem - or you could make Stay RFG itself face-down to kill the interaction. I haven't duelled Frontline enough to know if it's broken enough to merit the clause. We'll see. Link to comment
-DOOM Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='-Griffin' timestamp='1292535642' post='4857604'] I think Stay is the bigger problem - or you could make Stay RFG itself face-down to kill the interaction. I haven't duelled Frontline enough to know if it's broken enough to merit the clause. We'll see. [/quote] Good Idea. It's basically an endless Book of Moon. Link to comment
Buttercup Posted December 16, 2010 Report Share Posted December 16, 2010 btw, can you stop using my cards? k thnks Link to comment
-DOOM Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='Ser Warjacksworth' timestamp='1292536258' post='4857632'] btw, can you stop using my cards? k thnks [/quote] No, we can't. They're to awesome and great to go without them. Link to comment
Buttercup Posted December 16, 2010 Report Share Posted December 16, 2010 but you've got all the awesome stuff that everyone else has submitted It's only 37 cards come on and join my ccg super Link to comment
Anbu-of-Sand Posted December 16, 2010 Report Share Posted December 16, 2010 [spoiler=Revised Revised Cards and Whatnot] |Son of Chaos|0|SET1|Spellcaster/Effect|Dark|4||1800|1500|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 monster on your opponent's side of the field. During the End Phase of this turn, the removed monster returns to the opponent's side of the field, in the same Battle Position. You can only active this effect if you control another "Chaos" monster. This card cannot declare an attack the turn you activate this effect.| [b]^ Not yet added, just saying[/b] |Chaotic Bribe|0|SET1|Spell Card|Spell||Quick-Play|||Select up to 2 of your opponent's cards that are in their removed from play zone. Your opponent adds the selected card(s) to their hand. Draw 1 card for every card your opponent had added to their hand by this effect. If at least 1 of the cards that you drew were LIGHT or DARK Attributed, draw 1 more card.| [b]^ Not yet added, just saying[/b] |Baby of Chaos|0||Spellcaster/Effect|Light|2||1300|1000|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [b]^ Removed your opponent getting a draw[/b] |Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Spell or Trap Card, it is removed from play. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [b]^ Removed your opponent getting a draw[/b] |Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from the field or Graveyard. The monster is not removed from the field or Graveyard, and the card that would have removed the monster is removed from play, along with 1 other card in your opponent's hand of their choice.| [b]^ Slightly changed last effect[/b] |Chaotic Banishment|0|SET1|Trap Card|Trap||None|||This card can only be activated on your opponent's turn. Activate only when you control or have in your Graveyard at least 1 LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as LIGHT monster. Negate the activation / Summon of a card, and remove it from play. Until the next End Phase of this turn, any card Summoned or activates it's effect that has the Type of the card that was removed from play is removed from play right after Summoning, or removed from play with the activation of the card's effect negated.| [b]^ Slightly changed first effect along with last[/b] [/spoiler] I'll most likely submit cards outside of my Chaos Cards when all of them are accepted, no matter how much editing I have to go through >.> Also, when will we be able to submit Archetype Specific cards? Link to comment
-DOOM Posted December 17, 2010 Author Report Share Posted December 17, 2010 |Son of Chaos|0|SET1|Spellcaster/Effect|Dark|4||1700|1500|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 face-up monster on your opponent's side of the field. During the End Phase of this turn, the removed monster returns to the opponent's side of the field, in the same Battle Position. You can only active this effect if you control another "Chaos" monster. This card cannot declare an attack the turn you activate this effect.| [b]Now it's fine[/b] |Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Spell or Trap Card, it is removed from play. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [b]You removed the draw effect? Not really.[/b] |Chaotic Banishment|0|SET1|Trap Card|Trap||None|||This card can only be activated on your opponent's turn. Remove from play 1 LIGHT monster that is treated as a DARK monster from your hand 1 DARK monster that is treated as a LIGHT monster from your Graveyard. Negate the activation / Summon of a card, and remove it from play.| [b]That'd be fine.[/b] |Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from the field or Graveyard. Pay 2000 Life points. The monster is not removed from the field or Graveyard, and the card that would have removed the monster is removed from play.| [b]That'd be fine.[/b] Link to comment
