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[WC10] Exodia


Sweetie Belle

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[b]Monsters: {11}[/b]

(1) Left Arm of the Forbidden One
(1) Left Leg of the Forbidden One
(1) Right Arm of the Forbidden One
(1) Right Leg of the Forbidden One
(1) Exodia the Forbidden One
(3) Royal Magical Library
(1) Sangan
(2) Skelengel

[b]Spells: {24}[/b]
(3) Card Trader
(1) Dark Eruption
(2) Dark Factory of Mass Production
(1) Dark Hole
(3) Dark World Dealings
(3) Hand Destruction
(2) Magical Mallet
(1) Monster Reborn
(2) Spell Power Grasp
(3) Toon Table of Contents
(3) Upstart Goblin

[b]Traps: {5}[/b]
(2) Defense Draw
(3) Reckless Greed

It doesn't seem to work right... I need help...
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[quote name='!' timestamp='1292195140' post='4847663']
Monsterz:17
5xPieces
Blue-Eyes Toon
3xRML
3xBlue-Eyes White
3xWhite Stone
2xFlamvell Guard

Spellz:23
3xTrade In
3xToon Table
3xHand Destruction
3xUpstart
3xCards of Consonance
3xSuper Rejuvenation
3xReload
2xDark Factory of Mass Production

Trapz:0

Dragxodia FTK. Best possible Exodia build.
[/quote]
Why did I instantly lose in 4 turns with this build?
Another loss...
Another loss...
Another loss...
Another loss...
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It was against Ice Barrier. All of these are, actually...

He used 2 Cryomancers and Wetlands, and I went first, but I couldn't do anything with 1 Toon Table, 2 Blue-Eyes, 1 Toon Blue-eyes, Cards of Consonance and Dark Factory. My next card was RML.

The next one, he hit me with Cold Wave.

And apparently, when Swords of Revealing Light is on the field, you can't use Hand Destruction.

The most recent one, I killed myself. I ran out of cards.
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[quote name='RadioKirby' timestamp='1292204051' post='4848003']
I don't think I like this build... I haven't won once with it. It's basically if I can't FTK, then I lost.
[/quote]

Welcome to Exodia decks in general. If you can't win by your first three turns, you lose.

You have to watch the Super Rejuvenation count. Any number of Super Rejuvenations you activate all count as 1 effect during the End Phase, so you have get your Dragon-discard/SR combination rejuvenation to make sure you draw as much of your deck as possible without going over.

Also RadioKirby, if your opponent has 1 or fewer cards in their hand, [s]not only do their Blade Knights gain 400 ATK Points, but also[/s] you cannot activate Hand Destruction.
With Exodia, you generally want to win the first turn if possible.
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