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Solemn Judgement and Solemn Warning


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[quote name='$super**$star**$silver$' timestamp='1292061147' post='4843872']
think about it it requires you to pay 2000 lp, (which is good early on) and it gets less useful the less lp you have left, if i was using warning i wouldn't use it if i had about 3500 or less life points, otherwise i'd lose
[/quote][img]http://www.nataliedee.com/111205/no-no-no-no.jpg[/img]
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[quote name='=Evangelion=' timestamp='1292068962' post='4843970']
NO!
[/quote]
people only say Judgment is better cuz it can negate [u][b]MOST[/b][/u] things, but what i'm saying is if you use warning early on, then i guess you can afford it, but then again it's a bit restrictive whereas the later on in the game you play warning, the higher chance your opponent has of winning.

[quote name='InconsistentDecks' timestamp='1292068543' post='4843962']
2000LP is worth using on anything that can give your opponent game.
Solemn Warning is only bad when you have less than 2000LP.

Solemn Judgment > Solemn Warning
[/quote]
obv. warning is bad when you have then 2000 lp, i'd probably only use warning on Synchros (not Stardust obv.)
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[quote name='$super**$star**$silver$' timestamp='1292073459' post='4844018']
people only say Judgment is better cuz it can negate [u][b]MOST[/b][/u] things, but what i'm saying is if you use warning early on, then i guess you can afford it, but then again it's a bit restrictive whereas the later on in the game you play warning, the higher chance your opponent has of winning.


obv. warning is bad when you have then 2000 lp, i'd probably only use warning on Synchros (not Stardust obv.)
[/quote]
I can't understand what you're saying, mainly because you're using Ancient Egyptian grammar. Could you at least sort it out in a way that makes sense? Because I can't reply with anything if I can't decode what you mean, and if what I think you're saying is true, it's quite rediulous.
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[quote]Personally, Divine Punishment has a MUCH better cost.[/quote]

Divine Punishment requires you to have sanctuary in the sky to activate it

EDIT - i just realised, if your opponent SS a monster by the effect of for example mystic tomato, judgment can't negate it, but if a monster was SS by a spell or trap, then i'm sure judgment can negate the spell or trap card
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[quote name='$super**$star**$silver$' timestamp='1292074758' post='4844050']
Divine Punishment requires you to have sanctuary in the sky to activate it

EDIT - i just realised, if your opponent SS a monster by the effect of for example mystic tomato, judgment can't negate it, but if a monster was SS by a spell or trap, then i'm sure judgment can negate the spell or trap card
[/quote]

Correct, because Judgment cannot negate Summons that occur at the resolution of an effect, and it itself cannot negate the effect of monsters. Warning can negate the effect that would perform the Summon.

Oh, and Stardust CANNOT counter Judgment. Solemn Judgment is a Counter Trap and is therefore Spell Speed 3. The only card effects that can chain to Spell Speed 3 are other Spell Speed 3 effects, and the only card type in that category are Counter Traps.
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[quote name='evilfusion' timestamp='1292083217' post='4844283']
Correct, because Judgment cannot negate Summons that occur at the resolution of an effect, and it itself cannot negate the effect of monsters. Warning can negate the effect that would perform the Summon.

Oh, and Stardust CANNOT counter Judgment. Solemn Judgment is a Counter Trap and is therefore Spell Speed 3. The only card effects that can chain to Spell Speed 3 are other Spell Speed 3 effects, and the only card type in that category are Counter Traps.
[/quote]
so you can't chain MST to judgment then?
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No. MST is a Quick Play Spell, and is Spell Speed 2. The only cards that can chain to an effect are cards of an equal or higher Spell Speed (except Spell Speed 1, which cannot chain to anything). Either Spell Speed 2 or 3 can chain to effects that are Spell Speed 1 or 2, but only Spell Speed 3 can chain to Spell Speed 3.

The reason Solemn Judgment is so powerful is because it can negate almost any effect, and the only things that can stop it are other Counter Traps.
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[quote name='Cyber-Valley™' timestamp='1292107288' post='4845159']
Both great with that card tha make [b]-LP[/b] to [b]+LP[/b]
I dont have them though :D
[/quote]
do you mean Prime Material Dragon, [b]BUT...[/b] that trick doesn't work because, you pay half your points, not "you take damage equal to half your life points." So you still have to take the cost of Solemn judgement. Same goes for Warning, you pay 2000 points, not "you take 2000 damage." So you still have to take the cost of Solemn Warning.

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