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Burst Warrior


MystirMeme

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[img]http://img37.imageshack.us/img37/7031/35239f.jpg[/img]
Lore:When your opponent Special Summons a monster to their side of the field, you can discard this card in your hand to negate the Special Summon of that monster and return it to the owner's hand. Your opponent cannot Special Summon a monster with the same name as the one returned until the Draw Phase of your next turn.

Just a little something I did when I was bored. Somewhat ment to be used with Junk Synchron.
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Seems pretty handy. Fairly easy to use/abuse but bouncing your opponents monster doesn't seem very beneficial in the long run. Plain destruction or even better, RFP would be better here.

OCG looks good and the picture is really nice. Almost staple-worthy.

8/10

Before you ask:

-1 because it only bounces.
-1 just because it wouldn't really have much in the way of support (in the TCG). EARTH/Warrior's don't quite have the same level of support as DARK/LIGHT etc.
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This card is simply amazing. It has Effect Veiler's level of usefulness.
It might be a minus in card advantage for you, but you gain some control, which is something that shouldn't be underestimated. Fusion and Synchro Summons hate this card. Outside of that, it delays the boss monsters of Decks.

It is not overpowered, just brilliant. xD

To make it overpowered, it would need to be a WATER (for Salvage), have an effect that allows it to return to your hand like Honest's effect, have 500 or less (Debris Dragon), and be also treated as a Machine-Type (for Machine Duplication). And probably remove from play target monster instead of returning it to the hand. Or better yet, have "monster[b](s)[/b]" written instead, so that it doesn't target anymore and so you can do it on multiple Special Summons at a time.
^That would be at the very least limited to 1 per Deck.

Anyways, enough of that, your card is good, don't need to change anything. I didn't really check the OCG but it didn't bother me while reading nor did I immediately notice anything so it's ok.

btw, I really disagree with the comment above mine.
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And where did I go wrong? 8/10 is a pretty high rate from me. In fact, the main thing I had wrong with the card, bouncing the target as opposed to RFP'ing, you also said. It just lacks some of the more mainstream support. Sangan is the only splashable card that helps put this in the hand consistently.

There's no denying that it's effective. In fact, I'd say I gave a pretty big compliment:

[quote]Almost staple-worthy[/quote]

I docked a point for each limiting factor to the card.
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[quote name='snowyash07' timestamp='1292820478' post='4866695']
Seems pretty handy. Fairly easy to use/abuse but bouncing your opponents monster doesn't seem very beneficial in the long run. Plain destruction or even better, RFP would be better here. [font="Arial Black"]It may not seem it in the long run but I figured I'd add this instead of directly bouncing it back to the Deck. Though it would be too OP'ed that way.[/font]

OCG looks good and the picture is really nice. Almost staple-worthy.
[font="Arial Black"]Thanks. I pride myself in my OCG though even I make mistakes (graveyard... <.<). The art is what helps me make the cards too.[/font]

8/10

Before you ask:

-1 because it only bounces.
-1 just because it wouldn't really have much in the way of support (in the TCG). EARTH/Warrior's don't quite have the same level of support as DARK/LIGHT etc.
[font="Arial Black"]Yea it sucks that EARTH monsters dont have much support....ya know what, I may just make some EARTH support cards for this. XD[/font]
[/quote]


[quote name='sleepy' timestamp='1292826522' post='4866839']
This card is simply amazing. It has Effect Veiler's level of usefulness. [font="Arial Black"]Lol thanks.[/font]
It might be a minus in card advantage for you, but you gain some control, which is something that shouldn't be underestimated. Fusion and Synchro Summons hate this card. Outside of that, it delays the boss monsters of Decks. [font="Arial Black"]Yea I mostly made it to counter Synchros, cards that require you to pay for its summoning, and anything similar.[/font]

It is not overpowered, just brilliant. xD

To make it overpowered, it would need to be a WATER (for Salvage), have an effect that allows it to return to your hand like Honest's effect, have 500 or less (Debris Dragon), and be also treated as a Machine-Type (for Machine Duplication). And probably remove from play target monster instead of returning it to the hand. Or better yet, have "monster[b](s)[/b]" written instead, so that it doesn't target anymore and so you can do it on multiple Special Summons at a time. [font="Arial Black"]...must...resist...urge...to go make that...[/font]
^That would be at the very least limited to 1 per Deck.

Anyways, enough of that, your card is good, don't need to change anything. I didn't really check the OCG but it didn't bother me while reading nor did I immediately notice anything so it's ok. [font="Arial Black"]Thank you :)[/font]

btw, I really disagree with the comment above mine. [font="Arial Black"]Lol everyone is entitled to their own opinion anyways. I welcome all comments about my card (except for plain insults <.<)[/font]
[/quote]


Thank you for the comments / rates. +rep for both.

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[quote name='snowyash07' timestamp='1292827192' post='4866859']
And where did I go wrong? 8/10 is a pretty high rate from me. In fact, the main thing I had wrong with the card, bouncing the target as opposed to RFP'ing, you also said. It just lacks some of the more mainstream support. Sangan is the only splashable card that helps put this in the hand consistently.

There's no denying that it's effective. In fact, I'd say I gave a pretty big compliment:



I docked a point for each limiting factor to the card.
[/quote]

All those [b]"[/b]improving[b]"[/b] suggestions in my previous comment said it would make this overpowered.
It really doesn't need anything else to be good.
Saying I [b][i]really[/i][/b] disagreed with your comment actually was an overstatement. Sorry about making it sound worse than I wanted xD
but I do disagree about removing from play instead or returning to the hand. If it simply returned them to the hand and that was it, it would not be as good but still kinda useful. Although not only it returns the monster to the hand, but it also prevents your opponent of Summoning it back that turn, or any other copy your opponent might have. That is good enough.

Technically, you would be right that in card advantage, its a -1, but take into account that its one of those effects that are harder to prepare for since it stays in the hand until use, safe from most removal effects. Also, it has the recently popular "non-destroying" type of effect, laughing at cards like Stardust, plus, it not only returns the monster but it even negates the Summon, eliminating any possible annoying "priority" effects like Dark Armed Dragon and Brionac. Not to mention it also laughs at Absolute Zero, GB Fusions, and all Synchro Monsters (lol at Black Rose Dragon) returning them to the Deck, wasting the Synchro Materials used along the way.

It has many uses to it. Its versatile, its good, and it supports anti-OTK (One Turn Kill) strategies rather than helping them.
The momentary advantage of having your opponent waste cards to Summon something and reducing the amount of monsters on your opponent's field is enough to help your monsters' attacks connect and do some decent damage. Repeat for 2 or 3 turns and you win. This is very searchable so, it shouldn't be a big problem to get it back from the Grave or search for it from the Deck.

=D
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