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HaouJudai

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E Hero Burstinatrix
Earth Hex Sealed
E Hero Sparkman
E Hero Prisma
E Hero Prisma
E Hero Ocean
E Hero Clayman
Evil Hero Edge
Evil Hero Edge
E Hero Avian
E Hero Stratos
Lava Golem
Lava Golem
Battle Fader
Battle Fader
Marshmellon

Dark Calling
Dark Calling
Dark Calling
E Emer Call
E Emer Call
Gold Sarc
Future Fusion
Area Level Limit B
Miracle Fusion
Miracle Fusion
Swords of Rev
Trunade
Dark Hole
Reborn

Trap Stun
Trap Stun
Gravity Bind
Magic Cylinder
Magic Cylinder
Mirror Force
Bottomless Trap Hole
Bottomless Trap Hole
Torrential
Spirit Art Kurenai

Absolute Zero
Gaia
Evil Hero Malicious Fiend
Evil Hero Malicious Fiend
Evil Hero Infernal Sniper
Evil Hero Inferno Wing
E Hero Terra Firma
E Hero Rampart Blaster
Evil Hero Lightning Golem
Evil Hero Lightning Golem
E Hero Great Tornado
E Hero The Shining
E Hero Shining Flare Wingman
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lol of course - and probably at least another miracle fusion - this is an irl deck atm. I have heard that there's a shonen jump staff member going around to other sites and asking for feedback on what our next promo card should be.

I voted for Nova Master.

Oh and no need for foolish in hero decks - they have prisma
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[quote name='Armadilloz' timestamp='1292275605' post='4849761']
This build doesnt need Inferno Wing.
Its a Burn.dek, you hardly ever need to attack, as your card effects are what does all the damage.
So Lady Heat and Avian are un-needed.
Also, why only 1 copy of Clayman, and no Dark/Light/Earth Hexes?
[/quote]
You guys are exactly right. I was testing the deck on WC10 all evening and I've been making the changes you outlined above. Now this is helpful input from YCM for a change. :D

This is appreciated!

Evil Heroes are built to attack and burn. idk why they built the theme that way but you've got edge and wing who both pierce.

I think if I focused more on sniper and stall burn it would be a good idea as well. I'll keep testing.

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hmmm.... I could see that. I'm going to get the deck together for some irl testing as well as more video game tests. It definitely is a rough draft in progress. Attack and burn. Not good yugimonz really. Geez if I can make that idea work I can turn lead into gold.

(draws transmutation circle)
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[quote name='eviljudai' timestamp='1292306923' post='4851331']
You guys are exactly right. I was testing the deck on WC10 all evening and I've been making the changes you outlined above. Now this is helpful input from YCM for a change. :D[/quote]
Because you actually listen, instead of going: "OMG NUBZ U DUN NAO HOW 2 RUN HEEROZ"
Also, why run Arcana Fool? O,o

[quote name='eviljudai' timestamp='1292306923' post='4851331']Evil Heroes are built to attack and burn. idk why they built the theme that way but you've got edge and wing who both pierce.[/quote]
Piercing damage isnt a burn effect, by the way, thats still battle damage.
Evil Heros dont focus on just burn damage, they focus on doing as much damage as possible, though cheap card effects.
Golem removes monsters from the field
Gaia's ATK easily exceeds 9000
Inferno will almost always do 2100(or more) damage
Cyclone is un-needed.
Sniper does burn damage, but has immunity to spell card destruction. Add to it, Sniper can be abused with position-changing effects.

[quote name='eviljudai' timestamp='1292306923' post='4851331']I think if I focused more on sniper and stall burn it would be a good idea as well. I'll keep testing.
[/quote]
With this idea, Cards like Gravity Bind would be hilarious.

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[quote name='Armadilloz' timestamp='1292343750' post='4851895']
Because you actually listen, instead of going: "OMG NUBZ U DUN NAO HOW 2 RUN HEEROZ"
Also, why run Arcana Fool? O,o


Piercing damage isnt a burn effect, by the way, thats still battle damage.
Evil Heros dont focus on just burn damage, they focus on doing as much damage as possible, though cheap card effects.
Golem removes monsters from the field
Gaia's ATK easily exceeds 9000
Inferno will almost always do 2100(or more) damage
Cyclone is un-needed.
Sniper does burn damage, but has immunity to spell card destruction. Add to it, Sniper can be abused with position-changing effects.


With this idea, Cards like Gravity Bind would be hilarious.
[/quote]
lol a lot of young kids post hero decks and yes it's impossible to get them to listen. If you're a parent we're already used to that.

ahhh arcana fool - I'm trying to stall? I really don't know - help is appreciated. - had battle faders there - felt they weren't enough

oh I was thinking about inferno wing's actual effect damage when I wrote that - they do pierce (battle right) but then she burns too. - I want to include her in this deck idea. I've seen so many people who were really surprised by her burn effect - she can do A LOT of damage especially if the monster has a decent attack but it's in def (maybe some book of moons?)

Cyclone was in there? Avian is for Wing. I usually put the hero pairs in a deck because they search so easily. I think the deck needs more search - I may go to 3 on E calls - hell maybe 4 with a rota. I find I'm not liking the WM Cannons here - very low synergy with the build

what about dimension walls? a set of them? if someone pierces my arcana then I can activate it so they take the damage instead?

Gravity Bind is in here - What I want is a deck that's very very reliant on actual skill - A pile of random so obtuse that if you do not make the right move at exactly the right time it fails. I do that a lot actually. Each deck build is a challenge to learn. Kind of like watching the dog whisperer and trying to copy his techniques fruitlessly because all his techniques rely on his personal talents and subjective values.

