evilfusion Posted December 12, 2010 Report Share Posted December 12, 2010 This is an early attempt at an Amazoness deck, so I know it needs some fixing. Advice, help, and criticisms are appreciated. [u]Monsters: 19[/u] [3] Amazoness Paladin [3] Warrior Lady of the Wasteland [3] Amazoness Fighter [3] Amazoness Swords Woman [2] Amazoness Sage [1] Amazoness Scouts [3] Amazoness Trainee [1] Amazoness Chain Master [u]Spells: 14[/u] [3] Amazoness Village [1] Monster Reborn [1] Dark Hole [1] Reinforcement of the Army [1] Amazoness Fighting Spirit [3] Solidarity [1] Smashing Ground [1] Terraforming [1] Giant Trunade [1] Creature Swap [u]Traps: 7[/u] [2] Amazoness Willpower [1] Mirror Force [1] Call of the Haunted [2] Compulsory Evacuation Device [1] Torrential Tribute Link to comment Share on other sites More sharing options...
Azuh Posted December 12, 2010 Report Share Posted December 12, 2010 Creature Swap and no Chain Master? Link to comment Share on other sites More sharing options...
evilfusion Posted December 12, 2010 Author Report Share Posted December 12, 2010 What would Creature Swap's purpose be? Chain Master's 1500 LP cost for the chance of seizing a monster sort of turned me off it. My monster lineup is tricky, but I can see Chain Master being put in. Any suggestions for what to switch out? Link to comment Share on other sites More sharing options...
evilfusion Posted December 12, 2010 Author Report Share Posted December 12, 2010 Bump. Link to comment Share on other sites More sharing options...
Buttercup Posted December 12, 2010 Report Share Posted December 12, 2010 Don't run Warnings, run Master and Swap. Read Village if you still have no idea why. Link to comment Share on other sites More sharing options...
evilfusion Posted December 12, 2010 Author Report Share Posted December 12, 2010 I'll try it out, see how it works. Anything else? Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 13, 2010 Report Share Posted December 13, 2010 I never liked 3 Willpowers. Drop 1 for another Pawn. Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2010 Author Report Share Posted December 13, 2010 All right, I do have Call after all, so I can afford that. Link to comment Share on other sites More sharing options...
Master Hyperion Posted December 13, 2010 Report Share Posted December 13, 2010 -2 Amazoness Heirloom -2 Amazoness Fighting Spirit -2 Queen's Pawn +3 Smashing Ground +1 Solidarity +2 Compulsory Evacuation Device/Dimensional Prison Heriloom is 1-for-1 removal that can be negated by simple things like MST and Book of Moon. It's so damn bad. And is Amazoness Fighting Spirit really all that needed with triple solid? Your opponent isn't able to strike back if you have a solid. And Queen's Pawn's is basicly Double Tag Team, except for Amazoness. Completely unneeded and causes to many dead draws than it should be. Smashing is better 1-for-1 removal, Solidarity is... well, solidarity and Compulsory Evacuation Device/Dimensional Prison against the big beast that the Amazoness can't run over. Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2010 Author Report Share Posted December 13, 2010 Good point with Heirloom. Only reason I like Fighting Spirit is that while Solid might make an Amazoness a 2300, Fighting Spirit would let it overcome stronger monsters, like Synchros. But usually with Solid, Fighting Spirit's just on the field. Hmm... I'll make these changes for now, test to see how they work out. -2 Heirloom -1 Fighting Spirit -2 Pawn +2 Smashing Ground +1 Solidarity +2 Compulsory Link to comment Share on other sites More sharing options...
Azuh Posted December 13, 2010 Report Share Posted December 13, 2010 Terraforming -1 Smashing Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2010 Author Report Share Posted December 13, 2010 Now how did I forget Terraforming? Silly me. Thanks. Link to comment Share on other sites More sharing options...
Buttercup Posted December 13, 2010 Report Share Posted December 13, 2010 *assumes this is IRL* 3x Sage 3x Paladin 3x Chain Master 3x Warrior Lady of the Wasteland 1x Exiled Force 3x Trainee 16 3x Creature Swap 3x Village 3x Book of Moon 1x Dark Hole 1x Monster Reborn 3x Pot of Avarice 1x ROTA 15 1x Oppression 1x Judgment 2x BTH 1x Mirror Force 1x Torrential 3x Dimensional Prison 9 Or you could run a Decree build, idk. Replace the Paladins with Rai-Ohs or tech if you can afford it. Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2010 Author Report Share Posted December 13, 2010 Exiled Force! Sheesh, that would be better than Scouts, and actually give me a better reason to run Reinforcement. I dunno about that build. It looks like the Amazoness would essentially be run over constantly, rather than be any form of aggressive. That's the main reason I run the Solidarities. Without ATK boosting, they're weak monsters with 1500 ATK. That build also centralizes on Creature Swap, which isn't bad, but it doesn't feel consistent. I've never really liked Oppression, either. True, Village can't be touched if your Amazoness was destroyed by battle, but what about effect destruction? Link to comment Share on other sites More sharing options...
Buttercup Posted December 13, 2010 Report Share Posted December 13, 2010 mebbe You're running 15 pieces of S/T monster removal, and an engine that recycles Exiled Force. You also have one of the best monsters of all time evar that acts as DUSTSHOOT ON CRACK that also combos with Village. Village exists guy. Oppression is a must here. If you have Oppression out, you're already winning, and all of your monsters can be recycled anyway. 3x Sage 3x Chain Master 3x Warrior Lady of the Wasteland 2x Exiled Force 3x Trainee 14 3x Creature Swap 3x Village 3x Book of Moon 1x Dark Hole 1x Monster Reborn 3x Pot of Avarice 1x ROTA 2x Terraforming 17 1x Oppression 1x Judgment 2x BTH 1x Mirror Force 1x Torrential 3x Dimensional Prison 9 This is what I run on YVD: 3x Sage 1x BW Gale 3x Chain Master 3x Warrior Lady of the Wasteland 1x Exiled Force 3x Trainee 1x Spirit Reaper 15 3x Creature Swap 3x Village 3x Book of Moon 3x Pot of Duality 1x Dark Hole 1x Monster Reborn 3x Pot of Avarice 1x ROTA 3x Upstart 1x Terraforming 22 3x Decree 3 Link to comment Share on other sites More sharing options...
evilfusion Posted December 13, 2010 Author Report Share Posted December 13, 2010 Tell you what, I'll test your build on YVD, see if it works. I'm not very good with "on paper" decks. I have to see how it runs before I can judge it. Link to comment Share on other sites More sharing options...
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