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Confirmation of "Friendly duel" Rules


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Me and my "Schoolmates" Regularly duel with cards, now and then.

 

What most of them do is SET remove trap and then activate it on one of my cards, like "Magic Drain"

I just can't stop growling at them for that. I've researched the wiki and there are two problems with this.

 

-Normal magic cards can't be activated on your opponent's turn

-Normal Magic cards can't "Counter" Counter trap cards

 

The only good that is Remove Trap... is for continuous trap cards. Am I right?

 

Another thing. FLIP EFFECTS.

 

I'm talking about that worm, or that sphinx, or even the camel- Des Lacooda. Monsters like that.

There's one, the worm, forget its name, I think it was like lava worm or parasite worm or something... Basically, what he did is flipped it up to destroy one of my monsters, then flipped it down. So basically, the only way I could counter him is with spell or traps, cause I wouldn't be able to summon monsters to defend myself, cause he can FLIP IT TO DESTROY MY MONSTERS EVERY TURN.

 

When I had "Des Lacooda", what I did is flipped it up on one turn, and flipped it down on the next. Therefor, I only drew a card once every 2 turns because of its effect. Now, I've read, and CONFIRMED from the official rules, that what he did is LEGIT. Damnit. Oh well, that just makes Des Lacooda even more useful.

 

What do you guys have to say about this?

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Me and my "Schoolmates" Regularly duel with cards, now and then.

 

What most of them do is SET remove trap and then activate it on one of my cards, like "Magic Drain"

I just can't stop growling at them for that. I've researched the wiki and there are two problems with this.

 

-Normal magic cards can't be activated on your opponent's turn

-Normal Magic cards can't "Counter" Counter trap cards

 

The only good that is Remove Trap... is for continuous trap cards. Am I right?

 

Another thing. FLIP EFFECTS.

 

I'm talking about that worm, or that sphinx, or even the camel- Des Lacooda. Monsters like that.

There's one, the worm, forget its name, I think it was like lava worm or parasite worm or something... Basically, what he did is flipped it up to destroy one of my monsters, then flipped it down. So basically, the only way I could counter him is with spell or traps, cause I wouldn't be able to summon monsters to defend myself, cause he can FLIP IT TO DESTROY MY MONSTERS EVERY TURN.

 

When I had "Des Lacooda", what I did is flipped it up on one turn, and flipped it down on the next. Therefor, I only drew a card once every 2 turns because of its effect. Now, I've read, and CONFIRMED from the official rules, that what he did is LEGIT. Damnit. Oh well, that just makes Des Lacooda even more useful.

 

What do you guys have to say about this?

 

Remove Trap only works on Continuous or Traps that remain on the field/equip themselves. Since it is not a Quick Play, it can only be used on the user's turn, and cannot chain to anything.

 

Medusa Worm. Take note that flipping up as a result of an attack is not a Flip Summon, and does not trigger Medusa Worm, Des Lacooda, or other monsters whose effects state they have to be "Flip Summoned". You can attack Medusa Worm to bypass its effect.

 

You can Flip Summon a monster, and use its effect to Flip down on the same turn. Only the Flip Summon was an instance of changing the Battle Position manually. But again, if it is attacked, you wont get its effect when it's flipped up.

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In my eyes, He'd have:

-The worm

-A monster with 1500 attack or something)

 

Let's use this situation.

 

If I had Ultimate Offering, I'd set it and just sort of wait as he gets me with the worm, before I summon 2 or more monsters with ultimate offering. His worm could only get rid of 1, and if I had a monster with more atk than the one he had, I could get rid of it.

 

Or I could use dark hole or something, I don't know. Any card works there.

 

 

Telling them about the remove trap thing might not work, though. I keep saying... quick-plays are the only things that work during your opponent's turn... But meh...

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But that's always the way I've known and loved! And in fact, the entire school(Or just the people who play) Agree and say that a normal summoned monster can't attack the turn it is summoned.

 

I've never seen rules where they can.

Except for in every Yu-gi-Oh video game, official tournaments, and anyone who knows the rules. <_<

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But that's always the way I've known and loved! And in fact, the entire school(Or just the people who play) Agree and say that a normal summoned monster can't attack the turn it is summoned.

 

I've never seen rules where they can.

 

Those are Magic rules.

 

The rules don't have to state that they can; if they can't, the rules would state whether they CANNOT.

 

Also, that rule would totally break Special Summoning.

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B-but...

I've known this forever. Yugioh was the first ever TCG/CG/W/E I ever played and this rule has always stuck with me. Special summon yes, normal summon no, etc...

 

Or are you directing this only at "TCG"? Have I been paying attention only to hardcore duels or something?

 

Cause I'm seriously weirded the f out here. You could play genetic werewolf and already have them down to 6000 on the first turn...

 

Gah... Whatever, I'm confused. That's the rules they use there, and that's the rules I ALWAYS knew. I never even heard of magic til a couple years ago..

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