It's just hard to communicate those and pass them on. However this walking talking jenga puzzle of a deck should at least function properly. I think there's a synergy I'm beginning to see through testing. Zero is building the deck too.

from what I've seen so far the deck can hit for big damage - retreat into a stall mode to recover from the negative values that fusion summoning in general creates and then it can either fall into a big city mode w/ ocean and stratos or come out of it's shell and attack big or stay hidden to pick away and burn.

If I can continue to work on that principle this can be upgraded to a more functional build with real cards like solemn warnings and such.
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Got in a few quick test and here is what I got so far...

-1 Fool
-1 Sarco
-1 Ceasfire

+1 Monster Reborn
+1 Dark Hole
+1 Trunade


3 fools was too much with Marsh and Trunade is if you need to go for game, especially if Area Limit is in your own way. I'm currently looking into MSTs as well.

Also....

+1 Great Tornado
+1 The Shining
+1 Shining Flare Wingman

Just in cases. I lost one due to not having Great Tornado...


EDIT: Testing replacements for Bribes...YCM how do you feel about Magic Drain?

EDITx2: +1 Dark Gaia
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[quote name='eviljudai' timestamp='1292344818' post='4851929']
lol a lot of young kids post hero decks and yes it's impossible to get them to listen. If you're a parent we're already used to that.

ahhh arcana fool - I'm trying to stall? I really don't know - help is appreciated. - had battle faders there - felt they weren't enough

oh I was thinking about inferno wing's actual effect damage when I wrote that - they do pierce (battle right) but then she burns too. - I want to include her in this deck idea. I've seen so many people who were really surprised by her burn effect - she can do A LOT of damage especially if the monster has a decent attack but it's in def (maybe some book of moons?)

Cyclone was in there? Avian is for Wing. I usually put the hero pairs in a deck because they search so easily. I think the deck needs more search - I may go to 3 on E calls - hell maybe 4 with a rota. I find I'm not liking the WM Cannons here - very low synergy with the build

what about dimension walls? a set of them? if someone pierces my arcana then I can activate it so they take the damage instead?

Gravity Bind is in here - What I want is a deck that's very very reliant on actual skill - A pile of random so obtuse that if you do not make the right move at exactly the right time it fails. I do that a lot actually. Each deck build is a challenge to learn. Kind of like watching the dog whisperer and trying to copy his techniques fruitlessly because all his techniques rely on his personal talents and subjective values.

It's just hard to communicate those and pass them on. However this walking talking jenga puzzle of a deck should at least function properly. I think there's a synergy I'm beginning to see through testing. Zero is building the deck too.

from what I've seen so far the deck can hit for big damage - retreat into a stall mode to recover from the negative values that fusion summoning in general creates and then it can either fall into a big city mode w/ ocean and stratos or come out of it's shell and attack big or stay hidden to pick away and burn.

If I can continue to work on that principle this can be upgraded to a more functional build with real cards like solemn warnings and such.
[/quote]
I will be honest, I kinda' skimmed this.
To be honest, Heros function better if you go on the offense. Evil Heros can easily wear down your Opponent.
Running them defensively, is just odd(IMO)
Inferno Wing is awesome and all, just, Ive never really been a fan of Infernal Sniper.
Oh, and Magical Merchant is hilarious in Hero.dek
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I agree - I plan on running ryko, merchant and cards like that when The Shining comes out and they can be used as fusion material.

Zero - or anyone really :D I've been trying to focus more on the stall component - taking the advice ITT working more on getting sniper out and keeping her alive.

with that in mind how does this build look?

E Hero Burstinatrix
E Hex Sealed
E Hero Sparkman
E Hero Prisma
E Hero Ocean
E Hero Clayman
Evil Hero Edge
Evil Hero Edge
E Hero Avian
E Hero Stratos
Lava Golem
Lava Golem
BP Golem
Marshmellon

Dark Calling
Dark Calling
Dark Calling
E Emer Call
E Emer Call
E Emer Call
Gold Sarc
Gold Sarc
Future Fusion
Area Level Limit B
Miracle Fusion
Swords of Rev

Trap Stun
Trap Stun
Threatening Roar
Threatening Roar
Threatening Roar
Scrap Iron Scarecrow - Waboku - Battle Fader - Swift Scarecrow idk help guys
Scrap Iron Scarecrow - Waboku - Battle Fader - Swift Scarecrow idk help guys
Gravity Bind
Magic Cylinder
Magic Cylinder
Mirror Force
Spirit Art Kurenai

Absolute Zero
Absolute Zero
Gaia
Gaia
Evil Hero Malicious Fiend
Evil Hero Malicious Fiend
Evil Hero Dark Gaia
Evil Hero Infernal Sniper
Evil Hero Infernal Sniper
Evil Hero Inferno Wing
Evil Hero Lightning Golem
Evil Hero Lightning Golem
E Hero Terra Firma
E Hero Rampart Blaster
E Hero Shining Flare Wingman

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IMO, you shouldn't use so many stall cards. Be aggressive as possible. So G Bind, Level Limit, and 3 Roar's are unnecessary. Basic stuff like Book of Moon and BTH can still find their place. Magic Cylinder and WM Cannon could probably fit fine, you just might have to incorporate a couple other burn cards. I'm not so sure Kurenai is that great, since it looks like it could easily be a dead draw. Also, make sure to not forget the staples Legend Zero mentioned.
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