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Decisions, Decisions...


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Basically these are supposed to be cards that have okay to mostly crappy effects, but allow you to choose between these effects for maximum versatility. I might add more, so please make any suggestions, or leave any comments you might have.

Choice Destruction
Normal Spell Card
Discard 1 card. Select and activate 1 of the following effects:
* Draw 1 card and inflict 500 damage to your opponent's Life Points.
* Destroy 1 face-up Monster or Spell Card on the field.
* Destroy 1 face-down card on the field and draw 1 card. This effect can only be activated if the discarded card was a Trap Card.

Choice Healing
Reveal a card in your hand. Select and activate 1 of the following effects:
* Gain 1500 Life Points.
* Place 1 of the top 5 cards in your Graveyard on the top of your Deck. This effect can only be activated if the revealed card was a Spell Card.
* Special Summon 1 of the top 3 monsters in your Graveyard. That monster cannot attack this turn. This effect can only be activated if the revealed card was a Level 4 or lower Monster Card.

Choice Shuffle
Remove from play a card in your Graveyard. Select and activate 1 of the following effects:
* Return all cards in your hand to your Deck and shuffle, then draw an equal number of cards.
* Return 3 Spell or Trap Cards in your Graveyard to your Deck.
* Add 1 Level 3 monster from your Deck to your hand. That card cannot be used this turn. This effect can only be activated if the removed card was a Monster Card.
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[b]Choice Destruction[/b]
First effect is really UP'ed. You -1 yourself for 500 burn? At least it thins the Deck. Second effect is good. Third one is a bit situational, but still good.

[b]Choice Healing[/b]
I really like the first effect. Dian Keto on steroids :) Second effect may be OP'ed a bit, as it can recover Spells like Monster Reborn or Dark Hole. Third effect seems good.

[b]Choice Shuffle[/b]
First effect is UP'ed. Reload does the job better. Altrough the RFP effect may help at some times. Second effect looks balanced, like Pot of Avarice for Spells. Third effect... I'm curious. It can still search stuff like Lonefire or Ryko.

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[quote name='Chillaccino' timestamp='1292679669' post='4861621']
[b]Choice Destruction[/b]
First effect is really UP'ed. You -1 yourself for 500 burn? At least it thins the Deck. Second effect is good. Third one is a bit situational, but still good.

[b]Choice Healing[/b]
I really like the first effect. Dian Keto on steroids :) Second effect may be OP'ed a bit, as it can recover Spells like Monster Reborn or Dark Hole. Third effect seems good.

[b]Choice Shuffle[/b]
First effect is UP'ed. Reload does the job better. Altrough the RFP effect may help at some times. Second effect looks balanced, like Pot of Avarice for Spells. Third effect... I'm curious. It can still search stuff like Lonefire or Ryko.
[/quote]
- The point of the first effect is just to make the card more versatile, so even if you have absolutely nothing to do you can always draw another card from your deck with this card.

- Which still sucks, but it's only 1 option of 3, so you don't have to use it. I was thinking it would be overpowered as well, but I have no idea how to remedy the situation without making said effect worthless.

- As before, just supposed to make the cards more versatile. You wouldn't ever be limited to 1 effect. I really want to make the second effect better, but I'm not sure how to balance it. I wanted it to be like a POA for Spells and Traps, but maybe it has to be all spell or all traps and only draw 1 card? Third effect gives the opponent time to strategize against whatever's going to hit the field, but I do see how it could be overpowered. For this effect only I think the card would be limited.

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