Sweetie Belle Posted December 12, 2010 Report Share Posted December 12, 2010 [b]Monsters: {11}[/b] (1) Left Arm of the Forbidden One (1) Left Leg of the Forbidden One (1) Right Arm of the Forbidden One (1) Right Leg of the Forbidden One (1) Exodia the Forbidden One (3) Royal Magical Library (1) Sangan (2) Skelengel [b]Spells: {24}[/b] (3) Card Trader (1) Dark Eruption (2) Dark Factory of Mass Production (1) Dark Hole (3) Dark World Dealings (3) Hand Destruction (2) Magical Mallet (1) Monster Reborn (2) Spell Power Grasp (3) Toon Table of Contents (3) Upstart Goblin [b]Traps: {5}[/b] (2) Defense Draw (3) Reckless Greed It doesn't seem to work right... I need help... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2010 Report Share Posted December 12, 2010 Defense Draw wouldn't work for this, and if you're trying to go for a speed build there's a lot of cards you need to put in. Card Trader becomes useless, as well. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 12, 2010 Author Report Share Posted December 12, 2010 [quote name='slayer_supreme' timestamp='1292194031' post='4847605'] and if you're trying to go for a speed build there's a lot of cards you need to put in. [/quote] Like what? Link to comment Share on other sites More sharing options...
Brinolovania Posted December 12, 2010 Report Share Posted December 12, 2010 Monsterz:17 5xPieces Blue-Eyes Toon 3xRML 3xBlue-Eyes White 3xWhite Stone 2xFlamvell Guard Spellz:23 3xTrade In 3xToon Table 3xHand Destruction 3xUpstart 3xCards of Consonance 3xSuper Rejuvenation 3xReload 2xDark Factory of Mass Production Trapz:0 Dragxodia FTK. Best possible Exodia build. Link to comment Share on other sites More sharing options...
Toffee. Posted December 12, 2010 Report Share Posted December 12, 2010 [quote name='!' timestamp='1292195140' post='4847663'] Best possible Exodia build. [/quote] What about the Gusta version? Link to comment Share on other sites More sharing options...
Brinolovania Posted December 12, 2010 Report Share Posted December 12, 2010 Fine. Best possibly Exodia build for WC10 Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 12, 2010 Author Report Share Posted December 12, 2010 [quote name='!' timestamp='1292195140' post='4847663'] Monsterz:17 5xPieces Blue-Eyes Toon 3xRML 3xBlue-Eyes White 3xWhite Stone 2xFlamvell Guard Spellz:23 3xTrade In 3xToon Table 3xHand Destruction 3xUpstart 3xCards of Consonance 3xSuper Rejuvenation 3xReload 2xDark Factory of Mass Production Trapz:0 Dragxodia FTK. Best possible Exodia build. [/quote] Why did I instantly lose in 4 turns with this build? Another loss... Another loss... Another loss... Another loss... Link to comment Share on other sites More sharing options...
Brinolovania Posted December 13, 2010 Report Share Posted December 13, 2010 Gimme a detailed account of one of these duels... Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 13, 2010 Author Report Share Posted December 13, 2010 It was against Ice Barrier. All of these are, actually... He used 2 Cryomancers and Wetlands, and I went first, but I couldn't do anything with 1 Toon Table, 2 Blue-Eyes, 1 Toon Blue-eyes, Cards of Consonance and Dark Factory. My next card was RML. The next one, he hit me with Cold Wave. And apparently, when Swords of Revealing Light is on the field, you can't use Hand Destruction. The most recent one, I killed myself. I ran out of cards. Link to comment Share on other sites More sharing options...
Brinolovania Posted December 13, 2010 Report Share Posted December 13, 2010 ...Wait...you ran out of cards...in an Exodia deck...and didn't win? Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 13, 2010 Author Report Share Posted December 13, 2010 I don't get it either... It was in the End Phase with Super Rejuvenation... on the first turn... Link to comment Share on other sites More sharing options...
Brinolovania Posted December 13, 2010 Report Share Posted December 13, 2010 Oh...you need to keep track of how many cards you've sent, because if you draw more then your deck with Rejuve, you'll lose before Exodia activates. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 13, 2010 Author Report Share Posted December 13, 2010 I don't think I like this build... I haven't won once with it. It's basically if I can't FTK, then I lost. Link to comment Share on other sites More sharing options...
Mysty Posted December 13, 2010 Report Share Posted December 13, 2010 [quote name='RadioKirby' timestamp='1292204051' post='4848003'] I don't think I like this build... I haven't won once with it. It's basically if I can't FTK, then I lost. [/quote] Welcome to Exodia decks in general. If you can't win by your first three turns, you lose. You have to watch the Super Rejuvenation count. Any number of Super Rejuvenations you activate all count as 1 effect during the End Phase, so you have get your Dragon-discard/SR combination rejuvenation to make sure you draw as much of your deck as possible without going over. Also RadioKirby, if your opponent has 1 or fewer cards in their hand, [s]not only do their Blade Knights gain 400 ATK Points, but also[/s] you cannot activate Hand Destruction. With Exodia, you generally want to win the first turn if possible. Link to comment Share on other sites More sharing options...
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