Cyber-Valleyâ„¢ Posted December 17, 2010 Report Share Posted December 17, 2010 [code] [url=http://forum.yugiohcardmaker.net/user/16268-cyber-valley%E2%84%A2/]Cyber-ValleyTM[/url] [/code(Insert " ] " here) Oh yh where can i find like the newest YVDset.Data? Link to comment
-DOOM Posted December 17, 2010 Author Report Share Posted December 17, 2010 [quote name='Cyber-Valleyâ„¢' timestamp='1292571273' post='4858850'] [code] [url="http://forum.yugiohcardmaker.net/user/16268-cyber-valley%E2%84%A2/"]Cyber-ValleyTM[/url] [/code(Insert " ] " here) Oh yh where can i find like the newest YVDset.Data? [/quote] http://rapidshare.com/#!download|88tg|437372114|NGD_2_.zip|11648 There you go. You just have to run yanglauncher. Link to comment
-Griffin Posted December 17, 2010 Report Share Posted December 17, 2010 .Supervillan - Barrier is practically always a +2 Oo That is not fine!-!-!- Banishment is okay, I guess. Son's fine. Bribe's fine now. Pet/Baby still have the 'make the opponent win' effects. Link to comment
-DOOM Posted December 17, 2010 Author Report Share Posted December 17, 2010 [quote name='-Griffin' timestamp='1292575391' post='4858887'] .Supervillan - Barrier is practically always a +2 Oo That is not fine!-!-!- Banishment is okay, I guess. Son's fine. Bribe's fine now. Pet/Baby still have the 'make the opponent win' effects. [/quote] Oh. I'd say Barrier won't be added this set then. Sorry Anbu, but we're not ready for a Chaos Barrier like card yet xD Link to comment
Spikeball Posted December 17, 2010 Report Share Posted December 17, 2010 btw - I still want the cards from my post 437 added... [url=http://forum.yugiohcardmaker.net/topic/231009-yu-gi-oh-new-generation-dueling-ccg/page__st__420__p__4849524#entry4849524][color="#000080"][size="3"][font="Impact"]LINK HERE[/font][/size][/color][/url] except for "Seal of Sol" - It's a 1-4-1....btw: I deleted all my tokens (I thought I wouldn't need the old ones anymore cuz they were from TCG) but at the moment I wanted to edit my tokens again, YVD gave me an error and crashed Someone help me? please? Link to comment
-Griffin Posted December 17, 2010 Report Share Posted December 17, 2010 Use our custom file, not the normal YVD file. The link was posted some time recently. Link to comment
Cyber-Valleyâ„¢ Posted December 17, 2010 Report Share Posted December 17, 2010 Ill Duel Someone Link to comment
-Lightray Daedalus- Posted December 17, 2010 Report Share Posted December 17, 2010 First Card IT may suck thought |Imperious Perfect|0||Fairy/Effect|LIGHT|8||2500|2000|This card cannot be Special Summoned. The total Level of the face-up monsters each player controls must be 8 or less.| |Tribal Book of Legends|0|SETX|Spell Card|Spell||None|||When this card is sent to the Graveyard, select 1 of FIRE Pyro-Type monster, WATER Aqua-Type monster, WIND Insect-Type monster, EARTH Plant-Type monster, LIGHT Fairy-Type monster or DARK Fiend-Type monster. Special Summon 2 tokens (Level 2/ATK:500/DEF:0) to the field of the choosen Type and Attribute. You can only activate this effect once per turn.| (Tokens name is equal to its Type) Link to comment
-DOOM Posted December 17, 2010 Author Report Share Posted December 17, 2010 Duel anyone? Link to comment
Anbu-of-Sand Posted December 17, 2010 Report Share Posted December 17, 2010 [spoiler=Revised Revised Cards and Whatnot] |Baby of Chaos|0||Spellcaster/Effect|Light|2||1300|1000|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [b]^ Removed your opponent getting a draw[/b] |Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [b]^ Removed your opponent getting a draw[/b] |Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from the field or Graveyard. The monster is not removed from the field or Graveyard, and the card that would have removed the monster is removed from play.| [b]^ Slightly changed[/b] |Chaotic Banishment|0|SET1|Trap Card|Trap||None|||This card can only be activated on your opponent's turn. Activate only when you control or have in your Graveyard at least 1 LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as LIGHT monster. Negate the activation / Summon of a card, and remove it from play. Until the next End Phase of this turn, any card Summoned or activates it's effect that has the Type of the card that was removed from play is removed from play right after Summoning, or removed from play with the activation of the card's effect negated.| [b]^ Changed to usual self[/b] [/spoiler] Edited Baby / Pet of Chaos, along with Banishment and Barrier, hopefully they are more balanced now. Also, other than that, will the Son / Bribe / Apprentice / Slave be added as well? Link to comment
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