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Amazoness Raid


evilfusion

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This is an early attempt at an Amazoness deck, so I know it needs some fixing. Advice, help, and criticisms are appreciated.

[u]Monsters: 19[/u]

[3] Amazoness Paladin
[3] Warrior Lady of the Wasteland
[3] Amazoness Fighter
[3] Amazoness Swords Woman
[2] Amazoness Sage
[1] Amazoness Scouts
[3] Amazoness Trainee
[1] Amazoness Chain Master

[u]Spells: 14[/u]

[3] Amazoness Village
[1] Monster Reborn
[1] Dark Hole
[1] Reinforcement of the Army
[1] Amazoness Fighting Spirit
[3] Solidarity
[1] Smashing Ground
[1] Terraforming
[1] Giant Trunade
[1] Creature Swap

[u]Traps: 7[/u]

[2] Amazoness Willpower
[1] Mirror Force
[1] Call of the Haunted
[2] Compulsory Evacuation Device
[1] Torrential Tribute
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-2 Amazoness Heirloom
-2 Amazoness Fighting Spirit
-2 Queen's Pawn

+3 Smashing Ground
+1 Solidarity
+2 Compulsory Evacuation Device/Dimensional Prison

Heriloom is 1-for-1 removal that can be negated by simple things like MST and Book of Moon. It's so damn bad.
And is Amazoness Fighting Spirit really all that needed with triple solid? Your opponent isn't able to strike back if you have a solid.
And Queen's Pawn's is basicly Double Tag Team, except for Amazoness. Completely unneeded and causes to many dead draws than it should be.

Smashing is better 1-for-1 removal, Solidarity is... well, solidarity and Compulsory Evacuation Device/Dimensional Prison against the big beast that the Amazoness can't run over.
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Good point with Heirloom.

Only reason I like Fighting Spirit is that while Solid might make an Amazoness a 2300, Fighting Spirit would let it overcome stronger monsters, like Synchros. But usually with Solid, Fighting Spirit's just on the field. Hmm...

I'll make these changes for now, test to see how they work out.

-2 Heirloom
-1 Fighting Spirit
-2 Pawn

+2 Smashing Ground
+1 Solidarity
+2 Compulsory
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*assumes this is IRL*

3x Sage
3x Paladin
3x Chain Master
3x Warrior Lady of the Wasteland
1x Exiled Force
3x Trainee

16

3x Creature Swap
3x Village
3x Book of Moon
1x Dark Hole
1x Monster Reborn
3x Pot of Avarice
1x ROTA

15

1x Oppression
1x Judgment
2x BTH
1x Mirror Force
1x Torrential
3x Dimensional Prison

9

Or you could run a Decree build, idk. Replace the Paladins with Rai-Ohs or tech if you can afford it.
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Exiled Force! Sheesh, that would be better than Scouts, and actually give me a better reason to run Reinforcement.

I dunno about that build. It looks like the Amazoness would essentially be run over constantly, rather than be any form of aggressive. That's the main reason I run the Solidarities. Without ATK boosting, they're weak monsters with 1500 ATK.

That build also centralizes on Creature Swap, which isn't bad, but it doesn't feel consistent. I've never really liked Oppression, either. True, Village can't be touched if your Amazoness was destroyed by battle, but what about effect destruction?
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mebbe

You're running 15 pieces of S/T monster removal, and an engine that recycles Exiled Force. You also have one of the best monsters of all time evar that acts as DUSTSHOOT ON CRACK that also combos with Village.

Village exists guy. Oppression is a must here. If you have Oppression out, you're already winning, and all of your monsters can be recycled anyway.

3x Sage
3x Chain Master
3x Warrior Lady of the Wasteland
2x Exiled Force
3x Trainee

14

3x Creature Swap
3x Village
3x Book of Moon
1x Dark Hole
1x Monster Reborn
3x Pot of Avarice
1x ROTA
2x Terraforming

17

1x Oppression
1x Judgment
2x BTH
1x Mirror Force
1x Torrential
3x Dimensional Prison

9

This is what I run on YVD:

3x Sage
1x BW Gale
3x Chain Master
3x Warrior Lady of the Wasteland
1x Exiled Force
3x Trainee
1x Spirit Reaper

15

3x Creature Swap
3x Village
3x Book of Moon
3x Pot of Duality
1x Dark Hole
1x Monster Reborn
3x Pot of Avarice
1x ROTA
3x Upstart
1x Terraforming

22

3x Decree

3
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